SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-15-10, 05:02 PM   #1
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default New Wide Screen mod: the next definitive SH3 step!

Hi mates,

Almost two 2 days ago i openned a thread here saying as I'm lost in wonder after test a new mod from a older community modder - Seeadler.

Few days ago I find some comments from him in a thread here:
http://www.subsim.com/radioroom/show...=160861&page=3

Then i contact him and asked about the mod, it's stage, etc. He told me that it is yet in beta, that it have some gliches and that he is out of time for now and that he is now interested in others games (including Sh5). After I insist a bit and encourage him that Sh3 deserves a good WS solution he send me a beta copy and i then start to work on some stuff to increment/adjust the mod as it is.

Well, the result could not be better. Seeadler have done a very good work and even that the mod is not finished it's totally playable with infinite possibilities for new and really "major" GUIs (now we have a entire WS space to put things, maps, working TDC, etc). I guess that you get my point...

Below a link with some quickly tease movies that I made one day ago showing the above. Try to see in order and note the possibilities and how it's already absolutelly playable as it is now.

Over the first WS mod attempt (by the way my mod) this one have all the things corrected:

-Works with WIn7 (and also in XP!)
-Works probably for any graphic card (confirmed for Ati and Nvidia)
-Sun halo OK!!!
-All 2d are also not streched! (the first mod at minimum shall need a huge effort here and probably never could be done totally).
-All sub guns/Peri/Uzo/Bino absolutelly corrected (aim/marks/ratio aspect, etc)
- And as a bonus: an entirelly new area for we put what we want on 2d views like Peri, TDC, maps, etc. The limit is just our imagination.

So, GUI modders you have now a new world to explore and make Sh3 much, much better than before. A guy that looked at that movies said me "I just saw what SH6 must be!"

And to finish Seeadler just reafirmed to me few minutes ago that it's yet in development and that this week he will look at the code again to make it yet better!

God bless you Seeadler!

Tease movies link:
http://www.mediafire.com/file/tmlzun...WSmod_tease.7z

Cheers to all this big community! Sh3 for long!

Rubini.

EDITED:
Seeadler just officialy release the WS d3d.dll here:
http://www.subsim.com/radioroom/showthread.php?t=165352

So, the official work on the GUI started too!
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve

Last edited by Rubini; 03-18-10 at 12:15 PM.
Rubini is offline   Reply With Quote
Old 03-15-10, 05:04 PM   #2
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,127
Downloads: 63
Uploads: 13


Default

Good luck and every success mate
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is online   Reply With Quote
Old 03-15-10, 05:06 PM   #3
Kapitanleutnant
Frogman
 
Join Date: Dec 2009
Posts: 305
Downloads: 22
Uploads: 0
Default

Pretty sweet. Any chance of uploading the video to the 'tubes though?
__________________
Oh worse than Hitler! You wouldn't find Hitler playing jungle music at three o'clock in the morning!
Kapitanleutnant is offline   Reply With Quote
Old 03-15-10, 05:14 PM   #4
Nico71
Medic
 
Join Date: Sep 2001
Location: Germany
Posts: 168
Downloads: 124
Uploads: 0
Default

Hey mate! Long time no see! Well, do you mean that OLC/ACM will finally work with WS? Switching DT resolution in order to play unstretched 4:3 res on a 16:10 monitor can become quite a chore after a while!
Nico71 is offline   Reply With Quote
Old 03-15-10, 05:16 PM   #5
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by Nico71 View Post
Hey mate! Long time no see! Well, do you mean that OLC/ACM will finally work with WS? Switching DT resolution in order to play unstretched 4:3 res on a 16:10 monitor can become quite a chore after a while!
It work with any Sh3 installation, any combination of mods, and even with FM new interiors! Just awesome!

And nice to "see" you too after so long time, no?
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 03-15-10, 05:35 PM   #6
vergol
Machinist's Mate
 
Join Date: Jul 2009
Posts: 121
Downloads: 29
Uploads: 0
Default

This is most welcome news.
vergol is offline   Reply With Quote
Old 03-15-10, 05:39 PM   #7
Nico71
Medic
 
Join Date: Sep 2001
Location: Germany
Posts: 168
Downloads: 124
Uploads: 0
Default

Quote:
Originally Posted by Rubini View Post
It work with any Sh3 installation, any combination of mods, and even with FM new interiors! Just awesome!

And nice to "see" you too after so long time, no?
That's indeed awesome! But now we need a hi-res UI in different resolutions, right?!
Nico71 is offline   Reply With Quote
Old 03-15-10, 05:40 PM   #8
kiwi_2005
Eternal Patrol
 
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
Default

Will this WS work for window mode as well, I like to run in window mode cause in full screen the game wont let me go to desktop, Alt tab or Alt-Ctrl-Del wont even work unless i get rid of the hi res mod which i dont.. SH4 i can play in WS in window mode - perfect, SH3 i have to use the 1024x768 window not perfect. I know SH3 window is lock at 1024x768 so i presume it wont work. Worth a try asking anyways. And if it still dont work with this mod well I will just have to harden up and play in full WS.

Will take a look at your vids now.
__________________
RIP kiwi_2005



Those who can't laugh at themselves leave the job to others.



kiwi_2005 is offline   Reply With Quote
Old 03-15-10, 05:14 PM   #9
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by jimbuna View Post
Good luck and every success mate
Thanks ...but please guys: watch the movies!
(is just a 97M file, decompress with 7z)
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 03-16-10, 12:18 PM   #10
nycoroner05
Soundman
 
Join Date: Jun 2006
Location: NY
Posts: 149
Downloads: 144
Uploads: 0
Default Release date?

Are you currently working on this for final release?


Quote:
Originally Posted by Rubini View Post
Hi mates,

Almost two 2 days ago i openned a thread here saying as I'm lost in wonder after test a new mod from a older community modder - Seeadler.

Few days ago I find some comments from him in a thread here:
http://www.subsim.com/radioroom/show...=160861&page=3

Then i contact him and asked about the mod, it's stage, etc. He told me that it is yet in beta, that it have some gliches and that he is out of time for now and that he is now interested in others games (including Sh5). After I insist a bit and encourage him that Sh3 deserves a good WS solution he send me a beta copy and i then start to work on some stuff to increment/adjust the mod as it is.

Well, the result could not be better. Seeadler have done a very good work and even that the mod is not finished it's totally playable with infinite possibilities for new and really "major" GUIs (now we have a entire WS space to put things, maps, working TDC, etc). I guess that you get my point...

Below a link with some quickly tease movies that I made one day ago showing the above. Try to see in order and note the possibilities and how it's already absolutelly playable as it is now.

Over the first WS mod attempt (by the way my mod) this one have all the things corrected:

-Works with WIn7,
-Works probably for any graphic card
-Sun halo OK!!!
-All 2d are also not streched! (the first mod at minimum shall need a huge effort here and probably never could be done totally).
-All sub guns/Peri/Uzo/Bino absolutelly corrected (aim/marks/ratio aspect, etc)
- And as a bonus: an entirelly new area for we put what we want on 2d views like Peri, TDC, maps, etc. The limit is just our imagination.

So, GUI modders you have now a new world to explore and make Sh3 much, much better than before. A guy that looked at that movies said me "I just saw what SH6 must be!"

And to finish Seeadler just reafirmed to me few minutes ago that it's yet in development and that this week he will look at the code again to make it yet better!

God bless you Seeadler!

Tease movies link:
http://www.mediafire.com/file/tmlzun...WSmod_tease.7z

Cheers to all this big community! Sh3 for long!

Rubini.
__________________
nycoroner05 is offline   Reply With Quote
Old 03-18-10, 08:12 PM   #11
Wolfehunter
Crusty Capt.
 
Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
Default

Quote:
Originally Posted by Rubini View Post
Hi mates,

Almost two 2 days ago i openned a thread here saying as I'm lost in wonder after test a new mod from a older community modder - Seeadler.

Few days ago I find some comments from him in a thread here:
http://www.subsim.com/radioroom/show...=160861&page=3

Then i contact him and asked about the mod, it's stage, etc. He told me that it is yet in beta, that it have some gliches and that he is out of time for now and that he is now interested in others games (including Sh5). After I insist a bit and encourage him that Sh3 deserves a good WS solution he send me a beta copy and i then start to work on some stuff to increment/adjust the mod as it is.

Well, the result could not be better. Seeadler have done a very good work and even that the mod is not finished it's totally playable with infinite possibilities for new and really "major" GUIs (now we have a entire WS space to put things, maps, working TDC, etc). I guess that you get my point...

Below a link with some quickly tease movies that I made one day ago showing the above. Try to see in order and note the possibilities and how it's already absolutelly playable as it is now.

Over the first WS mod attempt (by the way my mod) this one have all the things corrected:

-Works with WIn7 (and also in XP!)
-Works probably for any graphic card (confirmed for Ati and Nvidia)
-Sun halo OK!!!
-All 2d are also not streched! (the first mod at minimum shall need a huge effort here and probably never could be done totally).
-All sub guns/Peri/Uzo/Bino absolutelly corrected (aim/marks/ratio aspect, etc)
- And as a bonus: an entirelly new area for we put what we want on 2d views like Peri, TDC, maps, etc. The limit is just our imagination.

So, GUI modders you have now a new world to explore and make Sh3 much, much better than before. A guy that looked at that movies said me "I just saw what SH6 must be!"

And to finish Seeadler just reafirmed to me few minutes ago that it's yet in development and that this week he will look at the code again to make it yet better!

God bless you Seeadler!

Tease movies link:
http://www.mediafire.com/file/tmlzun...WSmod_tease.7z

Cheers to all this big community! Sh3 for long!

Rubini.

EDITED:
Seeadler just officialy release the WS d3d.dll here:
http://www.subsim.com/radioroom/showthread.php?t=165352

So, the official work on the GUI started too!
Does this work in windows 7 with having fraps or xfire taking screenshots and CTD the game? The old d3d.dll wasn't compatible really with DX11
__________________
Wolfehunter is offline   Reply With Quote
Old 03-18-10, 09:57 PM   #12
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 32,736
Downloads: 171
Uploads: 0
Default

See Note below first, this mod has a lot of work before it will be finished, I have a messed around with the Nav Map and 3 main dials:


If you have a similar setup (I don't use GWX 3 or other Gui's), you could download the following and try it out, as I pointed out this mod has a long way to go to a finished stat, this is a little rough but it's a start!
** Update with Attack map to come! **
Edit: This mod was done at 1360x768.
Note: Now I noticed that The link to the mod Rubini gave is dead, also I noticed that he mentions the Nav Map and the Attack Map, it could be the same Nav Map as this, I don't know as I can't get the downloaded file yet! So once you get the download just install that before considering this one. (mainly up to show the steps, and pictures)
Both Rubini and I worked on this part.
__________________

Sub captains go down with their ship!

Last edited by Reece; 03-21-10 at 08:01 AM.
Reece is offline   Reply With Quote
Old 03-18-10, 10:34 PM   #13
Wolfehunter
Crusty Capt.
 
Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
Default

Cool I was wondering. does everybody have to make each compatible resolution dll file? or will the dll file adapt to the rez choice in the config file?

Thanks

WH
__________________
Wolfehunter is offline   Reply With Quote
Old 03-18-10, 11:01 PM   #14
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

The link above is dead. Is this mod available for download yet?

Steve
maillemaker is offline   Reply With Quote
Old 03-18-10, 11:25 PM   #15
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 32,736
Downloads: 171
Uploads: 0
Default

Quote:
Originally Posted by Wolfehunter View Post
Cool I was wondering. does everybody have to make each compatible resolution dll file? or will the dll file adapt to the rez choice in the config file?

Thanks

WH
The res has to be set, I assume will be 1360 x 768, if you change it all mods will have to be changed, this is the only draw back, I have an old version, I don't know what the released version has (link is dead), would be good if the width was set then resolution could be changed like the old HiRes mod, this dll is a replacement for the old, just have to see once the new version is released!
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:25 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.