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Old 07-29-2012, 10:55 AM   #736
Sittingwolf
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@Stiebler,

Did that and of course, works perfect.
Cheers mate.

Last edited by Sittingwolf; 08-10-2012 at 07:55 AM.
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Old 07-29-2012, 01:57 PM   #737
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@Sittingwolf:
Good! Thanks for the feedback.

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Old 07-30-2012, 05:59 AM   #738
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@Stiebler,

I have got another query mate. This time about something else.
When you order crash dive in whichever supermod you use, it's always due to aircraft attacking the u-boat.
How about creating something like; "Destroyer in attack run"?
I can't remember now but perhaps the crew on the bridge say something similar already.

Last edited by Sittingwolf; 08-10-2012 at 06:47 AM.
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Old 08-03-2012, 01:26 AM   #739
Sepp von Ch.
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Hello Kapitäne, which "Eyes candy" mods can I additionally use with NYGM? This megamod is simply great, I love it, but I wish to know what additional mods you use with this megamod (ports, explosions, pennants etc.).
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Old 08-03-2012, 04:34 PM   #740
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@Posorschitz:

Eye-candy is not really NYGM's style. Game-play is its style.

However, 'Racerboys_203_SH4Effects' works very well with NYGM, and can be downloaded from the main SubSim Downloads page. Just install the main folder within it with JSGME, don't bother to adjust any files.

This mod brings a variety of scenic effects to SH3, ported from SH4 to SH3 by Racerboy (now known as TheDarkWraith), and explosions are particularly spectacular. The only potential problem is that it causes a big slow-down of frame rates on slower computers.

Also, don't forget Hitman's GUI mod, which can be downloaded from the main NYGM page (also included with the documentation folder for NYGM 3.6B). It is intended for manual targetting of ships, but you can cheat by using the weapon's officer if you prefer.

@SittingWolf:
'Destroyer in attack run' is already part of standard SH3.

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Old 08-05-2012, 01:01 PM   #741
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Hi all,

I've updated my zigzag campaign layer for NYGM 3.6B (only one line changed). See here:

http://www.subsim.com/radioroom/down...o=file&id=3306

Regards, LGN1
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Old 08-09-2012, 02:27 AM   #742
Sepp von Ch.
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Quote:
Originally Posted by Stiebler View Post
@Posorschitz:

Eye-candy is not really NYGM's style. Game-play is its style.
hello Stiebler,

yes, I know, but I mean blimps by US coast, Q-Ships, better ports etc.
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Old 08-09-2012, 03:00 AM   #743
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@LGN1:

Many thanks for extending your past support for NYGM with your revised zig-zag mod.

@von Posorschitz:
Quote:
I mean blimps by US coast, Q-Ships, better ports etc.
I think you need to play GWX. (Actually, I would like Q-ships for NYGM too.)

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Old 08-09-2012, 07:54 AM   #744
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I play GWX for many years (now with your last fixes). Now, I will try the last version of NYGM.

Q-Ships for NYGM sound good. Looking forward.
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Old 08-09-2012, 04:39 PM   #745
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Been a while since I passed by and found this update - excellent birthday present, can't wait to have a go ..
Cheers
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Old 08-12-2012, 08:23 AM   #746
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Quote:
Originally Posted by Stiebler View Post
However, 'Racerboys_203_SH4Effects' works very well with NYGM, and can be downloaded from the main SubSim Downloads page.
I'm returning after a self imposed exile and I'm tweaking NYGM so it's up to date (more or less). I've done search after search on the DL page and cannot seem to find this mod. Was it taken down? if not what keyword should I use to find it because I sure can't!

The only one could find was, according the the title of the mod, for the GWX mod.
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Old 09-05-2012, 04:17 PM   #747
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Default Help.

I am getting a crash now when I load a saved game. It only happens after I sink a ship. I dont know what could be causing it so I would appreciate some feed back on this. I have listed my mod order just in case.


NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6B
MFM-Interim-Beta_NYGM
Merchant_Fleet_Mod_3.2
NYGM HiRes Submarines
1500 meter bearing overlay
Enhanced Nav Map Plotting Tools
Hitman Optics NYGM 3.6 (Fixed)
NYGM Tonnage War Minefield Mod
Harbor Traffic Add-In
Restore Gods Eye View
Single Merchant Contact Mod
Alternate Dial Faces
CaptainAmericaOfficerIcons
Fubars crew skins 2+3+4+Elite II+Bärte
Privateer's-MG34_SH3
TheDarkWraith_DC_Water_Disturbance_v1_0_SH3
VonDos' HMS Warspite
VonDos' RMS Empress of Britain
VonDos' RMS Queen Elizabeth
VonDos' RMS Queen Mary
VonDos' RMS Titanic
VonDos' SS Normandie
VonDos' SS Rex
MFM-v3-US+UK_Skins19390901
New _hidrophone _layers for SH3 v1.1a_NYGM
Stiebler3_Addon_for_V16B1
O2-Gauges v2
SH3_LongPatrol_scriptV1.1
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Old 09-06-2012, 01:39 AM   #748
Obltn Strand
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These three are in wrong order...
Quote:
Originally Posted by J0313 View Post
MFM-Interim-Beta_NYGM
Merchant_Fleet_Mod_3.2
NYGM HiRes Submarines
Correct order:

NYGM HiRes Submarines
Merchant_Fleet_Mod_3.2
MFM-Interim-Beta_NYGM

Other mods I'm not so sure because I don't use them.
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Old 09-06-2012, 01:59 AM   #749
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@JO313:

There are many reasons why you might get a CTD during the reload of a saved game. The game is saved simply as a block of binary data, without examination, and reloaded into the same memory area. If the output data were originally corrupt for some reason, then CTD during reload.

Your mod 'TheDarkWraith_DC_Water_Disturbance_v1_0_SH3' is known to cause corrupt memory in SH3, and should be removed. This may (or may not) resolve your problem.

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Old 09-27-2012, 12:45 AM   #750
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Default NYGM HiRes Submarines Type IIA periscope bug

Found a bug with NYGM HiRes Submarines.

It causes the Type IIAs attack periscope to be visible from itself.

Thanks for all your hard work. I love the mod.

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