SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Modern Naval Warfare
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-18-21, 01:06 AM   #1
UglyMowgli
Grey Wolf
 
Join Date: Aug 2003
Location: Canada
Posts: 770
Downloads: 9
Uploads: 0


Default The publisher, release date and progress

The three questions that are the most often asked to the developers are:
  • Who is the publisher?
  • When it will be released?
  • What are the progress in the development?
Unfortunately, the devs can't give us an answer because they are bound by a contract to the publisher with a Non Disclosure Agreement.

So when the publisher will let us know who he is, maybe we will get what we ask for but until that we will stay in the dark.



This is the way!
__________________
Modern Naval Warfare Community Manager
UglyMowgli is offline   Reply With Quote
Old 09-20-21, 01:29 AM   #2
maslas
MNW Dev
 
Join Date: May 2020
Location: Athens, Greece
Posts: 50
Downloads: 0
Uploads: 0
Default

That is true so far.
I have a feeling that by the end of this year some light will be shed on this matter.


Thanks for spreading the word of truth on this forum by the way.


Cheers,
__________________
SV1QZN - 73
maslas is offline   Reply With Quote
Old 10-07-21, 10:48 AM   #3
RKaji
Bilge Rat
 
Join Date: Aug 2021
Posts: 1
Downloads: 0
Uploads: 0
Icon1

I wish we could get answers to everything we want, but patience is always rewarded as they say, so maybe something will become known)
RKaji is offline   Reply With Quote
Old 12-02-21, 12:06 PM   #4
UglyMowgli
Grey Wolf
 
Join Date: Aug 2003
Location: Canada
Posts: 770
Downloads: 9
Uploads: 0


Default

December 14th, we will see some light according to Maslas.
__________________
Modern Naval Warfare Community Manager
UglyMowgli is offline   Reply With Quote
Old 12-02-21, 12:53 PM   #5
clodio04
Nub
 
Join Date: Jan 2012
Location: france
Posts: 4
Downloads: 134
Uploads: 0
Icon14


Last edited by Onkel Neal; 11-30-22 at 10:52 AM.
clodio04 is offline   Reply With Quote
Old 12-10-21, 01:06 PM   #6
UglyMowgli
Grey Wolf
 
Join Date: Aug 2003
Location: Canada
Posts: 770
Downloads: 9
Uploads: 0


Default

The publisher has been announced, it's Matrixgames


You could follow the stream on the 14th here:





https://www.twitch.tv/slitherinetv





__________________
Modern Naval Warfare Community Manager
UglyMowgli is offline   Reply With Quote
Old 03-19-22, 10:19 PM   #7
zachanscom
Machinist's Mate
 
Join Date: Jul 2011
Posts: 128
Downloads: 2
Uploads: 0
Default

nice it has some new footage too. let it be known that this community will assist maslas bros in any way possible to see this project to fruition. just ask.
zachanscom is offline   Reply With Quote
Old 03-21-22, 11:41 AM   #8
UglyMowgli
Grey Wolf
 
Join Date: Aug 2003
Location: Canada
Posts: 770
Downloads: 9
Uploads: 0


Default

The best way you can assist is by buying the simulator on launch
__________________
Modern Naval Warfare Community Manager
UglyMowgli is offline   Reply With Quote
Old 03-23-22, 01:47 AM   #9
Fearless
Ace of the Deep
 
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,046
Downloads: 340
Uploads: 1
Default

So looking foward to it
__________________
Fearless

System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White.
Fearless is offline   Reply With Quote
Old 11-12-22, 07:58 PM   #10
asleepwater
Swabbie
 
Join Date: Nov 2022
Location: Mainland
Posts: 11
Downloads: 8
Uploads: 0
Icon2

It's November 2022 and there's still no news
asleepwater is offline   Reply With Quote
Old 11-12-22, 08:13 PM   #11
magicstix
Captain
 
Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
Posts: 481
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by asleepwater View Post
It's November 2022 and there's still no news
Everything I've seen about this game looks like they're suffering from the common trap of overpromising features without focusing on core mechanics.

Networked stations to tablets and smart phones? Come on. Is that really important in a modern subsim game?

And SONAR wasn't the first station finished out, or at least put into a basic initial capability before the first demo? Really? 70% of any modern subgame is going to be SONAR.


Pretty much everything I've seen so far in this game is something that can be created in a weekend in Unreal Engine with store-bought assets, and that's from a demo from 2 years ago. And they haven't released anything else showing progress?

Last edited by magicstix; 11-12-22 at 08:22 PM.
magicstix is offline   Reply With Quote
Old 11-13-22, 01:43 AM   #12
Fearless
Ace of the Deep
 
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,046
Downloads: 340
Uploads: 1
Default

Quote:
Originally Posted by magicstix View Post
Everything I've seen about this game looks like they're suffering from the common trap of overpromising features without focusing on core mechanics.

Networked stations to tablets and smart phones? Come on. Is that really important in a modern subsim game?

And SONAR wasn't the first station finished out, or at least put into a basic initial capability before the first demo? Really? 70% of any modern subgame is going to be SONAR.


Pretty much everything I've seen so far in this game is something that can be created in a weekend in Unreal Engine with store-bought assets, and that's from a demo from 2 years ago. And they haven't released anything else showing progress?
Yes, get the sim released for PC first and forget about the Networked stations to tablets and smart phones. That can be looked at a much later date.
__________________
Fearless

System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White.
Fearless is offline   Reply With Quote
Old 11-13-22, 03:10 PM   #13
UglyMowgli
Grey Wolf
 
Join Date: Aug 2003
Location: Canada
Posts: 770
Downloads: 9
Uploads: 0


Default

First the deported screen on tablet/phone will not be released at first.



MNW SONAR model is based on a realistic environment :
- Bathymetry,
- Sea floor textures (rock, sand, mud, ...),
- Sea Temperature,
- Sea Salinity,
- Ice,

- Weather,
- ....
And also on the submarine own "interferences", like flow disturbance on the SONARs and TAs, ....


The model is not like any other submarine sim you ever see, so before coding and testing the model, the devs had to first create the world environment (it take time to select, gather, compile all the needed information) then they started the SONAR model and station design (reading first a huge amount of theoretical books/thesis/reports and papers, looking for information on the A-RCI stations - like the different SONAR screens, buttons positions and functions, .... ) and also doing the same job for all the core functions that have influence on the model (mainly the submarine propulsion & navigation, sensor fusion) and then make them "talk" to each other.

That take a certain amount of time.



It is tested and retested and tuned by real sonarmen on a multitude of different situations (deep, shallow, coastal water, sea state from 0 to 10, at different season, ....). Do you think it done in one day? (those testers have a job, sometimes they go at sea).

So yes you are going to spend a lot of time on the SONAR stations that's why the model and the stations are taking time to implement to be as real as possible without entering the "trouble red line" area.


For the information release, see with Matrixgames Public Relation, it's not the devs "buisness".
__________________
Modern Naval Warfare Community Manager
UglyMowgli is offline   Reply With Quote
Old 11-13-22, 04:36 PM   #14
magicstix
Captain
 
Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
Posts: 481
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by UglyMowgli View Post
First the deported screen on tablet/phone will not be released at first.



MNW SONAR model is based on a realistic environment :
- Bathymetry,
- Sea floor textures (rock, sand, mud, ...),
- Sea Temperature,
- Sea Salinity,
- Ice,

- Weather,
- ....
And also on the submarine own "interferences", like flow disturbance on the SONARs and TAs, ....


The model is not like any other submarine sim you ever see, so before coding and testing the model, the devs had to first create the world environment (it take time to select, gather, compile all the needed information) then they started the SONAR model and station design (reading first a huge amount of theoretical books/thesis/reports and papers, looking for information on the A-RCI stations - like the different SONAR screens, buttons positions and functions, .... ) and also doing the same job for all the core functions that have influence on the model (mainly the submarine propulsion & navigation, sensor fusion) and then make them "talk" to each other.

That take a certain amount of time.



It is tested and retested and tuned by real sonarmen on a multitude of different situations (deep, shallow, coastal water, sea state from 0 to 10, at different season, ....). Do you think it done in one day? (those testers have a job, sometimes they go at sea).

So yes you are going to spend a lot of time on the SONAR stations that's why the model and the stations are taking time to implement to be as real as possible without entering the "trouble red line" area.


For the information release, see with Matrixgames Public Relation, it's not the devs "buisness".

The "ultra realistic" SONAR environment just sounds like more overpromising. The real Navy's SONAR simulators use huge databases dozens of gigabytes in size and super computers to do the computations, and these guys are promising all of this in a laptop game? Call me skeptical.

And what "real SONARmen" are testing and tuning this? I find it hard to believe the US Navy would sign off on something like that, especially in active duty sailors.
magicstix is offline   Reply With Quote
Old 11-13-22, 06:26 PM   #15
UglyMowgli
Grey Wolf
 
Join Date: Aug 2003
Location: Canada
Posts: 770
Downloads: 9
Uploads: 0


Default

Believe what you want. I not here to convince you, I just give facts.
Bye.
__________________
Modern Naval Warfare Community Manager
UglyMowgli is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:12 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.