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Old 08-31-15, 09:59 AM   #1546
complutum
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Is wac compatible with commander? If so, do i need any additional files?

Last edited by complutum; 08-31-15 at 12:06 PM.
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Old 08-31-15, 03:52 PM   #1547
HanSolo78
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@Complutum

Some wac players played with commander
I did never make any commander files.
You have to try!
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Old 08-31-15, 04:56 PM   #1548
padi
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@Hansolo: Do you have edited the files with S3D? If so you have to correct the Hexadresses in the files.
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Old 08-31-15, 06:11 PM   #1549
HanSolo78
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@padi
Which files?
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Old 09-08-15, 08:06 PM   #1550
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My time has come.......to move to WAC....installing it tomorrow to check the Mod and cause I think it haves loads of features I like ...


lets see what it is done !

And maybe what can I improve.....
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Old 09-09-15, 12:19 AM   #1551
padi
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Quote:
Originally Posted by HanSolo78 View Post
@padi
Which files?

All files which are pointing to specific hexadresses in the commander. z.B. Randomised Events.
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Old 09-09-15, 12:54 AM   #1552
Magic1111
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Quote:
Originally Posted by JCWolf View Post
My time has come.......to move to WAC....installing it tomorrow to check the Mod and cause I think it haves loads of features I like ...
But you can only check the older version 4.1. The new version 5.0 is not published yet.

For progress on new version 5.0 please check this thread: http://www.subsim.com/radioroom/showthread.php?t=221608
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Old 09-09-15, 05:46 AM   #1553
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Quote:
Originally Posted by Magic1111 View Post
But you can only check the older version 4.1. The new version 5.0 is not published yet.

For progress on new version 5.0 please check this thread: http://www.subsim.com/radioroom/showthread.php?t=221608
I'll just make a SH III game back up or a multi install and install this one first and then wait for the 5.0 version...
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Old 09-09-15, 06:46 PM   #1554
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Sorry double post but something is around my head to ask !!!


Can someone tell me if this Mods are compatible ???

WB's USAM v69.61.1 Part 1
WB's USAM v69.61.1 Part 2

Waterstream+Exhaust Combi V2.3
FM30_UpDown_final
FM_NewInterior v2.1D
DD_OH_V3.09_20091209162038
DD_OH_V3.09_Fix_for_Anvart_FM30_UpDown

Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Merchant_Fleet_Mod_3.2
M04B-MX04B
MFM3.2 displacement correction mod
TKSS18 German U-Boats Compilation
FixAllSubGWX

CCoM_8.x_Bug_Hecktorpedoraum_V1.0
Aces' Torpedo Rooms Camera Fix v2.2 for CCom Mod v.2
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
M.E.P v5
Rubini´s Underwater dust&plancton v1_no blur
Ahnenerbe WideGui 1920 x 1080 Final
Shortcuts for German U-Boats Compilation Mod


Yellow color its Mod and mod option of the same Mod

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Last edited by JCWolf; 09-09-15 at 06:58 PM.
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Old 09-10-15, 11:42 AM   #1555
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Hi there..

Now a different problem arises !

This is my load and mods order..

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\steamapps\common\Silent Hunter 3\MODS]

_WarAceCampaign 4.1_final_FULL_XP
WAC4.1 Fix
WAC4.1 HotFix
___WAC4.1_Rafael_No_Fatigue
Merchant_Fleet_Mod_3.2
MFM3.2 displacement correction mod
FM30_UpDown_final
FM_NewInterior v2.1D
DD_OH_V3.09_20091209162038
DD_OH_V3.09_Fix_for_Anvart_FM30_UpDown
Rbs10-enhancedoilexplosion
M.E.P v5
M.E.P v5 - VisualSensors for WAC4.1
TKSS18 German U-Boats Compilation
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)

CCoM_8.x_Bug_Hecktorpedoraum_V1.0
Aces' Torpedo Rooms Camera Fix v2.2 for CCom Mod v.2
Ultimate Aircraft Soundmod
Ahnenerbe WideGui 1920 x 1080 Final
Shortcuts for German U-Boats Compilation Mod
U-Boat III Alpha Version


I get the conning tower skin but the U-boat Hull in fact all the rest are black like when its missing graphics files...



It works fine in the Academy but in the WAC 4.1 campaign its this !

is this incompatible with WAC ???
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Old 09-10-15, 01:11 PM   #1556
HanSolo78
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Hi!
Dont know all mods you have there enabled but the picture speaks for itself. There us definately a problem with some other enhanced u boat model mid.
Regards
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Old 09-10-15, 05:18 PM   #1557
JCWolf
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Quote:
Originally Posted by HanSolo78 View Post
Hi!
Dont know all mods you have there enabled but the picture speaks for itself. There us definately a problem with some other enhanced u boat model mid.
Regards

Yes I have the all list installed now but the TKSS18 German U-Boats Compilation and New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) Mods and everything works fine...


Sad cause the other models are awesome ...
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Old 09-10-15, 05:45 PM   #1558
fitzcarraldo
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Try the FixAllSubs for GWX in WAC.

The Wise Uboats models have a problem with Interiors, causing these wrong textures. In theory, FixAllSubs corrects that, but in my installation don´t work (GWX and WAC). I use the standard WAC and GWX models with Aces Super Turms and compatibility fixes, I´m happy with they.

Also, CCom interiors and New Interiors are different things, with CCom you overwrite the New Interiors. And New Interiors 2D is not compatible with the Aces stuff. Use one or the other.

For example, this is my list for GWX (my WAC list has a few mods):

Generic Mod Enabler - v2.6.0.157
[E:\SH3\MODS]

GWX - Merged Campaign
GWX - Integrated Orders
WAC4.1 SubPen_animated_18.02.2010
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
LifeBoats&Debris_v4
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Aces' Multimod compatability fix release v1.3 public beta
Aces' Super Turms v6 for GWX

Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5
Pascal_Port_People
BMW-R75 v.1 by TP
Dönitz Aces - Custom Emblems
Merchant_Fleet_Mod_3.2
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
Q Ship mod GWX3.0
Combat Radio Frequency
Thomsen's Sound Pack V3.2cg
GWX Speech
Rbs1_SH4_Effects_GWX_30_71
Rbs2withbuoyance
Rbs3withlifeboat
Rapt0r's Uniforms V2.0 [Black]
No Medals On Crew [Patch]
Compulsory U-boat Headdress - GWX 2.0
b25_SF_Grass_Full_V2
B25_Deck_Crew_Ambient
Haunting Atlantic Wind
Karle's_Crash_Dive_Mod
Scirè-Tikigod- repeated order
Real Depth Charge
TiefeMkI(German)
TorpedoTubesFfireFinal vGW
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Spezialeffekte-Gross
pascal_map
DD_VisibleMines_V1.0
Water Drops Blur Effect MaGUI v3.4 Widescreen Compat
Ultimate ObjectView Camerav1.0
Diesel Startup Sequence for FM Engine Room beta 1
OLC's Modified Searchlight Beams for GWX3
Flags_enlighten
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Wooden_Lifeboats_Mod_1.1
Rubini´s Chief Helsman stress behaviour fix
Rubini´s Underwater dust&plancton v1
CCoM_8.x_Bug_Hecktorpedoraum_V1.0
Dunkle_Torpedos
Aces' St.Nazaire Super Pens v5.1 GWX Version
Aces' Modified Headphones
From Aces Try This
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on v2 (Ccom Torpedo Rooms Compat)
MFM3.2 displacement correction mod
External Cargo from SH5
Evans Uniforms
Ice Age
M04B-MX04B
Sub Image mod
Sh3_volumetric_clouds&fog_V2.2
KB's Diesel Sound Mod
Ahnenerbe WideGui 1920 x 1080
Ahnenerbe WideGui 1920 x 1080 Update & Fix

Optional DialsFdb
Optional Intro 1
Optional mask512
Optional NavMapTable
Optional UzoBkgr
Supplement to V16B1 (JSGME)
En_menu My way
More wounded & less dead crew v2 - for V16B1 (JSGME)
Torpedo_HAHD_1024_GWX
WAC4.1 SubPen_animated Lorient
BritishAsdicMkIFinal
DasBootSehrohr
Aces' Combined SH3.SDL Files v4
Wolfehunters_VIIC_U408_2048
Wolfehunters_U-82_VIIC Decks
WAC3.0 RealAtlantic 2 v.TP
WAC4.1 16k Atmosphere

The yellow mods works in this order, and are all compatible.


Regards.

Fitzcarraldo
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Last edited by fitzcarraldo; 09-10-15 at 05:53 PM.
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Old 09-10-15, 11:36 PM   #1559
HanSolo78
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Hi fitz!

May I ask what WAC4.1 animated Lorient is you have enabled?
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Old 09-11-15, 06:13 AM   #1560
JCWolf
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Anyone haves this file or where can I download it can't find it !

FM_NI_Fix_for_WAC

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