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Old 12-08-09, 12:55 PM   #1321
LGN1
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I have changed the IDs of the two nodes in Anvart's Turm7b_1_hd.dat (only two changes required instead of many in DD's files) and everything works fine
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Old 12-08-09, 12:57 PM   #1322
makman94
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Quote:
Originally Posted by Alex View Post
Just wanted to say that the mod works fine at my end (I run SH3 with GWX 3.0 and some other mods)... And no bug noticed.

I don't know what to think about the reports sent, actually ... And hope you guys will get SH3 to run smoothly very soon once again !

hello Alex, i have exactly the same issues that LGN1 reported ! on a viic everything works fine !
did you run the mod on torpedo training mission ? (with the viib but i don't know these things about turms...etc)
does it work ok for you in torpedo training mission ?
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Old 12-08-09, 12:59 PM   #1323
makman94
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Quote:
Originally Posted by LGN1 View Post
I have changed the IDs of the two nodes in Anvart's Turm7b_1_hd.dat (only two changes required instead of many in DD's files) and everything works fine
good job from you LGN1 ! let DD now have a look at it !
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Old 12-08-09, 01:02 PM   #1324
LGN1
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Hi Makman94,

thanks for the confirmation. You can just change the IDs of Node 199 and 201 with S3D and everything should work fine (there are child nodes only in Turm7b... and they are changed automatically).

Cheers, LGN1
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Old 12-08-09, 02:22 PM   #1325
DivingDuck
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Moin,

thanks for your work LGN1. Never had this problem as I used a 1945 VIIC for testing almost all times. I´m actually uploading a hotfix and a new version of the mod. Links to follow in about 30min.

Regards,
DD
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Old 12-08-09, 03:05 PM   #1326
DivingDuck
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Moin,
Quote:
Originally Posted by DivingDuck View Post
DD_OH_V3.09_20091208195903 released
updated version ready for download. The new version is only needed for users of Anvart´s 'DFa_UpDnRot_Flags_final' mod.

Download links:

DD_OH_V3.09_20091208195903 (full version)
(ca 65.32MB)


DD_OH_V3.09_20091204224112_HotFix_001 (hotfix only, enable on top of OH_V3.09)
(ca 45.25MB)


Sorry for the inconvenience.



@Anvart:
Quote:
Originally Posted by Anvart
SMS ... SMCtl ... это самый простой и надежный путь (нажал клавишу - отдал команду for disappearance или "уловил" AnyWatch commands... плюс some subs states and so on) ... "Gold reserve" можно экономить и использовать только одну команду для начала и конца акции ... для этого строим специфичную логику в новом SMClass...
I wanted to keep some work for V3.10.
This surely is the better way to make the crew appear/disappear.


Regards,
DD
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Old 12-08-09, 04:02 PM   #1327
LGN1
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Thanks for the new version, DD.
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Old 12-08-09, 04:43 PM   #1328
LGN1
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Hi DD,

I am sorry, but the hotfix causes a problem for me. I cannot click on the observation scope anymore. I guess, one has to update/change the parent ID in the NSS_Uboat7_CR.cam file

Cheers, LGN1
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Old 12-09-09, 03:36 AM   #1329
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Quote:
Originally Posted by LGN1 View Post
Thanks for the new version, DD.
I also say Thank you for the new version, mate !!!

Best regards,
Magic
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Old 12-09-09, 07:51 AM   #1330
Kentrat
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Thanks DD, tweakfiles work for me perfectly, the future Mrs Kentrat is off having her nails done for tomorrow so am having my last scan of the forums before tomorrow ;-)

Regards
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Old 12-09-09, 10:19 AM   #1331
Magic1111
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Quote:
Originally Posted by Padvotke View Post
Where can I get this damned mini tweaker from ?
Hello Padvotke !

You need the SH3 Mini tweaker ? Please look here for download: http://www.mediafire.com/?2mzgqy24ney

And here some Tweak Files:

http://www.mediafire.com/?nm5extoy4dn


Best regards,
Magic
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Old 12-09-09, 01:24 PM   #1332
DivingDuck
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Quote:
Originally Posted by DivingDuck View Post
actual version: DD_OH_V3.09_20091209162038
Moin,

after the last reports I had a look into the files. Unfortunately I had, by mistake, uploaded a mix of non-finished and ready-to-release files.

I´ve put together a new set of files that hopefully contains only the finished versions of each file. The previously released hotfix hereby becomes redundant.

The new version
  • fixes the problem with type VII/B
  • set´s all interior diving angles to -15°/15°
  • changes the depth when the helmsmen appear/disappear to about 9,5m(typeVII) / 10,5m (typeIX), as suggested by 'ViperU48'

Download here: DD_OH_V3.09_20091209162038.7z



For those who want to change the triggering depth for the helmsmen vanishing, try these tweak files. I´ve managed to upload them to SubSim only today. Open them with MiniTweaker and change the values for "minimum" and "maximum". I recommend to use a max difference of 0.001 between both values. If you want to "disable" this feature, set both values to 0.


@Padvotke:
The tweak files are simple *.txt files. Open them with MiniTweaker. The rest is self-explanatory. Select the respective entry in the pull down menu on the left hand side and browse to the value you like to change. Change the value in the right side´s input box. Press SAVE and give it a try.

Regards,
DD
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Old 12-09-09, 05:11 PM   #1333
Magic1111
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Moin DD !

Sorry, it´s easier for me to write this in german....

Ich habe heute Abend getestet und da haben sich drei Frage ergeben:

- Gibt es den "ChristmasTree" nicht od. noch nicht beim Typ IX ? Jedenfalls sind mir da keine Lampen, die leuchten, aufgefallen !

- Kann man zusätzlich zur Tastatur das Schott auch noch per Maus öffnen und schließen, wenn man sich in der freien Innenkamera befindet ?

- Die Rudergänger kommen nach dem Tauchbefehl zu spät auf ihren Sitzen, was wenig realistisch ist, meiner Meinung nach. Daher meine Frage: Kann man das nicht an die Tasten des Tauchbefehles knüpfen, d.h. ich drücke z.B. die Taste "P" für Periskoptiefe, und schon sind die Rudergänger auf ihren Platz, da der Befehl ja ausgeführt werden muss. Jetzt ist es so, da taucht das Boot bereits und dann erst erscheinen sie auf ihren Plätzen, dass finde ich nicht so gut.

Ansonsten ist aber alles perfekt, vielen Dank !!!

Viele Grüße,
Magic
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Old 12-09-09, 05:17 PM   #1334
DivingDuck
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Moin Magic,
Quote:
Originally Posted by Magic1111 View Post
Moin DD !
- Gibt es den "ChristmasTree" nicht od. noch nicht beim Typ IX ? Jedenfalls sind mir da keine Lampen, die leuchten, aufgefallen !
TypeIX Xmas tree can be found in CT, as well as the obs_scope.


Quote:
- Kann man zusätzlich zur Tastatur das Schott auch noch per Maus öffnen und schließen, wenn man sich in der freien Innenkamera befindet ?
Sorry, no way. Both ways of animating the hatch inteferred with disastrous results.


Quote:
- Die Rudergänger kommen nach dem Tauchbefehl zu spät auf ihren Sitzen, was wenig realistisch ist, meiner Meinung nach. Daher meine Frage: Kann man das nicht an die Tasten des Tauchbefehles knüpfen, d.h. ich drücke z.B. die Taste "P" für Periskoptiefe, und schon sind die Rudergänger auf ihren Platz, da der Befehl ja ausgeführt werden muss. Jetzt ist es so, da taucht das Boot bereits und dann erst erscheinen sie auf ihren Plätzen, dass finde ich nicht so gut.
I´m working on this issue. The actual version is some kind of a trade-off. Use the tweak files in my SubSim Download section to set the value to '0'. Thus the helmsmen will stay in position all time.


Regards,
DD
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Old 12-09-09, 08:31 PM   #1335
Reece
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Thanks for the update DD, and many thanks for your excellent support!
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