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Old 08-07-11, 06:09 PM   #2386
eddie
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I'm starting to get upset when I don't have enough time to play TvT , ZW,lol

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Old 08-07-11, 06:35 PM   #2387
ZeeWolf
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Quote:
Originally Posted by eddie View Post
I'm starting to get upset when I don't have enough time to play TvT , ZW,lol

I TOTALLY understand man!

ZW
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Old 08-07-11, 07:26 PM   #2388
MikeB
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Alright!! got internet just in time for the update!! Played the winter mission GREAT STUFF 20 fps solid. Played the 1st Citadel mission. Have a few hiccups, stutters. The forest lines look like they have a white fence around them, far off land textures look white as if missing,( the horizon texture issue is in all the missions old & new ) I see tanks on the map but no wingman or other vehicles as I go up the hill. Zee, this is just feedback, not being critical, this is really amazing work, thanks!!!

i7 2600K
GTX 580 1538mb
8g ram
Nvidia driver 270.61
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Old 08-07-11, 08:44 PM   #2389
ZeeWolf
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Quote:
Originally Posted by MikeB View Post
Alright!! got internet just in time for the update!! Played the winter mission GREAT STUFF 20 fps solid. Played the 1st Citadel mission. Have a few hiccups, stutters. The forest lines look like they have a white fence around them, far off land textures look white as if missing,( the horizon texture issue is in all the missions old & new ) I see tanks on the map but no wingman or other vehicles as I go up the hill. Zee, this is just feedback, not being critical, this is really amazing work, thanks!!!

i7 2600K
GTX 580 1538mb
8g ram
Nvidia driver 270.61
No problem MB, I need your feed back.
It may be a missing texture file for the forest indeed I will get on
that and make absolutely sure. There is how ever a 2000 meter
limit on the Commanders camera view. The view when he's out
of the hatch. The best way to check if you may be missing texture
files is look through the F3, F5 or F6 views. Meanwhile I will double
check the missing texture theory on my end so give me some time and
I will report back.


ZW

edit: OK, I found that indeed there is some missing texture files files
Download them here:

http://www.tanksimzw.com/ForestStripeTextures.zip

And drag and drop them here:

C:\Lighthouse Interactive\T34vsTiger\Textures


It looks like some of the regular forest and terrain textures are missing
But please let me know if there is still any problems.

Thanks

ZW

Last edited by ZeeWolf; 08-07-11 at 09:10 PM.
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Old 08-08-11, 03:14 AM   #2390
LcSummers
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Hi ZW,

just one question. As my monitor runs 1920*1080 is it possible in the future to tweak info boxes size? Its too big on my monitor.

Can i tweak it myself? So you do not need to concern about it.

Thanks

LC
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Old 08-08-11, 09:11 AM   #2391
ZeeWolf
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Quote:
Originally Posted by LcSummers View Post
Hi ZW,

just one question. As my monitor runs 1920*1080 is it possible in the future to tweak info boxes size? Its too big on my monitor.

Can i tweak it myself? So you do not need to concern about it.

Thanks

LC
I don't know for sure but I will look in to it. I'm working on replacing all
the default menus and graphics with the ZW touch. And looking good on the
wide screen monitors. So, I will do what looks best and remains functional
on my 1680*1050. After that I could maybe I could do what is necessary
for the new monitor sizes too.

ZW
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Old 08-09-11, 09:47 AM   #2392
MikeB
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That did it Zee!! Thanks. If you have the time could you post the link for the Save Keys file? The one I found in the thread doesn't work.
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Old 08-09-11, 10:36 AM   #2393
ZeeWolf
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Quote:
Originally Posted by MikeB View Post
That did it Zee!! Thanks. If you have the time could you post the link for the Save Keys file? The one I found in the thread doesn't work.
Sure MB,

Right mouse click and choose "Save Link As"

http://www.tanksimzw.com/TvT_saveKeys.7z

Drag and drop the directory "DirectX" here:

<drive>:\Program Files\Common Files

It must look like the following:

<drive>:\Program Files\Common Files\DirectX\DirectInput\User Maps

or you can create the folders manually. Create a new folder and copy and
paste the names in each new folder

1.) DirectX

2.) DirectInput

3.) User Maps

The Game program will fill the content the the game needs. (if
it works correctly)

Your on target Kamerad!



Vorwärts!

ZW
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Old 08-17-11, 07:13 PM   #2394
ZeeWolf
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Starting to take shape

Kameraden!
Thank you for all who took the time to give your feedback.
I made allot of changes that you all will be quit happy with. The
new menus and screen images are one example. The new damage model
is another. Also you have a choice of what key you want for your
screen captures too (you can get lots of purdy pictures now)
I think this will be a good sign of how far we have come together with
"Project ZeeWolf "



The work ahead will start taking shape as a professional quality product that has given T34 vs Tiger a real second chance




Vorwärts Kameraden!

ZW
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Old 08-20-11, 06:26 PM   #2395
ZeeWolf
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New Menus

Here is a glimpse of the new menus that will be in this final update coming out
tomorrow.










Vorwärts Kameraden!

ZW
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Old 08-21-11, 10:53 AM   #2396
Kalss
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Hi ZeeWolf

One more time : very nice work !

Kalls
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Old 08-21-11, 12:32 PM   #2397
ZeeWolf
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Quote:
Originally Posted by Kalss View Post
Hi ZeeWolf

One more time : very nice work !

Kalls
Com'on Kalss it's time to support me man, I need your support!

ZeeWolf

PS: Welcome aboard mate!

Last edited by ZeeWolf; 08-21-11 at 01:48 PM.
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Old 08-21-11, 12:41 PM   #2398
Gerald
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Welcome to SubSim Kalss!

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Old 08-21-11, 03:02 PM   #2399
ZeeWolf
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The 2011 Final August Update has been sent

Kameraden!
The 2011 Final August Update has been sent!
So, please check your e-mail and spam folders.

Also, there is one e-mail address that was unable to be delivered and
it ends with "@telia.com" so if that is you e-mail me.

ZW
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Old 08-21-11, 06:25 PM   #2400
KdF
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OK, First Feedback.
Same Video cards as before.
Loading screen, 588 fps
Start: 25.1
Move :9.2 to 10.2
Crest hill : 11.9
Battle 10.6 avg
Heat 'o Battle : 8.9

Still pullin, depending on where.
Little clippin and a restart due o video hork.
(Negitive Polarization)

Keep goin

KdF
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