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Old 02-26-21, 12:26 AM   #16
FUBAR295
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Quote:
Originally Posted by John Pancoast View Post
Ok thanks. No rush at all. Strangely, even using the mod file with a blank .rnd file (saves loading time) doesn't work in GWX but does in NYGM and stock.
I have a campaign going with the GWX .rnd file so it does work without the mod.
Rubini's readme states that the should be compatible with all SH3 installations, so it should work in GWX. Let you know how things go.

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Old 02-26-21, 09:39 AM   #17
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Update. I'm unable to get this mod's aircraft to show up in the campaign even after increasing their rndgroup spawn percentage to 100%.
They do in the single missions and all the other aircraft show up as before.
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Old 02-26-21, 04:09 PM   #18
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John,

I get a CTD when using this mod in GWX, same as you. What I think is happening is that Stiebler's mod Air Torpedo (FIDO) may be causing the issue in the H.sie selector. Tried unchecking but got same result.

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Old 02-26-21, 05:04 PM   #19
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John,

I get a CTD when using this mod in GWX, same as you. What I think is happening is that Stiebler's mod Air Torpedo (FIDO) may be causing the issue in the H.sie selector. Tried unchecking but got same result.

Good hunting,
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Ok thanks for the confirmation. I don't think Stiebler's FIDO mod is the problem as it actually worked fine several times in my other installs testing with this mod. Actually prefer his FIDO mod version anyway; simple and it works. Besides, nobody on a u-boat saw one dropped/hit the sub anyway.
I'm really only interested in this mod in terms of pairing a Wildcat with it, since at least according to that thread link I posted earlier, it can be done with this mod.
But I can't get this mods aircraft to appear in anything but the single missions anyway.
So I think might be best to just add the Wildcat to NYGM's CVE squadrons if one wants them with NYGM. I'm going to give that a try and change their load outs to guns only and see how it does in both NYGM and GWX that way.
But thats for next week; gone this weekend.
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Old 02-26-21, 06:10 PM   #20
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Good hunting,
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Old 02-27-21, 04:25 PM   #21
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Is it even possible that 2 different planes are spawned at the same time from a carrier ?
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Old 03-01-21, 07:37 PM   #22
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Is it even possible that 2 different planes are spawned at the same time from a carrier ?
Probably not. I'm just curious to see if a Wildcat will and if so, will it attack with guns only.
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Old 03-01-21, 08:03 PM   #23
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Hi John Steel Sharks GWX Campaign Writer thats me we didnt use the HSIE patch as for british escort carriers i paired 2-3 avengers and 2-3 martlets

and for american escorts carriers 2-3 avengers and 2-3 wildcats but same aircraft types grouped leader and two wingmen so to speak.


Also when playing GWX multiplayer missions with a escort carrier attached to a convoy like Convoy HG76 aircraft would spawn from carrier even when i did not put any aircraft in mission.



regards blackswan40

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Old 03-01-21, 08:13 PM   #24
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Hi John Steel Sharks GWX Campaign Writer thats me we didnt use the HSIE patch as for british escort carriers i paired 2-3 avengers and 2-3 martlets

and for american escorts carriers 2-3 avengers and 2-3 wildcats but same aircraft types grouped leader and two wingmen so to speak.


regards blackswan40
Thanks ! Were they able to fly/attack together ? Using same aircraft types I would imagine so ?
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Old 03-01-21, 08:19 PM   #25
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Hi John ill make a single player GWX Mission tomorrow and test it if all goes well ill upload it for you to play with it and also look at it in the mission editor

they did attack but all the same aircraft were in a V Formation 1 flyte of Avengers 1 flyte of wildcats ill put one avenger as leader with 2 wildcat wingmen two flytes of

watch this space for a update tomorrow with screenies and if all goes well ill upload mission

regards blackswan40 Andrew Oldfield
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Old 03-01-21, 08:26 PM   #26
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Hi John ill make a single player GWX Mission tomorrow and test it if all goes well ill upload it for you to play with it and also look at it in the mission editor

they did attack but all the same aircraft were in a V Formation 1 flyte of Avengers 1 flyte of wildcats ill put one avenger as leader with 2 wildcat wingmen two flytes of

watch this space for a update tomorrow with screenies and if all goes well ill upload mission

regards blackswan40 Andrew Oldfield
Really helpful tip !
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Old 03-03-21, 12:35 PM   #27
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Been messing around with Bogue squadrons of one Avenger/Wildcat each. Only spawning separately and the Wildcat hasn't used guns when attacking.
Pity that a game eleven years before SH3 could simulate this. Price of 3d graphics I guess.
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Old 03-03-21, 04:29 PM   #28
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Default Closing the Gap (GWX)

Closing the Gap (GWX) Single Player Mission

Download Link Below

https://www.subsim.com/radioroom/dow...o=file&id=5761

44 Merchants

8 Escorts Protecting the Convoy

1 CVE with 5 Escorts at Rear of Convoy

Flight-1 Avenger and two Wildcat Wingmen (Elite 60knts @ 400mts hight)

Flight-2 Avenger and two Wildcat Wingmen (Elite 55knts @ 350mts hight)

Flight-3 Avenger and 1 Wildcat Wingman (Elite 70knts @ 450mts hight)

Flight-4 Avenger and 1 Wildcat Wingman (Elite 75knt s @ 480mts hight)

B-24 Liberator x2 (Veteran 60knts @ 500mts hight)

Theres another tweak i want to try all the aircraft have default entry date on the first mark of that Aircraft eg may 42 when the mission is may 43 but you can alter the year and aircraft mk version in the mission editor but then it reverts back but im going to make note on what mk version i can go up to on each type of aircraft then open the mission up in notepad and change default entry year and mk of the aircraft then pick the latest mk version of the aircraft in the mission editor and test the mission and see if that makes a difference.
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Old 03-03-21, 05:22 PM   #29
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Quote:
Originally Posted by blackswan40 View Post
Closing the Gap (GWX) Single Player Mission

Download Link Below

https://www.subsim.com/radioroom/dow...o=file&id=5761

44 Merchants

8 Escorts Protecting the Convoy

1 CVE with 5 Escorts at Rear of Convoy

Flight-1 Avenger and two Wildcat Wingmen (Elite 60knts @ 400mts hight)

Flight-2 Avenger and two Wildcat Wingmen (Elite 55knts @ 350mts hight)

Flight-3 Avenger and 1 Wildcat Wingman (Elite 70knts @ 450mts hight)

Flight-4 Avenger and 1 Wildcat Wingman (Elite 75knt s @ 480mts hight)

B-24 Liberator x2 (Veteran 60knts @ 500mts hight)

Theres another tweak i want to try all the aircraft have default entry date on the first mark of that Aircraft eg may 42 when the mission is may 43 but you can alter the year and aircraft mk version in the mission editor but then it reverts back but im going to make note on what mk version i can go up to on each type of aircraft then open the mission up in notepad and change default entry year and mk of the aircraft then pick the latest mk version of the aircraft in the mission editor and test the mission and see if that makes a difference.
Thanks, sounds great ! I'll take a look asap.
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Old 03-04-21, 11:23 AM   #30
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blackswan40, ran through the mission a few times, interesting ! For some reason I was unable to cycle to the aircraft via external view but used the event view anyway.
I tried editing the Wildcats so they didn't drop bombs (they didn't irl) and also only one Cat and one Avenger per pair but I'm not very familar with the editor and couldn't get it to work for some reason.
But overall looks great !
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