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Old 01-24-08, 10:05 PM   #3031
1480
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Quote:
Originally Posted by ghost raider
I have been playing SH3 version 1.4b with SH3 Commander and various mods for a year or so and it has all worked well. Last week I installed GWX 2.0 into SH3, adding the GWX SH3 Commander changes and the suggested mods with JSGME.
I have an 2.50 gigahertz AMD Athlon 64 X2 Dual Core processor, 2048 MB Memory,NVIDIA GeForce 8600 GT graphics card.
Initially I was very impressed with GWX (especially the music and the harbour traffic) but when I realised that there were no engine sounds as the submarine moved, I looked to the Subsim forum for an answer.
Someone with a similar problem had mentioned uninstalling and reinstalling everything. I decided to do the same but then I battled to get the game to uninstall. Eventually (after three frustrating hours) I managed to remove SH3 entirely. I reinstalled SH3 from my DVD and the game worked well. I then tried to add the patch but now it will not load and keeps stopping because it cannot verify the version of certain files: (SilentHunterIII\data\Menu\Data\de_hlp.txt, en_hlp.txt). I downloaded a fresh patch but had the same result.
Can anyone offer some advice please?
I had the exact same problem, do the UNINSTALL with the game disc in the drive. Do the uninstall from the SH3 "pop up" rather then the windows way in the control panel. Good luck! And when prompted by the wizard, dump all off the files.
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Old 01-25-08, 04:20 AM   #3032
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Kilhmar - welcome Mate! Excellent story, I've read it even though I wasn't going to, I just started to scan your text to check what it is about... Read it all. Thanks.
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Old 01-25-08, 05:02 AM   #3033
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Welcome aboard Kilhmar.....good to see your enjoying the GWXperience
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Old 01-25-08, 08:05 AM   #3034
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Welcome to SUBSIM Kilhmar


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Old 01-25-08, 08:39 AM   #3035
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Moin moin fellow submariners!

This being my first post, I would like to congratulate the GWX team on the the fantastic 2.0 Mod.

I consider myself somewhat of a WWII history buff, particularly on our common subject. Having played SHII and later III for years, in my humble opinion only now is the potential of the Sub marine simulation being fulfilled. The original SHIII seems but a Beta version.

Vielen Dank!!!
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Old 01-25-08, 08:43 AM   #3036
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Welcome to SUBSIM von Sybe

Enjoy your stay


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Old 01-25-08, 09:53 AM   #3037
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Thank you gentlemen.
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Old 01-25-08, 10:44 AM   #3038
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Quote:
Originally Posted by von Sybe
Moin moin fellow submariners!

This being my first post, I would like to congratulate the GWX team on the the fantastic 2.0 Mod.

I consider myself somewhat of a WWII history buff, particularly on our common subject. Having played SHII and later III for years, in my humble opinion only now is the potential of the Sub marine simulation being fulfilled. The original SHIII seems but a Beta version.

Vielen Dank!!!
Welcome aboard Kaleun
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Old 01-25-08, 02:02 PM   #3039
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Uninstalling SH3

Many thanks privateer and 1480 for the helpful suggestions. Apologies for the original black text. Obviously deleting the remaining folders was key to a successful uninstall.
I have reinstalled SH3 and GWX2 and it is all working, including the engine sound (although I think it is still too quiet for a submarine interior).
The GWX mod is a work of art, adding greater dimension to SH3. My thanks to the GWX team for all their hard work.
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Old 01-25-08, 11:42 PM   #3040
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Never mind guys, I figured it out. Just have to make new tweak files for all the new aircraft and I'll make planes killable again ... difficult and dangerous, but killable.
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Old 01-26-08, 12:02 AM   #3041
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Quote:
Originally Posted by Kilhmar
Never mind guys, I figured it out. Just have to make new tweak files for all the new aircraft and I'll make planes killable again ... difficult and dangerous, but killable.
Well, one could certainly argue that they are already quite 'killable.' They are far from invulnerable in GWX.

However, if you'd like them soft and easy to shoot down... more power to ya.

In terms of the 'simulator' aspect though... they will not be made soft for the GWX mod itself.

I'm sure you understand.
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Old 01-26-08, 01:01 AM   #3042
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Hey B Boy...either empty out a PM slot or come up on TS for a min! :p
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Old 01-26-08, 04:14 AM   #3043
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Kilhmar
Never mind guys, I figured it out. Just have to make new tweak files for all the new aircraft and I'll make planes killable again ... difficult and dangerous, but killable.
Well, one could certainly argue that they are already quite 'killable.' They are far from invulnerable in GWX.

However, if you'd like them soft and easy to shoot down... more power to ya.

In terms of the 'simulator' aspect though... they will not be made soft for the GWX mod itself.

I'm sure you understand.

When you need several magazines of direct hits to shoot down a Hurricane they are simply not killable, at least not with early war guns. The Hurri will kill you with machine guns long before you manage to get enough hits on him. I do not consider this very realistic, but as always YMMV.

As for the "simulator" part: That was never on the table to begin with. I just wanted a bit of help modding my own game. Yet ... I had to work it out myself.
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Old 01-26-08, 05:53 AM   #3044
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Quote:
Originally Posted by Kilhmar
Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Kilhmar
Never mind guys, I figured it out. Just have to make new tweak files for all the new aircraft and I'll make planes killable again ... difficult and dangerous, but killable.
Well, one could certainly argue that they are already quite 'killable.' They are far from invulnerable in GWX.

However, if you'd like them soft and easy to shoot down... more power to ya.

In terms of the 'simulator' aspect though... they will not be made soft for the GWX mod itself.

I'm sure you understand.

When you need several magazines of direct hits to shoot down a Hurricane they are simply not killable, at least not with early war guns. The Hurri will kill you with machine guns long before you manage to get enough hits on him. I do not consider this very realistic, but as always YMMV.

As for the "simulator" part: That was never on the table to begin with. I just wanted a bit of help modding my own game. Yet ... I had to work it out myself.
We do our best to offer all the tech support required for GWX. However, we have RL jobs which means we have to make allowances and as such we are not always available.
There have been a lot of queries since the GWX2.0 launch, many by people who want to tweak the mod to their own taste or degree of realism.
I'm sure you'll understand when I say that GWX was developed the way we liked it, and as such, priority must be given to those who like playing the mod the way we intended it to be played.
I'm pleased your sorted
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Old 01-26-08, 08:15 AM   #3045
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KL, you need to empty your inbox again!
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