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Old 12-12-09, 04:28 PM   #1351
Jimbuna
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Great work DD
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Old 12-13-09, 01:10 PM   #1352
Rhodes
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Got the latest version and the fix. Began a patrol and the periscope animation is not working as opening and closing the hacth.
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Old 12-13-09, 01:49 PM   #1353
java`s revenge
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Rhodes,
Just as the first post says, observation scope animation....

But which mods do you use??
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Old 12-13-09, 01:58 PM   #1354
makman94
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Quote:
Originally Posted by java`s revenge View Post
Thank you makman, if you were a woman i would come to you to kiss you...
, BUT i am a man , so if i saw you coming,'aiming' me with a kiss, better stay further than 5km distance becuase i have also a 'torp' ,just like yours...
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Old 12-13-09, 02:20 PM   #1355
Rhodes
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Quote:
Originally Posted by java`s revenge View Post
Rhodes,
Just as the first post says, observation scope animation....

But which mods do you use??
Yes, I was talking about the attack one...

I do not know if it's a conflit with other mods, since with the previous version and the fixes the animation of the hatch and the observation periscope worked. After the release of the last version I enable it and the fix for the Anvart's FM30 and the fix for the camera. But didn't tested and today went on patrol, but no animation.
One thing, in the previous version (animations working) the old periscope keyboard commands for up and down, the ctrl+insert/ctrl+delete, didn't work and the new ones, sift+o/ctrl+o worked (with animation).
In this lastest version, that I have, both controls are enable! Could this be the cause of the animations not working?

Here is my mods list:
GWX - Enhanced Damage Effects
skin_VII_Hellgrau_50_COBAT
Water_Stream_for_Uboats_V4
WB's Decks Awash
LifeBoats&Debris_v4
BritishAsdicMkIFinal
GWX 3 St Naz and SchlueseV2
Lutzow's Officers - SET6
GWX - Captain America's Officer Icons
GWX - Integrated Orders
DasBootSehrohr
GWX - 20km Atmosphere (Unofficial Mod)
OLC's Modified Searchlight Beams for GWX3
Conus' Historically Accurate U-boat Emblems 1.2
DFa_UpDnRot_Flags_final
FM30_UpDown
Thomsens Ships V4.1
ANZACMICKS DAMAGE IMMERSION
Thomsen's No Instant DeathScreen Mod V1.1
DD_OH_V3.09_20091209162038
DD_OH_V3.09_Fix_for_Anvart_FM30_UpDown
EngToGerNamesForOLCUbermodGWX2.1
DD_OH_V3.09_ConningDeckCam_Fix_20091210230737
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Old 12-13-09, 02:36 PM   #1356
DivingDuck
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Moin Rhodes,

I don´t know 'EngToGerNamesForOLCUbermodGWX2.1', but if it contains an altered 'commands_...cfg file, then this mod is the cause of your problem. Give it a try without this one.

Regards,
DD
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Old 12-13-09, 02:47 PM   #1357
Rhodes
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Oh DivingDuck, do you think that I would post here if I did some mistake like that?
The 'EngToGerNamesForOLCUbermodGWX2.1' mod is just one mod that changes the names from english to german. Names like the labels of the periscope, compartiment names, etc. And only contains a "en_menu.txt" file. I allways used that mod and even with the previous version that the animations worked.
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Old 12-13-09, 03:04 PM   #1358
DivingDuck
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No offence meant. So I am right to consider you have enabled OH on top of all other mods in your list?

If both key commands to raise/lower the obs_scope work, then something is definitely wrong. Only SHIFT+O/CTRL+O should work to fully raise/lower the obs_scope. To move the obs_scope in increments the old key commands are still in charge. Any issue with the key commands points to the commands_...cfg.

Try to disable OH and related fixes and re-enable without any fix.
Which u-type is affected? Does the problem occur with all u-types? Check the issue with VIIB + VIIC + IX to make it easier for me to locate the problem.


Regards,
DD
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Old 12-13-09, 03:18 PM   #1359
Rhodes
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Quote:
Originally Posted by DivingDuck View Post
No offence meant. So I am right to consider you have enabled OH on top of all other mods in your list?
Non taken and I know that you did no mean any offence. I was expecting the question but not from you! Yes, I have allways enabled OH over the other mods. Your mod is the last one that I decided to use!

I'm with a Type VIIC. I will try with the other and post here!
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Old 12-13-09, 04:43 PM   #1360
Rhodes
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In type VIIb (training) all works well as in a type IX/40 in single mission!

Only diffrence was I run my patrols with SH3 commander and have a Type VIIC.
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Old 12-13-09, 04:50 PM   #1361
DivingDuck
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Hey Rhodes,

I don´t use SH3 Commander. So I can´t tell what the problem is. Is there a way to save your patrol and use another type for testing, with SH3 Commander? TypeVII/C is the type I´m doing all tests with. So, I´m really perplexed to see you reporting this one is THE one to have problems.


Regards,
DD
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Old 12-13-09, 05:45 PM   #1362
Rhodes
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So, I runed the game trought SH3 commander and went to a training mission. All worked well. Then I chosed a single mission and a Type VIIC. All worked well! Then I reload my patrol and it's the same. Couldn't open the hatch and rise/lower the periscope.
But I have one thought in my head. I have the malfuntions/sabotage enable in SH3 Commander. Could this affect the animations? I think that the malfuntions/sabotage do not affect single missions. If so, or if that option isn't the cause of the problem, why only my patrol is being affected, since every thing works in single missions?

PS: I think it's a case of gremmlings in my patrol file...
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Old 12-14-09, 07:18 AM   #1363
DivingDuck
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Moin Rhodes,

I´ve heard of the sabotage/malfunction feature, but don´t know what files are affected by it. Seems as if I have to get a copy of SH3Commander for testing. Is there a way to disable the sabotage/malfunction feature?

Regards,
DD
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Old 12-14-09, 07:51 AM   #1364
Magic1111
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Hello !

I also use the SH3 Commander in the career, but without the sabotage/malfunction, and everything works perfectly. The Hatch opens and closes with shift+H and strg+H. I can also raise/lower the obs_scope with shift+O and strg+O. Everything works perfect!

Best regards,
Magic
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Old 12-14-09, 07:53 AM   #1365
DivingDuck
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So it seems that the malfunction feature might indeed be the cause of the problem. Can it be disabled easily?

Thanks for the report, M4x1.

Regards,
DD
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