SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-06-08, 02:58 AM   #1
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default [REL] Jyunsen B, Kaichu and kaidai IJN mod

New Jyunsen B, Type AM, Kaidai and Kaichu mod version 3.9.x

I've made a new mod with four stand-alone IJN submarines (the IJN torpedo mod is included, with Takao's remarks about the kaiten as well):

Campaigns are available from Penang only (so far, Peabody's IJN Campaign is coming soon and the subs will be modified accordingly).

I haven't tested the compatibility with operation Monsun yet, but as IJN subs operated in the Indian Ocean as well I think it would be nice to include them there.

Includes :

Kaidai new tower with detailed inside
Type AM with detailed tower and snorkel
Jyunsen B new texture,
NEW detailed tower with railing,
driver and floor at correct height,
New hull texture
AA crew, depth and scopes fixes by Peabody
New IJN Telegraph
IJN radar type 22 (rotating)

IJN torpedo mod including Kaiten

Takao's IJN name and rank mod

2 single missions by Peabody :

Jyunsen B Carrier Attack
Jyunsen B vs Convoy

Loading screens by John Meeks (#1,2,3,4,5,7,10)

loading screen by Michel Guyot (#6)

for pictures of the loading screens go to :

http://www.subsim.com/radioroom/showthread.php?t=139556


coming :

japanese faces mod
Sledgehammer427's textures

Enjoy !

Keltos


with new occlusion map :



and from the bow :




Bridge view :





Bridge view :



Interior of tower toward tub :



Tower from above :




www.combinedfleet.com


Kaichu type submarine :





Kaidai type 4 submarine :





Torpedo loadout Kaidai :




Torpedo loadout Jyunsen B :






version 3.7 available through SHMF too
The mod is not yet finished, as it only will be when it'll be ontegrated in the IJN campaign Climb Mount Niitaka.

But I have decided to release this version because it is much more advanced than the previous 3.7, has more subs and weapons.

I have had help from Elanaiba with the torpedoes sim file recently but that one isn't in this mod.

out of the 14 playable subs, only the Sen Toku is unfinished. So you get all the weapons and all from the 3.7 mod and more...

You now get a new Kaichu model, and the Sen Taka Fast Attack submarine too !



[B]
download link v 3.9.x :


Also available in the Subsim's download section now

http://www.subsim.com/radioroom/down...o=file&id=4936


__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 04-20-17 at 05:24 PM.
keltos01 is offline   Reply With Quote
Old 06-06-08, 04:47 AM   #2
claybirdd
Frogman
 
Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
Default

Thank you very much. Finally steps are being taken to have a Jap career. I applaude your hard work chap


Keep up the good work and dont get burnt out to quick. I really want to see this completed.
claybirdd is offline   Reply With Quote
Old 06-06-08, 05:07 AM   #3
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default thanks

I appreciate it ! There aren't that many people outthere who want to play the other side..
I'd like to get the Sen Toku working though... Then the KRS mine laying sub, but that's still some time in the future.. I'd like to play too now and then !
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 06-06-08, 08:40 AM   #4
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default Next sub : Sen Toku

WIP, still have to work on the conning tower 3d but getting there : it's already stand alone and fully workable :
ps if anyone finds a way to add two torpedo tubes so that it can have 8 like the real one and not just 6, please tell me how


__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 06-08-08, 05:19 AM   #5
kiwi_2005
Eternal Patrol
 
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
Default

Whoops, double post.
__________________
RIP kiwi_2005



Those who can't laugh at themselves leave the job to others.




Last edited by kiwi_2005; 06-08-08 at 05:40 AM.
kiwi_2005 is offline   Reply With Quote
Old 06-08-08, 05:35 AM   #6
kiwi_2005
Eternal Patrol
 
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
Default

Quote:
Originally Posted by keltos01
I appreciate it ! There aren't that many people outthere who want to play the other side..
I'd like to get the Sen Toku working though... Then the KRS mine laying sub, but that's still some time in the future.. I'd like to play too now and then !
Is that the Sen Taka or Toku? Own a ebook on Japanese subs of ww2 and it mentions the Sen Taka was the fastest submarine ever made during WW2, thats a first for me as i always thought the XXI was.

BTW very nice work Keltos. Will be dl that B cruiser



Heres some more pictures from the ebook.


This B Cruiser looks simular to the VIIC




__________________
RIP kiwi_2005



Those who can't laugh at themselves leave the job to others.



kiwi_2005 is offline   Reply With Quote
Old 06-08-08, 05:39 AM   #7
Raptor1
Navy Seal
 
Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
Default

I believe he's referring to the Sen Toku (I-400), Not the Sen Taka (I-200), Since it's already in-game

Having an ultra-fast I-200 could be fun though

Note: The Sen Taka I-Boats might have been faster, But they lacked the XXI U-Boat's range...

Note 2: They were the fastest operational subs in WWII, The experimental Walther V-80 actually reached 28 knots submerged
__________________
Current Eastern Front status: Probable Victory
Raptor1 is offline   Reply With Quote
Old 06-08-08, 03:40 PM   #8
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by keltos01
WIP, still have to work on the conning tower 3d but getting there : it's already stand alone and fully workable :
ps if anyone finds a way to add two torpedo tubes so that it can have 8 like the real one and not just 6, please tell me how
Well, as you know Keltos I am working on the same one, but with a Gato. Since this is my first mod I am having a little trouble finding stuff, but the 8 tubes I have part way. I still need to figure out a few things, like the buttons and if you do it wrong, you lose your whole crew. I know, did it.:rotfl:.

Two deck guns, and two AA, both Deck guns are rear though (one is on the upper platform). The AA,s are in front and behind the bridge (hard to see in the pic) I need to move the water particles from the props back farther. Just need to figure out which ones they are.



Eight forward tubes:



The buttons are messed up, I have a few ideas on fixing, but need more time for figuring it out.


Eight fish on the way.


I am trying to finish up the Campaign to go with this so when I get things figured out, I'll let you know. Don't want to give you a bunch of mis-information and you mess up your whole MOD. Remember I don't know what I'm doing, I'm just learning, but I'm sure it's do-able. I just changed some info in dat, sim and the UPC. But, need more testing and some changes so it doesn't look like crap!!

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 06-08-08, 05:24 PM   #9
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default waow ! eight tubes !!!

I've been trying to do that for a looong time ! you did it !

I'd really like to get your know how for the Sen Toku, as you know I was modding it out of a typ XVIII so that it would be german from the start (Heard somplace that it didn't work if you just changed the nationality to japanese). So with your help maybe we can get one working on the Axis side too.

I separated the tower from the sub, but everytime I import the 3d model of the tower there are bits missing, stil have to figure out why though.

@kiwi2005 : nice picts you sent ! I guess there are more classes moddable in the future then !
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 06-08-08, 06:11 PM   #10
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by keltos01
I've been trying to do that for a looong time ! you did it !
Yup, saw your post and said there must be a way. So this afternoon I sat down and came up with what you see above, but like I say, just did it today so it hasn't had any testing and I'm sure there is a way to make it look better on the lights, not enough room. Do you know where the graphics are for the attack scope station or is it hardcoded?

Quote:
Originally Posted by keltos01
I'd really like to get your know how for the Sen Toku, as you know I was modding it out of a typ XVIII so that it would be german from the start (Heard somplace that it didn't work if you just changed the nationality to japanese). So with your help maybe we can get one working on the Axis side too.
Well, making it German gives you a built in career mode, but my holdup on releasing the sub, is that I have to write a Campaign to go with it. So maybe I made a bad choice, but I'm learning a lot.

Quote:
Originally Posted by keltos01
I separated the tower from the sub, but everytime I import the 3d model of the tower there are bits missing, stil have to figure out why though.

@kiwi2005 : nice picts you sent ! I guess there are more classes moddable in the future then !
Is there a reason you separated the tower? I couldn't separate it, I don't have a 3D program that I know how to use. EDIT: I noticed in one thread you commented on some handrails missing, the missing pieces on mine are where the ladders are, you sure that isn't what you are missing too?

My latest problem was getting crew to man two deck guns. Xantro and Mikhayl helped but I think they misunderstood the question. I had the guns I just didn't have the crew to man them.. Really funny attacking a merchant and one gun is fireing all by itself. But I figured it out, and now have four deck guns crewmembers.

Well, I have to get back to writing some RND layers for the Campaign. I found one thing it's hard to find info on the Japanese side on the internet. At least it's not as easy as finding Allied info.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 06-09-08, 05:02 AM   #11
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default missing parts

for the missing bits :
http://www.subsim.com/radioroom/show...=135277&page=2

I have the book :
the japanese submarines and world war II
pretty good intel on the different missions, here's a bit I typed (we could use that thread to post intel found aos as to build a good campaign ?):

http://www.subsim.com/radioroom/show...115#post878115
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 06-09-08, 09:32 AM   #12
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default IJN Type AM submarine

The AM (A Modified) type submarine was a large seaplane-carrying submarine, with a hangar space for 2 aircraft. These giant submarines were originally of the A2 type, but their design was revised after construction started so that they could carry a second aircraft. The seaplanes were to be the Aichi M6A1 bomber carrying 800 kg bombs.
The range and speed of these submarines was remarkable (21,000 nm at 16 knots), but their underwater performance was compromised

The tower is ready




so is the hull



at least on this one you'll be able to put quite a lot of hardware ! guns Xantro ! Guns !!
__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 06-09-08 at 10:13 AM.
keltos01 is offline   Reply With Quote
Old 06-10-08, 07:33 AM   #13
kiwi_2005
Eternal Patrol
 
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
Default

keltos01, Can you empty your message box so i can send what you asked for. Been trying to send it all day

__________________
RIP kiwi_2005



Those who can't laugh at themselves leave the job to others.



kiwi_2005 is offline   Reply With Quote
Old 06-10-08, 08:22 AM   #14
Takao
Officer
 
Join Date: Sep 2005
Location: Reading, PA
Posts: 244
Downloads: 1
Uploads: 0
Default

Just a little constructive criticism. The hanger/conning tower is placed to far forward on the AM class/I-14. Looks like it should be moved aft about half the hanger length.
Also, the hanger was not flush with the starboard side of the hull. It looks to be that 2
men could walk comfortably side by side, or three men shoulder to shoulder. So I'd guess the distance is about 6-8 feet wide.

I'm getting ready for work right now, but will scan and post pics when I get back tonight.

Good Luck!
Takao is offline   Reply With Quote
Old 06-10-08, 08:45 AM   #15
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default aft

that' maybe cause I used the Jyunsen Hull ?? will move it aft though, thanks mate !
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:20 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.