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Old 10-29-13, 09:05 PM   #151
Rubini
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First post updated, version 2.2 is up now!
=================================

Be awared:

This is a WIP and it have some heavy limitations that could end in not be exactly what you expected about "clouds on sh3". If I have the time a new version with more elaborated clouds can arrive in some time near future. For now i´m done, i have a real life waiting for me.

See you guys!
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Old 10-29-13, 09:10 PM   #152
Rubini
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Quote:
Originally Posted by kurfürst View Post
Hi Rubini,

thank you for this excellent Mod!
I just watched your "teasers" of version 2.0 and can´t await the release.

What "type" of water are you using in your teasers, it doesn´t look like stock SHIII water? Did you use any kind of water Mod? If yes, which?

Kind regards, Kurfürst
Me again, sorry, just to reply our mate kurfurst.
@Kurfurst,

I have a self heavy modded sh3, including it´s environment. It´s heavily based on stock sh3 environment, not released anywhere ... my sh3 installation in use is a real mess because i´m always digging here and there, so i can´t extract just my environment from it as it is related to hundreds of changed files. Thanks anyway by the question!
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Old 10-30-13, 12:45 AM   #153
sublynx
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Great, thanks a lot Rubini, I'll download this ASAP. While having a morning walk today I was just looking at the clouds - a somewhat rainy start of the day and I was thinking that clouds in your mod actually look very much like the clouds I was looking at. Great work
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Old 10-30-13, 02:23 PM   #154
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Loving it, thankyou
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Old 10-30-13, 02:36 PM   #155
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Horrido Rubini,

thanks for the info on your SHIII water!
I really liked what I´ve seen in your videos, another great leap ahead!
I am sure your SHIII installation is a kind of Pandoras Box!
Anyway, I´ll be very happy with your new Mod, thank you for all your great work! Muito obrigado!

Kurfürst
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Old 11-02-13, 08:21 PM   #156
Leitender
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Hipper operating in the baltic sea, summer of ´39, exercising with its main armament:



LSH3 + MEP4.0 including Rubini´s new clearsky clouds + volumetric clouds ans fog 2.2. Really impressive.
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Old 11-03-13, 04:17 PM   #157
urfisch
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very good work

now all we need is better watermodel, the shaders from sh5 and new crew models. voila: the best sim ever is finished!

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Old 11-03-13, 04:35 PM   #158
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Quote:
Originally Posted by urfisch View Post
the best sim ever is finished!
No, it will never be finished. There will always be some new improvement no one was expecting.
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Old 11-03-13, 04:42 PM   #159
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Quote:
Originally Posted by urfisch View Post
very good work

now all we need is better watermodel, the shaders from sh5 and new crew models. voila: the best sim ever is finished!

I wish I had a pound for every time I've read a similar statement...ongoing improvements will continue as always no doubt.
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Old 11-06-13, 10:43 AM   #160
fitzcarraldo
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The Volumetric Clouds v22 with New Clearsky clouds mod and MEP 43 (a 20k environment).

Thanks Rubini for this great achievement!


















Regards.

Fitzcarraldo
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Old 11-06-13, 11:44 AM   #161
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Clouds look ok during daylight, but at night they glow like snow
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Old 11-06-13, 04:23 PM   #162
Rubini
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Quote:
Originally Posted by sailor_X View Post
Clouds look ok during daylight, but at night they glow like snow
This issue is environment´s night colors&light dependant. You need to adjust your night´s colors&light (mainly ambientlight) at your EnvColors_xxx.dat file, making them more lighted or more darkened until find a good result for you.

If the above isn´t enough you can adjust the scene.sim file from this mod, check clouds Fastparticles main properties section, "UseShipWakeColor". IIRC only the first layer have it as "false". Try it, making all them "UseShipWakeColor=true". This will make clouds less white but also less shining at night.

For last, you can make the clouds more dark (on colors) and/or make the clouds texture itself more darker. As wroted on the readme this mod needs to be adjusted for some particular environments.

Let me know your results.
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Old 11-07-13, 11:15 AM   #163
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I think I will pass this job to the makman since I use his MEP envo. If he's ever interested to adjust it properly..
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Old 11-16-13, 09:37 AM   #164
urfisch
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very nice work!
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Old 11-21-13, 04:50 PM   #165
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astonishing mod Rubini!!!
which parameters should be changed to let it work with 8kmenvironment?thanks in advance
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