SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Sub/Naval & General Games Discussion
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-03-14, 03:45 AM   #31
HunterICX
Rear Admiral
 
Join Date: May 2006
Location: Malaga, España
Posts: 10,749
Downloads: 8
Uploads: 0


Default

Quote:
Originally Posted by Oberon View Post
But then again...
Nobody expects the Spanish Internet!
__________________
HunterICX is offline   Reply With Quote
Old 06-05-14, 12:21 PM   #32
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

Quote:
Features
- merge block
- conversion of station to ship
- news box in main menu
- colorable cockpit
- added “number of servers” to join screen

Fixes
- redesigned and upgraded multi-player code
- fixed issues with character in cockpit
- fixed group checking on server
- fixed indestructible decoys on dedicated servers
- fixed warheads staying after being destroyed on dedicated servers
- fixed issue with small ship gatling guns not connecting to conveyor system
- fixed loading screen time
- fixed turret targeting lag
- fixed material resources not being displayed
- fixed angled glass bleeding through
- fixed issue with asteroids being transparent from various angles
- fixed issues with medical rooms not working
http://forums.keenswh.com/post?id=6931726
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 06-05-14, 12:28 PM   #33
Oberon
Lucky Jack
 
Join Date: Jul 2002
Posts: 25,976
Downloads: 61
Uploads: 20


Default

No more autopilot, surely not?!

Oberon is offline   Reply With Quote
Old 06-09-14, 08:13 AM   #34
Oberon
Lucky Jack
 
Join Date: Jul 2002
Posts: 25,976
Downloads: 61
Uploads: 20


Default

Yeah, this is confusing me a great deal.

So I decided to run some tests, I picked a couple of random servers with differing pings and logged on to them. All of them started with you in your little yellow ship, and in all of them the ship was perfectly controllable.
In the 21 ping server it was all nice and smooth, even when I smashed into a rock, in the 100+ ping server it was choppy but still controllable and in the 60 ping server it was also controllable, and there were a few other ships around.

So, what confuses me is this.

Why when I log into Arcs server (which has a ping of about 60 according to the Steam server browser) can I not control any ships. Literally the ship will spin around without any input and be like a bucking bronco in space. Completely uncontrollable.

Very frustrating...

EDIT: I should note that I connected to these servers through the in-game browser...I'm going to run another test in a minute and connect to a couple through the Steam browser, see if that makes a difference.

No, no difference made. Connected to a 15, 60 and 100 ping server, all ships fully controllable.

Last edited by Oberon; 06-09-14 at 08:33 AM.
Oberon is offline   Reply With Quote
Old 06-09-14, 11:17 AM   #35
Flamebatter90
Medic
 
Join Date: Feb 2014
Posts: 167
Downloads: 3
Uploads: 0
Default

Are you guys aware of the landing pad bug? If anyone other than the host locks it, it causes server desync.
Flamebatter90 is offline   Reply With Quote
Old 06-09-14, 12:21 PM   #36
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

That's a new one. So basically, no one should mag-lock the landing gears?
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 06-09-14, 12:37 PM   #37
Flamebatter90
Medic
 
Join Date: Feb 2014
Posts: 167
Downloads: 3
Uploads: 0
Default

Yes, if the bug is still there.

Found this thread discussing it: http://forums.keenswh.com/post/multi...-gears-6829138

It is possible that the bug has been fixed with the latest patch.
Flamebatter90 is offline   Reply With Quote
Old 06-09-14, 02:28 PM   #38
Oberon
Lucky Jack
 
Join Date: Jul 2002
Posts: 25,976
Downloads: 61
Uploads: 20


Default

Hmmm, I must admit that I've been unlocking the ship from the pad before lifting off which means that it could be that causing the problems.

Only one way to find out!

Oberon is offline   Reply With Quote
Old 06-09-14, 02:58 PM   #39
Oberon
Lucky Jack
 
Join Date: Jul 2002
Posts: 25,976
Downloads: 61
Uploads: 20


Default



Nope, I hopped into one of the floating ships and started moving everywhere, and now it's even doing it whilst I'm not in a ship.

So I'm at a loss.
Oberon is offline   Reply With Quote
Old 06-09-14, 03:06 PM   #40
Flamebatter90
Medic
 
Join Date: Feb 2014
Posts: 167
Downloads: 3
Uploads: 0
Default

Seems the latest update broke the online play for these guys after 39 episodes of no problems:
Flamebatter90 is offline   Reply With Quote
Old 06-09-14, 03:28 PM   #41
Oberon
Lucky Jack
 
Join Date: Jul 2002
Posts: 25,976
Downloads: 61
Uploads: 20


Default

Quote:
Originally Posted by Flamebatter90 View Post
Seems the latest update broke the online play for these guys after 39 episodes of no problems:
That's it! That's what's happening to me.
Oberon is offline   Reply With Quote
Old 06-09-14, 03:33 PM   #42
Flamebatter90
Medic
 
Join Date: Feb 2014
Posts: 167
Downloads: 3
Uploads: 0
Default

Well, it's alpha and all that.
Flamebatter90 is offline   Reply With Quote
Old 06-09-14, 03:42 PM   #43
Oberon
Lucky Jack
 
Join Date: Jul 2002
Posts: 25,976
Downloads: 61
Uploads: 20


Default

Aye, it's a shame because there's so much potential there, itching to get some ships built. But I can wait.
Oberon is offline   Reply With Quote
Old 06-13-14, 11:18 AM   #44
Oberon
Lucky Jack
 
Join Date: Jul 2002
Posts: 25,976
Downloads: 61
Uploads: 20


Default


Quote:
Players can now change the color of your space suit. Also, added large ship drills, spectator mode and more options for running the dedicated servers.
We have reverted the multiplayer code to the previous version and more improvements will come in the upcoming weeks.
Waiting for the update to finish and then will commence science.
Oberon is offline   Reply With Quote
Old 06-13-14, 02:08 PM   #45
Oberon
Lucky Jack
 
Join Date: Jul 2002
Posts: 25,976
Downloads: 61
Uploads: 20


Default

Well, there's good and bad news. I managed to (slowly) connect and stay on for a while, an hour or two at least, enough time to do some mining. The obscene control spasms also appear to have gone.
The down side is that as time went on I got more and more input lag, which is to say that I would press T to enter the cockpit of Dave 2 and nothing would happen for ten to twenty seconds. Nothing too major but in the end it got to the point where I was waiting for over five minutes to get into the cockpit and nothing was happening, so I left, and reconnecting has proven, challenging, as in it's taking over fifteen minutes to download a 3mb file.

Still, it's a step in the right direction. Unfortunately I was unable to turn the space station off before I left, so someone might want to just do that in passing, although I think there's plenty of fuel in there to keep it going for a while.
Oberon is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:10 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.