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Old 05-28-09, 01:38 PM   #1
ETR3(SS)
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Default [REL] SKipjack and Ohio for SH4 V1.4

These are the V1.4 compatible versions of Tomagabriels Ohio SSBN and Skipjack SSN mods. Compatibility changes were made by me, ETR3(SS). As changes are made to the 1.5 versions I will be making them to the 1.4 versions as well.

Changes to both are:

- Replaced the US_torpedos512.dds file

- Moved the Loading screen images to correct file path for V1.4

- Updated the Menu.txt file for V1.4

- Made Minor change to the SSOhioSSBN.cfg (or SSSkipjackSSN.cfg) file Changed name to USS from NSS

- Removed Data\Textures\TLowRes\Tex\TII_G7E.tga and TIV_G7ES.tga files as they do not apply to V1.4 same with TNormal folder

- Updated Ammunition.upc for V1.4

- Removed Localization folder and file as not needed in 1.4

- Changed Ammunition.upc to autoload only the MK 48 torpedoes.

- Changed Flotilla and CareerStart.upc file to original format to correct repeat mission bug. Original Files included for TMO users, just copy and paste over the appropriate directory.

- Made appropriate changes as referenced in the readme file reguarding the T11 and Mk27 torpedos. (Skipack only)



Here's the links to the mods

Ohio SSBN: http://www.subsim.com/radioroom/down...o=file&id=1147

Skipjack SSN: http://www.subsim.com/radioroom/down...o=file&id=1148
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Yes I was really on a submarine.
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Old 05-28-09, 01:41 PM   #2
Highbury
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Thanks for working on these, much appreciated.
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Old 05-28-09, 02:02 PM   #3
ETR3(SS)
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You're quite welcome. I just noticed I made a mistake in the readme files. Instead of "TMO users" it should have been "RFB+RSRDC users". Skipjack and Ohio were based off of the 688i mod so they had the RFB+RSRDC flotillia and career start file formats. The stock formats are included in these mods as well. Just wanted to clear that up for everybody.
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Yes I was really on a submarine.
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Old 06-29-09, 05:12 AM   #4
Capt Jack Harkness
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Not to sound like an idiot, but I take it these boats are not currently compatible with 1.5, which is why I'm experiencing a CTD everytime I try to go to sea in the Skipjack?
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Old 06-29-09, 11:20 AM   #5
ETR3(SS)
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That is correct. The 1.5 versions are in the download area as well but here are the links.

Skipjack
http://www.subsim.com/radioroom/down...o=file&id=1023

Ohio
http://www.subsim.com/radioroom/down...o=file&id=1022
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USS Kentucky SSBN 737 (G)
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Yes I was really on a submarine.
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Old 06-29-09, 10:18 PM   #6
Capt Jack Harkness
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Sweet, thanks!
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Old 07-19-11, 12:07 PM   #7
HarleyR
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Default a thanks

ive used this mod a couple times its fun thanks for putting it together and posting it
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Old 01-31-12, 07:02 PM   #8
eMemphis
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Default Thanks

Working perfectly on 1.4 - thanks for the work!
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Old 06-27-12, 10:51 AM   #9
jpowell1
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Default Awesome!

great work! love it!
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Old 07-10-12, 05:38 PM   #10
RobertN
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Default SKIPjack

lovely sub
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Old 07-11-12, 10:46 PM   #11
A Hidden Soul
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Mod works great! Thanks

Last edited by A Hidden Soul; 07-28-12 at 04:24 PM.
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Old 02-28-13, 06:21 AM   #12
teogenesqueno2
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Small problem...

Well, the mod is very nice, and going to patrols with ADCAP's is very awesome. But, it isn't very nice - actually, it isn't nice at all - when I use the Gatos and Balaos and there's these big periscope masts sticking out of the sub, what, besides making those subs aestethically incorrect (and strange), it makes the subs more easily seen by the escorts (and the other ships in general). Is there any solution for this?

P.S.: oh, I forgot I also have problems when using the periscope, since there is another one blocking the vision.

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Old 03-01-13, 01:09 AM   #13
ETR3(SS)
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The only solution to your problem for the moment would be to disable the mod.
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USS Kentucky SSBN 737 (G)
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Qualified 19 November 03

Yes I was really on a submarine.
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Old 06-15-13, 03:32 AM   #14
bubbleremix
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CRASHES

probably a stupid mistake but it keeps crashing for me... probably a rookie error but help would be much appreciated:wah ::wah :
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Old 06-15-13, 09:30 AM   #15
ETR3(SS)
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Default

Quote:
Originally Posted by jlvdhoeck View Post
Hi does the Ohio have functional ICBM tubes and is there a tutorial on the cruise missiles if not how should i use them in combat

thank you
Julian
No the missile tubes are not functional. As for the cruise missiles, there's no tutorial that I'm aware of but to use them you have to guesstimate the point of impact and the point of fire.

Quote:
Originally Posted by bubbleremix View Post
probably a stupid mistake but it keeps crashing for me... probably a rookie error but help would be much appreciated:wah ::wah :
What SH4 version are you running? What other mods to you have enabled?

And welcome to Subsim the both of you!
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USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
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