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Old 08-14-20, 01:59 PM   #1
steel shark
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Join Date: Oct 2019
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Default Signatures Overhaul

im working on rebuilding the signatures in my Epic W@ters mod a Plug in mod for Epic Mod

to be more Meaningful so ive come up with this

the more lines the more noisy it is standard noise is 1 line wide

so less lines most likely means its a Submarine

Nuclear reactors have a Certain signature now see pic 1
its 1 line then 2 lines gap then 1 line again so a large hollow line like a straw ect

Propellers have been added they 2 lines together see pic 2 & pic 1

Large Propellers have been added they are 3 lines together see pic 3

Might make a Pump Jet signature or have it not read like a propeller so like a whale and oil rig no Double or Triple Propulsion lines

this extra information will help you prioritize Targets faster & MAKE signatures more memorable


Steel Shark
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Last edited by steel shark; 08-15-20 at 08:43 AM.
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Old 08-15-20, 07:30 AM   #2
steel shark
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Default Narrow Band & Broad Band - Separator

this is a bit more Realistic approach to split the Sonar information up

its nothing like real Sonar stations or systems tho

besides that would mean Rewriting & adding loads Of code and many new display screens to show it properly real systems use to name a few

LOFAR

LOw Frequency Analysis & Recording

or DEMON

Detection of Envelope MOdulation on Noise

Not to mention Various Arrays but it will do

ho and toilet Roll dont forget that for your Sonar screen


what ive made is splitting the sonar information in to 4 Visual sources

========Narrow Band====

1.) Propulsion method so Propellers ect

ive made 3 sizes small , medium , large


2.) Propulsion Power so

Nuclear , Turbine , Electric or Engine for other Generic types


=====Broad Band===========

3.) Acoustic Signature so like it use to be in cold waters


4.) Noise

this is displayed by the brightness behind the Broadband Acoustic signature the brighter the background is the Louder it is

this is mainly to separate submarines & surface ships tho some submarines can be noisy if multiple reactors and propellers were used not to mention if its not rafted


See Image 1 for better look ive included a Key image in the picture of types for comparison

so now your sonar display tells you


1.)power source type and number of

2.)size and number of propellers

3.)contact signature

4.)contact type so surface or submarine

and with the arrow to show if target is above or below Thermal Layer all this information Greatly Enhances the game i think

Steel Shark
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Last edited by steel shark; 10-27-20 at 02:37 PM.
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Old 08-18-20, 10:35 AM   #3
steel shark
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Join Date: Oct 2019
Location: Uk
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Default Reworked Signatures & Expanded Sig Library

ive re worked my Signatures to be more Extensive

so now we have :

Very Large Propellers

Large Propellers

Medium Propellers

Small propellers

Very small propellers

-------------------------------------
Large turbines

Medium turbines

Small turbines

-------------------

Large Diesel engines

Medium Diesel engines

Small Diesel engines

----------------

Reactors (Nuclear)

--------------

Battery Motors (Electric)



see pic 2 for screen example Key is provided for Information reference

Steel Shark
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Last edited by steel shark; 10-27-20 at 02:37 PM.
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Old 01-15-21, 10:52 AM   #4
steel shark
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Join Date: Oct 2019
Location: Uk
Posts: 414
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Uploads: 5


Default Re worked turbines on sigs & noise values

ive reworked all vessels Background signature noise graphic

for all vessels to be a better match their actual noise rating


ive also redesigned the turbines graphics as well as i was not too happy with the old one


Steel Shark
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Last edited by steel shark; 08-05-21 at 04:32 PM.
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