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Old 03-16-11, 04:19 PM   #2161
ZeeWolf
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Quote:
Originally Posted by Sledgehammer427 View Post
Zee, is the gun barrel seperate from the texture maps? if it is, perhaps it would be really easy to make a small number of modified textures, if one wishes to have his total kill count, then all he would have to do is replace his current Tiger texture with one that has the proper number of kills on the barrel. it seems like it wouldn't take very long to make from one to 50
Hi Sledge,
The kill rings are a separate file. Here is an example of the Alpha channel for
the 35 Kill ring file



Kill ring files are 400x400 pixels in size and naming convention begins with
"K_Rings" then the number of the rings with "_35" . So the file looks like this
"K_Rings_35.tex"

Also the unit and division markings are separate files as the number files.

I'll post their examples too!

ZeeWolf
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Old 03-16-11, 04:33 PM   #2162
ZeeWolf
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Here is the Markings file example used on the German Tanks and Self propelled
Guns and Sturmgeschutz. This example is used with the Hummels and the Waspes.



and the Alpha Channel



They are divided by 4 squares each. The left top quadrant is the Balken Cross. The top right is the vehicles symbol. Left bottom is zug or battery
symbol. And the bottom right is the Division Marking.
The naming convention is "Markings_" vehicle type "_SP" Division "_LAH"
and then the Zug/Battery "_A1". So the file looks like this: Markings_SP_LAH_A1_.tex
The size is always 256x256

And next the Numbers

ZeeWolf


Last edited by ZeeWolf; 03-16-11 at 09:38 PM.
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Old 03-16-11, 04:50 PM   #2163
ZeeWolf
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The numbers are the smallast files 128x64, this is an example of the alpha
channel for Wittmanns Tiger at Kursk.



The file naming convention is the simplest it looks like this
"u_ger_number_1331.tex "

The German number files always begin b"u_ger_number" and then the number "_1331"

ZeeWolf
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Old 03-16-11, 09:12 PM   #2164
KapitanDP
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Default Saving control keys

ZeeWolf,
Do you still have the "TvT_saveKeys.7z" file available? I went back to page 126 on here where it is listed but when I click on the file name I just get ascii characters on my screen. I'm trying to get my OS (Vista 32) to save my key mapping and I don't have a "DirectX" folder in the "Common Files" folder.

Thanks
KDP
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Old 03-16-11, 09:37 PM   #2165
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Quote:
Originally Posted by KapitanDP View Post
ZeeWolf,
Do you still have the "TvT_saveKeys.7z" file available? I went back to page 126 on here where it is listed but when I click on the file name I just get ascii characters on my screen. I'm trying to get my OS (Vista 32) to save my key mapping and I don't have a "DirectX" folder in the "Common Files" folder.

Thanks
KDP
Yes, I had to put it in a zip file so you can click the link otherwise you would
have to right click and save as.

http://www.tanksimzw.com/TvT_saveKeys.zip

Just drag and drop the DirectX folder in your:

<drive>:\Program Files\Common Files

then start TvsT and save your key settings and restart the game to see if
it works.

ZW
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Old 03-17-11, 09:18 PM   #2166
KapitanDP
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Quote:
Originally Posted by ZeeWolf View Post
Yes, I had to put it in a zip file so you can click the link otherwise you would
have to right click and save as.

http://www.tanksimzw.com/TvT_saveKeys.zip

Just drag and drop the DirectX folder in your:

<drive>:\Program Files\Common Files

then start TvsT and save your key settings and restart the game to see if
it works.

ZW

ZeeWolf,
Thanks but I just couldn't get it to work. I guess Vista doesn't want me to do it

I decided to just edit the "DefaultControls.script" file contained in the "Scripts\Common" folder to contain the keys I wanted. So now I just have to hit "Default" in the controls section...

KDP
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Old 03-17-11, 09:37 PM   #2167
ZeeWolf
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Quote:
Originally Posted by KapitanDP View Post
ZeeWolf,
Thanks but I just couldn't get it to work. I guess Vista doesn't want me to do it

I decided to just edit the "DefaultControls.script" file contained in the "Scripts\Common" folder to contain the keys I wanted. So now I just have to hit "Default" in the controls section...

KDP
Don't give up yet KDP! Try right mouse cliking on the DirectX folder and see
if there is a "user control". I wish frinik could add some help he used Vista
with great success and really likes it. So, I am sure Vista is over managing
everything and that simple right mouse click should give you all you need.

Keep us informed, and report how it works

ZW
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Old 03-17-11, 10:08 PM   #2168
KapitanDP
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Quote:
Originally Posted by ZeeWolf View Post
Don't give up yet KDP! Try right mouse cliking on the DirectX folder and see
if there is a "user control". I wish frinik could add some help he used Vista
with great success and really likes it. So, I am sure Vista is over managing
everything and that simple right mouse click should give you all you need.

Keep us informed, and report how it works

ZW


Zee Wolf,
I will give that a try and report back

In the meantime, I finally got some time to try that "EndMissionMenu.script" file. I overwrote the existing file in the "Scripts\Menus" folder but I didn't really see any changes. I will email you the screenshot of the Second German mission completion. I'm not sure what you changed but I still see the wild % number, more hits than shots, and at the top it says I was playing as a Russian.

KDP
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Old 03-17-11, 10:22 PM   #2169
ZeeWolf
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Quote:
Originally Posted by KapitanDP View Post
Zee Wolf,
I will give that a try and report back

In the meantime, I finally got some time to try that "EndMissionMenu.script" file. I overwrote the existing file in the "Scripts\Menus" folder but I didn't really see any changes. I will email you the screenshot of the Second German mission completion. I'm not sure what you changed but I still see the wild % number, more hits than shots, and at the top it says I was playing as a Russian.

KDP
Ok, looking forward to the keys solution in Vista. As for the End of mission
fix, I'll take a look and revisit the issue and see if I can do what is needed.
The Russian mission end issue is another one I put on the back burner.
but I'll see if I can get both those resolved for the next update that is
currently in the works. Meanwhile the Keys issue for Vista is one of those
that I want your feed back on, so it can be passed on for future reference.

Cheers!

ZW
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Old 03-18-11, 08:55 AM   #2170
KapitanDP
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ZeeWolf,
Ok, here goes concerning saving the control key changes in Vista. I was logged on as Administrator and then I turned off the User Account Control (UAC) through MSCONFIG and then re-booted. When you do, Vista pops up a little red shield in the task bar telling you that you have disabled the UAC so at least I had confirmation. I ran TvT clicked the "Default" setting and the keys changed. I then clicked apply and then backed out of the game. I checked the C:\Program Files\Common Files\DirectX\DirectInput\User Maps folder and it was empty.

I also tried to move the "DefaultControls.script" file from the C:\Program Files\Lighthouse Interactive\T34vTiger\Scripts\Common folder to the C:\Program Files\Common Files\DirectX\DirectInput\User Maps folder. I ran the game went into the control keys area and clicked "Default" but nothing happened.

I finally put a copy of the "DefaultControls.script" file in both folders and got the same result as in the first paragraph above. It let me change them with the "Default" button but nothing changed in the User Maps folder. The file was there but untouched.

Phew! Any other ideas just let me know...

KDP
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Old 03-18-11, 11:05 AM   #2171
ZeeWolf
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Quote:
Originally Posted by KapitanDP View Post
ZeeWolf,
Ok, here goes concerning saving the control key changes in Vista. I was logged on as Administrator and then I turned off the User Account Control (UAC) through MSCONFIG and then re-booted. When you do, Vista pops up a little red shield in the task bar telling you that you have disabled the UAC so at least I had confirmation. I ran TvT clicked the "Default" setting and the keys changed. I then clicked apply and then backed out of the game. I checked the C:\Program Files\Common Files\DirectX\DirectInput\User Maps folder and it was empty.

I also tried to move the "DefaultControls.script" file from the C:\Program Files\Lighthouse Interactive\T34vTiger\Scripts\Common folder to the C:\Program Files\Common Files\DirectX\DirectInput\User Maps folder. I ran the game went into the control keys area and clicked "Default" but nothing happened.

I finally put a copy of the "DefaultControls.script" file in both folders and got the same result as in the first paragraph above. It let me change them with the "Default" button but nothing changed in the User Maps folder. The file was there but untouched.

Phew! Any other ideas just let me know...

KDP
I PM'ed frinik for his help KDP. Meanwhile there is two things that can be
checked:
1.) Do you have a Joystick?
2.) Re-install the DirecX 9C that came with the game.

I know these things can be frustrating but with out your help and the help
of the others who have worked through these issues with me the advancement made would not have been possible.

Cheers!

ZW
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Old 03-18-11, 12:30 PM   #2172
KapitanDP
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Quote:
Originally Posted by ZeeWolf View Post
I PM'ed frinik for his help KDP. Meanwhile there is two things that can be
checked:
1.) Do you have a Joystick?
2.) Re-install the DirecX 9C that came with the game.

I know these things can be frustrating but with out your help and the help
of the others who have worked through these issues with me the advancement made would not have been possible.

Cheers!

ZW

ZeeWolf,
It won't install 9c because I have Direct X 11 installed. I checked on the website and they claim it is backward compatible with Direct X 9 but who knows

And yes, my joystick is a Logitech Extreme 3D Pro.

No problem with the helping part!

KDP
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Old 03-18-11, 01:52 PM   #2173
Wilcke
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Regardless of what your DX11 install contains, I highly recommend having every iteration and version of DX installed for our old games. If when installing the game the disks requests an install of an older DX version, please allow said install. The DX installer will check current DX files on your PC and update and add as needed. This is a huge problem for our older games. They need the old DX versions.

Best of luck!
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Old 03-18-11, 02:14 PM   #2174
KapitanDP
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Quote:
Originally Posted by Wilcke View Post
Regardless of what your DX11 install contains, I highly recommend having every iteration and version of DX installed for our old games. If when installing the game the disks requests an install of an older DX version, please allow said install. The DX installer will check current DX files on your PC and update and add as needed. This is a huge problem for our older games. They need the old DX versions.

Best of luck!

Wilcke,
I don't get the option. I have checked the "Install Direct X 9c" square when installing but when the installer gets there it says it is not required in my version of Vista and stops. I assume it detects the newer installed version and quits. I researched the website but they warn that de-installing Direct X is a risky proposition.

KDP
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Old 03-18-11, 02:40 PM   #2175
ZeeWolf
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Quote:
Originally Posted by Wilcke View Post
Regardless of what your DX11 install contains, I highly recommend having every iteration and version of DX installed for our old games. If when installing the game the disks requests an install of an older DX version, please allow said install. The DX installer will check current DX files on your PC and update and add as needed. This is a huge problem for our older games. They need the old DX versions.

Best of luck!
Thanks Wilcke, that's it in a nut shell.

ZW
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