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Old 01-07-10, 05:12 PM   #31
supposedtobeworking
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Confirmed-download link is not working.
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Old 01-07-10, 05:13 PM   #32
Venatore
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Congratulations on this masterpiece.

Kind Regards

Venatore
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Old 01-07-10, 06:08 PM   #33
GOZO
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Quote:
Originally Posted by supposedtobeworking View Post
Confirmed-download link is not working.
Yep! Feels like both Filefront and Mediafire has problems tonight....<sigh>
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SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack
SHIV: WDAD, Med Campaign
SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD
SHIII: LSH3 2015
Cold Waters with all bells and whistles
Finally SHV but still unmodded and still a noob....
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Old 01-08-10, 03:15 AM   #34
SquareSteelBar
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Quote:
Originally Posted by SquareSteelBar View Post
DL in post #1 doesn't work...
Now working again...

BTW: congrats, Luca!
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Old 01-08-10, 04:00 AM   #35
Magic1111
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Quote:
Originally Posted by SquareSteelBar View Post
Now working again...

BTW: congrats, Luca!
Yes, Downloadlink working !

Best regards,
Magic
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Old 01-08-10, 09:00 AM   #36
Uber Gruber
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Watching this thread closely....is there any chance of adding an ambient light source somewhere near the CT entrance to get the impression of a a 'shaft of light' coming from CT into the control room ?

Wishfully,

UG
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Old 01-08-10, 09:38 AM   #37
lucagaeta
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Quote:
Originally Posted by CaptainNemo12 View Post
Question: I am also using the Extended FreeCam 1.2 for GWX mod on top of DD's OpenHatch Mod, will your mod also affect the FreeCam Mod's behaviour?

Here is the thread for Extended FreeCam Mod:
http://www.subsim.com/radioroom/show...ed+FreeCam+GWX

Thanks
ll use my mod file amended cam OpenHatch DD's so I think that any changes to it will give odd behavior if I check the link and I'll make a mod on it

hello thanks
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Old 01-08-10, 09:49 AM   #38
lucagaeta
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I have a question
version 0.8 seems to be more active cam free telegraph speed If someone can check

hello

thank for everything
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Old 01-08-10, 11:35 AM   #39
flakmonkey
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Quote:
Originally Posted by Uber Gruber View Post
Watching this thread closely....is there any chance of adding an ambient light source somewhere near the CT entrance to get the impression of a a 'shaft of light' coming from CT into the control room ?

Wishfully,

UG

I think the ambient light nodes will only affect bump-mapped surfaces (like the crew), everything else is static lightmaps which cant be altered without editing the actual lightmap textures.

Its worth a try though i could be wrong.
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Old 01-08-10, 06:29 PM   #40
lucagaeta
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Work in progress

for now I still have flabby textures fix the door

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Old 01-08-10, 08:19 PM   #41
urfisch
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this mod is amazing! thanks a lot!

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Old 01-08-10, 08:20 PM   #42
Reece
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Keep up the good work!
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Old 01-09-10, 02:31 PM   #43
Magic1111
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Wow, looks very good !

Best regards,
Magic
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Old 01-09-10, 03:03 PM   #44
Uber Gruber
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@Flakmonkey

Thanks for the feedback.....i'm going to have a little 'play' and see what happens.
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Old 01-09-10, 06:06 PM   #45
lucagaeta
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[Rel]full Open the hatch beta 0.8.3
This version is fully functional only missing the texture on the floor on CT

changes in version 0,8.3
1) Open the view from CT to CR lacking in floor texture
2) correct defect passage of light from the hatch between CR to RR encountered in version DD_OH_V3.09_20091209162038





I hope you have made a welcome gift for the Sunday download it fast because I will soon become old
very big thank you to all of you for your thanks inspire me to do better through
ciao
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