SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-30-21, 09:40 AM   #7366
Macgregor the Hammer
Chief
 
Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 534
Uploads: 1
Default

I have a question concerning GUI's available for GWX. About a year and a half ago I tried installing ARB's 1920x1080 and couldn't get Tycho's patch to work, so I was stuck with the small nav and attack maps. I finally just gave up and played SH4 and it's mega mod Dark Waters.

I want to try GWX again but I'm wondering if there are alternate large resolution GUI's available that might be easier to install?

Thanks,
__________________
"It's impossible to make anything fool proof....Fools are too ingenious!"
Macgregor the Hammer is offline   Reply With Quote
Old 03-30-21, 09:58 AM   #7367
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,162
Downloads: 488
Uploads: 4


Default

Quote:
Originally Posted by Macgregor the Hammer View Post
I have a question concerning GUI's available for GWX. About a year and a half ago I tried installing ARB's 1920x1080 and couldn't get Tycho's patch to work, so I was stuck with the small nav and attack maps. I finally just gave up and played SH4 and it's mega mod Dark Waters.

I want to try GWX again but I'm wondering if there are alternate large resolution GUI's available that might be easier to install?

Thanks,
Not 1920 but maybe this will help.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is online   Reply With Quote
Old 03-30-21, 10:01 AM   #7368
nik112
Captain
 
Join Date: May 2005
Location: Greece
Posts: 534
Downloads: 367
Uploads: 0
Default

[QUOTE=John Pancoast;2739452]Simply swapping campaign files won't work; they may contain ships, planes, etc. that you wouldn't have in your install which would cause ctds.
But adding individual ships, etc. isn't hard to do. There are many links of info. about doing such; instead of listing them here might be best to google the subject.
There is an excellent "adding new ships.pdf" but I can't recall who/where it is.[/QUOTE


Thanks for your reply
but i haven't prob to add ships and see them in game, but to see more often capital ships such as BB,CL and DD's in groups


cheers
nik112 is offline   Reply With Quote
Old 03-30-21, 10:04 AM   #7369
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,162
Downloads: 488
Uploads: 4


Default

[QUOTE=nik112;2739466]
Quote:
Originally Posted by John Pancoast View Post
Simply swapping campaign files won't work; they may contain ships, planes, etc. that you wouldn't have in your install which would cause ctds.
But adding individual ships, etc. isn't hard to do. There are many links of info. about doing such; instead of listing them here might be best to google the subject.
There is an excellent "adding new ships.pdf" but I can't recall who/where it is.[/QUOTE


Thanks for your reply
but i haven't prob to add ships and see them in game, but to see more often capital ships such as BB,CL and DD's in groups


cheers
Same process. If you want them in the campaign, you have to do one or both of two things to its files:

- add them to the .rnd file.
- add them to the .scr file.

Both can be done however you'd like; by themselves, with other groups, with groups of their own, etc.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is online   Reply With Quote
Old 03-30-21, 10:26 AM   #7370
Macgregor the Hammer
Chief
 
Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 534
Uploads: 1
Default

@John Pancoast

Thanks for the prompt answer! Do you need to run it in a window or does it look acceptable in full screen?
__________________
"It's impossible to make anything fool proof....Fools are too ingenious!"
Macgregor the Hammer is offline   Reply With Quote
Old 03-30-21, 11:14 AM   #7371
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,162
Downloads: 488
Uploads: 4


Default

Quote:
Originally Posted by Macgregor the Hammer View Post
@John Pancoast

Thanks for the prompt answer! Do you need to run it in a window or does it look acceptable in full screen?
Looks fine full screen if your montors resolution/aspect ratio fits it.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is online   Reply With Quote
Old 03-30-21, 02:22 PM   #7372
Subtype Zero
Lieutenant
 
Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
Default

Quote:
Originally Posted by Macgregor the Hammer View Post
I have a question concerning GUI's available for GWX. About a year and a half ago I tried installing ARB's 1920x1080 and couldn't get Tycho's patch to work, so I was stuck with the small nav and attack maps. I finally just gave up and played SH4 and it's mega mod Dark Waters.

I want to try GWX again but I'm wondering if there are alternate large resolution GUI's available that might be easier to install?

Thanks,

I was able to install the DGUI 1900X1080 widescreen fix to my NYGM installation and successfully patch it with Tyco's patch. I don't know of any reason why it wouldn't work on GWX, so you might consider giving it a try. Just make sure you are in port when you do it.
__________________

Subtype Zero is offline   Reply With Quote
Old 03-30-21, 08:50 PM   #7373
Macgregor the Hammer
Chief
 
Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 534
Uploads: 1
Default

Quote:
Originally Posted by Subtype Zero View Post
I was able to install the DGUI 1900X1080 widescreen fix to my NYGM installation and successfully patch it with Tyco's patch. I don't know of any reason why it wouldn't work on GWX, so you might consider giving it a try. Just make sure you are in port when you do it.
I've been in SH4, Dark Waters and SH5 so I'm not all that familiar with the SH3 mods. What's DGUI?
__________________
"It's impossible to make anything fool proof....Fools are too ingenious!"
Macgregor the Hammer is offline   Reply With Quote
Old 03-30-21, 09:09 PM   #7374
Subtype Zero
Lieutenant
 
Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
Default

Diego's Wide Screen Mod for LSH, although it works fine with NYGM and I would assume GWX.


Look here: https://www.subsim.com/radioroom/sho...d.php?t=248512
__________________

Subtype Zero is offline   Reply With Quote
Old 03-30-21, 09:21 PM   #7375
Macgregor the Hammer
Chief
 
Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 534
Uploads: 1
Default

Thanks for all the help!!
__________________
"It's impossible to make anything fool proof....Fools are too ingenious!"
Macgregor the Hammer is offline   Reply With Quote
Old 03-31-21, 04:37 PM   #7376
Subtype Zero
Lieutenant
 
Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
Default

__________________

Subtype Zero is offline   Reply With Quote
Old 03-31-21, 09:48 PM   #7377
diego_gut
Soundman
 
Join Date: Aug 2020
Location: Costa Rica
Posts: 147
Downloads: 25
Uploads: 0


Default

Hello,


I made DGUI for GWX and I think that it is very stable and bug free with it. Here is the link:



https://www.subsim.com/radioroom/sho...d.php?t=247186


Some people have adapted it for other super mods and I understand it works fine with them. The one for NYGM was adapted by ericlea.


If you need help with it just post a comment in that thread and I will get an email.


Regards,
Diego
diego_gut is offline   Reply With Quote
Old 05-21-21, 08:49 AM   #7378
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by nik112 View Post
Hi all
Can we have more capital ships in game such as WAC 5.2? If yes how to do, or its possible to copy/paste campain files (lnd,scr,rnd) from other mods?


cheers
What do you mean by add more capital ships ?

Different units to currently ingame
Or
Add more capital ship movements

Both are possible, the first one, replacing placeholder units with another correct unit, is the easiest.
The second requires scripting

Adding new ships, written a long time ago
https://www.mediafire.com/file/5xzlx...ships.pdf/file
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 05-21-21, 11:40 AM   #7379
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,340
Downloads: 843
Uploads: 0
Default

BBW
__________________
Anvar1061 is offline   Reply With Quote
Old 05-21-21, 01:34 PM   #7380
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default


Anvart
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:46 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.