SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > Wolfpack
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-05-19, 11:21 AM   #181
Alx_Novoros
Planesman
 
Join Date: Jul 2017
Location: Russia
Posts: 191
Downloads: 55
Uploads: 0
Default

Quote:
Originally Posted by makman94 View Post
Any news Guys ?

Some gameplay that you can share ?
we are still engaged in testing and everything looks very good . as a fan of multiplayer, I can say that there is a very important feature of wolfpack. it is that when you leave the game or disconnect from the network, you can re-enter the game and return to your boat to your post. moreover, if the player who created the server will not turn off the computer, the boat can be in the sea for several days and the crew can be changed in it.
Alx_Novoros is offline   Reply With Quote
Old 01-12-19, 10:08 AM   #182
Usurpator
Wolfpack Dev Team
 
Join Date: Aug 2015
Posts: 351
Downloads: 3
Uploads: 0
Default

Hello everyone! Since last update I have been adding some sound effects and fixing bugs. Everything is on track and going well! I mentioned in the previous update that the map is done, but I didn’t say how it works, so here is a quick summary:

Everything you draw on the map can be seen by the other players. Each player has a map layer, with a corresponding color. You can only draw and erase on your own layer. The layers can be toggled on and off with the portrait buttons to the right in the image. In the image, two players are playing, the goose and stork are their Steam profile images. The dotted lines are sketch lines, that are not shared with the other players.

The u-boats position is visible on the map until you dive, at which point the symbol turns gray, and the position is no longer updated. Other ships, torpedoes, etc, are not visible on the map.

The toolbar to the left has all the draw tools. You can draw crosses, timestamps, lines, circles, write text, erase, and rotate the protractor.

The tools in the top toolbar are toggle buttons that affect the behaviour of each draw tool. They are, from left to right: Toggle sketch mode, toggle protractor follow, snap to point, show angle, show distance, reverse compass, show travel time, show protractor, reset protractor rotation, undo, redo.

In sketch mode, lines and circles are dotted, and are not seen by the other players. If protractor follow is on, the protractor always follows the mouse cursor. If it is off, the protractor stays when you start drawing the line. Snap mode snaps the cursor to nearby lines or points.

Show angle displays the angle of a drawn line. This does not affect lines that are already drawn, it only affects lines you draw after this is turned on. This information is shared with the other players. This is also true of the show distance, and travel time toggles. The point of this is that lines can mean different things in different contexts. For example the point of drawing a line might be to plot a course, in which case showing travel time and angles is a good idea. A line drawn by the sonar operator can mean the angle of a sonar observation. In this case, not showing the distance (because it is an unknown factor) is good practice. I decided to make these options toggles, instead of having 10 different line tools for different situations.

Reverse compass means that circles are drawn starting with the edge instead of the center (as if you started drawing the circle by placing the pen side of the compass first, instead of the needle side). This is useful if you want to draw a circle that is tangent to a line, for example if you want to draw the turn radius of the u-boat.

The show travel time tool shows the time it would take to travel the length of a line at a certain speed. The speed can be changed with a slider, or by pressing the + and - keys on the keypad. This is useful for planning intercepts, plotting courses etc.

Show protractor toggles showing the protractor when drawing lines. Sometimes the protractor might be in the way, and then it is a good option to have.
The reset protractor button resets the protractor rotation to compass north.
The undo and redo buttons work as you might expect them to. The game uses a dynamically growing undo stack, so you can undo/redo as many times as you want.

All buttons have hotkeys. If you disconnect and reconnect to a session, all lines are saved. Lines and circles can be drawn to an exact length and angle by inputting the desired value on the keypad while drawing.

This explains the basics. We will make tutorial videos about this, and how to do manual navigation/dead reckoning later.

/Oscar
Attached Images
File Type: jpg maptools.jpg (73.5 KB, 52 views)
Usurpator is offline   Reply With Quote
Old 01-12-19, 03:29 PM   #183
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,274
Downloads: 534
Uploads: 224


Default

Impressive.
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 01-12-19, 04:25 PM   #184
Alx_Novoros
Planesman
 
Join Date: Jul 2017
Location: Russia
Posts: 191
Downloads: 55
Uploads: 0
Default

EXCELLENT WORKS
Alx_Novoros is offline   Reply With Quote
Old 01-13-19, 12:56 AM   #185
Wolfpack345
Lurking
 
Wolfpack345's Avatar
 
Join Date: May 2012
Location: Under the Sea
Posts: 118
Downloads: 238
Uploads: 0
Default

Wow! That looks great! You all have really outdone yourselves giving the players lots of different tools to work with.
Keep up the good work.
__________________
Check out my Channel.
http://www.youtube.com/c/Wolfpack345
Wolfpack345 is offline   Reply With Quote
Old 01-13-19, 07:33 AM   #186
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 180,285
Downloads: 63
Uploads: 13


Default

Very nice indeed
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is online   Reply With Quote
Old 01-21-19, 09:40 AM   #187
Master
Watch
 
Join Date: Nov 2002
Location: NW Alabama
Posts: 25
Downloads: 11
Uploads: 0
Default

We have to be close now! Wonder if they are going to be releasing on the 31st though
__________________
Alt-Games-Warbirds.com
Master is offline   Reply With Quote
Old 01-26-19, 02:49 PM   #188
Alx_Novoros
Planesman
 
Join Date: Jul 2017
Location: Russia
Posts: 191
Downloads: 55
Uploads: 0
Default

Guys don't worry. Everything goes according to plan. Our testing team provided the developers with all the necessary information about the bugs. I think that as soon as they fix some things then the game can be put in the release. Pre - check for updates. Developers do not sit still, they work productively. But imagine a picture: you have a birthday and you are given a delicious cake. This cake is very very very beautiful, but it is crushed. Do you want this birthday? No matter how delicious the cake may be, it should be well Packed in a festive box.
Alx_Novoros is offline   Reply With Quote
Old 01-27-19, 05:18 PM   #189
tedh1
Swabbie
 
Join Date: Nov 2015
Location: Sweden
Posts: 9
Downloads: 15
Uploads: 0
Default

Can't wait!
__________________
Crew noise is a major source of counter detection!
tedh1 is offline   Reply With Quote
Old 01-27-19, 05:21 PM   #190
Master
Watch
 
Join Date: Nov 2002
Location: NW Alabama
Posts: 25
Downloads: 11
Uploads: 0
Default

No, I'd rather just eat the squashed cake. Dont really care what the box looks like at the end of the day as long as I can eat my cake. The analogy is a bad analogy but if you are trying for a bithday cake and it's the day of your birthday you either eat the crushed cake or you dont have birthday cake... Getting a whole new cake is fine but it's no longer a birthday cake unless you get it on your birthday.



At this point it either WILL release before february or it wont. With little to no info coming from the devs I'd say it's more likely to not make release than it is to be released on time.
__________________
Alt-Games-Warbirds.com
Master is offline   Reply With Quote
Old 01-27-19, 05:57 PM   #191
zorilya
Swabbie
 
Join Date: Jan 2017
Posts: 14
Downloads: 38
Uploads: 0
Default

While I agree the analogy is not a good one - you cannot patch a cake for instance - I do think that game development, or any creative development field really, is a place of giving. Most of the best things in life in terms of quality and impact I have found to be labours of love. Lets not sully a project that is clearly that by making the surrounding environment more hostile that it needs to be. Do the devs owe us something? I don't think so but I could be wrong.
zorilya is offline   Reply With Quote
Old 01-27-19, 06:29 PM   #192
Alx_Novoros
Planesman
 
Join Date: Jul 2017
Location: Russia
Posts: 191
Downloads: 55
Uploads: 0
Default

let's say I misrepresented my point. let the cake will be beautiful on the outside so to speak. But you forgot to put cocoa and butter or biscuit is not fully baked. you want cake? as for the birthday, it so happens that when the birthday falls on a working day of the week, not all guests can come on this day. what better to celebrate the birthday of one or to gather all the relatives. sometimes it is convenient to make a holiday on a day off. and the birthday won't be ruined. as for the game, the developers make sure that your first impressions were the best.
Alx_Novoros is offline   Reply With Quote
Old 01-29-19, 02:16 AM   #193
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,225
Downloads: 901
Uploads: 73


Default

Throw a party and bring out the cake .
THE_MASK is offline   Reply With Quote
Old 01-29-19, 03:17 PM   #194
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by Onkel Neal View Post
Impressive.
Not only Impressive....this is extraordinary SUPERB !!
Great job on the map guys

@Oscar : What can you tell about the hydrophone, sonar and radar ? will we expect some juicies (like these map tools) for the above devices ?
Also, i read on your FB that the game will come out this month, is this correct ?
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 01-29-19, 05:38 PM   #195
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,122
Downloads: 390
Uploads: 13


Default

I played this in beta when it was stil HMS M! Wow you guys came a long way! Looks great!
bstanko6 is offline   Reply With Quote
Reply

Tags
hms marulken, subsim, u-boat, usurpator, wolfpack

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:12 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.