SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-27-20, 03:45 PM   #1
steel shark
XO
 
Join Date: Oct 2019
Location: Uk
Posts: 414
Downloads: 48
Uploads: 5


Default Countermeasures Tubes rework USN test boat 688-I

Countermeasures Tubes rework USN test boat 688-I

also latest hud improvements.


ive fished my new triple weapons category now for Epic W@ters


this breaks down weapons tubes in to three category,s



1. Torpedo tubes each type labeled so 533 / 21" ect

also ive added 2 selection lights on the tubes left and right to make knowing what tube is selected easier now



2. Countermeasures tubes both external or internal

countermeasures have been made a different caliber so only the countermeasure will fit in the appropriate tubes this was done so they wont take standard weapons ect

but as a los angels class has 14 launchers a mix of internal or external

& a Ohio has 16


so ive made

3" & 6" launchers selectable so you can mix and match this also lets you configure 4 at once so for example :


you could set up 1 & 2 as left and right hold depth decoys


then no3 as a surface one

then no4 in moss mode for a decoy straight run to flush out threats or to decoy incoming weapons



i,ve also marked the Countermeasures tubes with a label for easy loading



3. VLS (Vertical Launch Tubes)

so SSBN , SSGN missiles or vls equipped vessels

i,ve made these look different as well to make em stand out

i,ve added red glow and lights to also warn the player that they break the surface


they labeled VLS on the tube



some information and pictures on why ive decided to re-work this ill only post a few hear tho as ive trawled through my books and the internet while remaking epic w@ters



The CSA Mk II system is installed on 24 Navy submarines of two different classes: four
vessels of the Ohio (SSBN 726) Class, and 20 vessels of the Los Angeles (SSN 688) Class.
Launch assemblies on Ohio Class vessels are located above the waterline when the submarine is
surfaced; assemblies on Los Angeles Class vessels are located below the waterline. In addition,
the number of launch assemblies differs by vessel class. Ohio Class vessels have 16 launch
assemblies while Los Angeles Class vessels have 14 assemblies

see :

CSA Mk2 Launchers Ohio & 688i pic note :



CSA Mk2 Ordnance types :

Typically 3 inch Diameter so ADC Mark 1/2 decoys or NAE Beacons

Naval Acoustic Electromechanical = NAE

Acoustic Device Countermeasure = ADC


so the internal re-loadable ones are ICL

(Internal Countermeasures Launchers )


------------------------------------------------------------------------


that they also have external ELC launchers too

(External Countermeasures Launchers)

Typically 6 Inch Diameter so ADC Mark 3/4,s



=====================================


Russian Vessels tend to have 3 approaches to decoys

then standard Dropped Masker Decoys

Internal Stowed Decoys like a (Expendable) MG-74
MG-74 (Torpedo Decoy) these are fired from either UZPU

(Heavyweight Universal outboard launchers)

or were internal like a Moss Mark 70


so an Improved Akula Class has 8 torpedo tubes & six 533 UZPU,s so 14 tubes !!!


Project 955 Borei and Project 955A Borei-A SSBN,s are the same as well

but have Vls In cold waters so 15 tubes !!!!


then yasen class has 10 533 mm & six UZPU,s so a whopping 16 tubes

(plus the vls tube in cold waters so 17 tubes !!!!!)


this is the other reason ive decided to hold at like 4 decoy tubes showing as the 6 decoy tube panel would be very large once combined with the torpedo panels as well

also most of the Russian Countermeasure tubes are not Re-loadable so you wouldn't ever really need to fire of more then 4 at once most likely




this new approach plays very well im still making and improving atm

ive also remade my older 60,70 to 80,00,s Periscopes too add a bit more
"im in a submarine feel"


they all have backgrounds and go red if night also


their are 3 types

1. mono so one eyepiece

2. binocular so the standard 2 eyepieces

3. digital so like a tv screen ect


ive also been reworking all existing hud elements as tweaking em as i go


Steel Shark
__________________
"History is Written by the Victors."

Last edited by steel shark; 08-25-21 at 09:12 PM.
steel shark is offline   Reply With Quote
Old 01-15-21, 10:43 AM   #2
steel shark
XO
 
Join Date: Oct 2019
Location: Uk
Posts: 414
Downloads: 48
Uploads: 5


Default back lighted weapons panels

ive added colors to the Countermeasures & torpedo tubes so now all 3 weapon types are back lighted



Gold
for Torpedo tubes :


Green for Countermeasures :


Red for Vls this was all ready done :


for more faster type selection

also that and the fact there now named add even more information to weapon selection


by named i mean size or type


so 533mm / 21" inc torpedo tubes ect


Countermeasures or Vls ect



Steel Shark
__________________
"History is Written by the Victors."

Last edited by steel shark; 08-05-21 at 04:32 PM.
steel shark is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:39 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.