SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-21-10, 07:58 PM   #226
preussen
Swabbie
 
Join Date: Feb 2010
Location: Bottrop/Prussia
Posts: 12
Downloads: 1
Uploads: 0
Default

Where would i look to change those stats? i mean the bigger radius?
i looked in the bismarck cfg and zon files, but im not sure if i have to look in G1 mod files or the actual files in the sh3/data files. and if, shouldi look into the IDX2D submarine files or the SH3/data/sea and then under bismarck?
as i said im a bit of a noob lol


Quote:
Originally Posted by audessy View Post
@preussen

I haven't tested it. But maybe a larger radius on some shells could give them splash damage for our torpedo boat problem? In reality I'm sure if a 15 inch shell explodes not even 5 feet from a torpedo boats hull it would hurl the boat over.

When all else fails you can ram them. The AI is quite dumb and will try to ram anything. It just takes a long time.
preussen is offline   Reply With Quote
Old 02-22-10, 08:04 AM   #227
Lipud U-107
Ensign
 
Join Date: May 2009
Location: Świecie Poland
Posts: 222
Downloads: 30
Uploads: 0
Quote:
Originally Posted by preussen View Post
Where would i look to change those stats? i mean the bigger radius?
i looked in the bismarck cfg and zon files, but im not sure if i have to look in G1 mod files or the actual files in the sh3/data files. and if, shouldi look into the IDX2D submarine files or the SH3/data/sea and then under bismarck?
as i said im a bit of a noob lol
If you want to increase coverage to Bismarck, there are 2 possibilities
1. the level of realism.
2. cfg files (though it is very risky because if you make a mistake that she could not sail anywhere)

by my Chinese U-47 very well defined range of ships, and to be able to specify the range of ships, well according to me it is not possible because of too many conditions attributable to fuel złożycie

good hunt
__________________
War Ship mod 3.0 by Chinese U-47
ORP WICHER I ORP ORZE³
Lipud U-107 is offline   Reply With Quote
Old 02-23-10, 12:29 PM   #228
preussen
Swabbie
 
Join Date: Feb 2010
Location: Bottrop/Prussia
Posts: 12
Downloads: 1
Uploads: 0
Default

the travelinmg distance of my ship aint the problem, more the explosion radius of my main battery shells. even if i hit the water right next to a torpedo boat it does not damage it, and those little pests are really getting on my nerves, i was just sunk by 3 of them using their machine guns, so 3 torpedo boats sunk the bismarck with their machine guns lol. its getting to the stage where im looking how i can uninstall them lol.


Quote:
Originally Posted by Lipud U-107 View Post
If you want to increase coverage to Bismarck, there are 2 possibilities
1. the level of realism.
2. cfg files (though it is very risky because if you make a mistake that she could not sail anywhere)

by my Chinese U-47 very well defined range of ships, and to be able to specify the range of ships, well according to me it is not possible because of too many conditions attributable to fuel złożycie

good hunt
preussen is offline   Reply With Quote
Old 02-24-10, 04:48 PM   #229
Lipud U-107
Ensign
 
Join Date: May 2009
Location: Świecie Poland
Posts: 222
Downloads: 30
Uploads: 0
hmm nice idea

Quote:
Originally Posted by preussen View Post
the travelinmg distance of my ship aint the problem, more the explosion radius of my main battery shells. even if i hit the water right next to a torpedo boat it does not damage it, and those little pests are really getting on my nerves, i was just sunk by 3 of them using their machine guns, so 3 torpedo boats sunk the bismarck with their machine guns lol. its getting to the stage where im looking how i can uninstall them lol.

good idea to uninstall a torpedo boat, found it in the folder NPT_Br (including directory D:\Program Files\Ubisoft\SilentHunterIII\Data\Sea), and still is in Texture folder but gives no gwaracji what happens when you delete those files
__________________
War Ship mod 3.0 by Chinese U-47
ORP WICHER I ORP ORZE³
Lipud U-107 is offline   Reply With Quote
Old 02-25-10, 01:38 PM   #230
mad
Seaman
 
Join Date: Dec 2008
Posts: 33
Downloads: 26
Uploads: 0
Default

Any news about Wolf Ocean mod? Any word about it? I'm curious what will that mod be.
mad is offline   Reply With Quote
Old 02-25-10, 06:39 PM   #231
Lipud U-107
Ensign
 
Join Date: May 2009
Location: Świecie Poland
Posts: 222
Downloads: 30
Uploads: 0
hmmm

Quote:
Originally Posted by mad View Post
Any news about Wolf Ocean mod? Any word about it? I'm curious what will that mod be.
hmm hard to answer that question because if I mistake not, unfortunately, www.u-47.cn not working and what is the only party working http://u-47.5d6d.com/bbs.php Failed unfortunately I log on it.
I'm very curious when it will WSM3.0 IJN part, I would gladly swiming CA Tone.

has anyone of you can WSM2.0 IJN?

good hunt all 4you
__________________
War Ship mod 3.0 by Chinese U-47
ORP WICHER I ORP ORZE³
Lipud U-107 is offline   Reply With Quote
Old 02-27-10, 06:33 PM   #232
audessy
Electrician's Mate
 
Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by preussen View Post
the travelinmg distance of my ship aint the problem, more the explosion radius of my main battery shells. even if i hit the water right next to a torpedo boat it does not damage it, and those little pests are really getting on my nerves, i was just sunk by 3 of them using their machine guns, so 3 torpedo boats sunk the bismarck with their machine guns lol. its getting to the stage where im looking how i can uninstall them lol.

Wow, being sunk by a torpedo boat shouldn't happen considering they can't use torps. Buff your armor slightly or find the guns they're equipped with and reduce the AP amount in shells.zon.

I have it set up to the point where not even 50 of those things could take me down. However larger ships even a CA can cause some big trouble if they're too close.
audessy is offline   Reply With Quote
Old 02-27-10, 08:22 PM   #233
preussen
Swabbie
 
Join Date: Feb 2010
Location: Bottrop/Prussia
Posts: 12
Downloads: 1
Uploads: 0
Default

ye i just sat there in amazement lol, those guys must have been flooded with medals, but i sorted it, i deleted the EQP file and now they aint got machine guns. and now they do a suicide charge, try to ram me and sink themselfes. suits me fine lol.. now the main ones giving me headache are the destroyers and main battle ships, and im more than happy with that..
having a hard time finding an aircraft carrier though, never come across one yet. had the pleasure of most of the ships, rodney,hood etc, but no carriers yet.

Quote:
Originally Posted by audessy View Post
Wow, being sunk by a torpedo boat shouldn't happen considering they can't use torps. Buff your armor slightly or find the guns they're equipped with and reduce the AP amount in shells.zon.

I have it set up to the point where not even 50 of those things could take me down. However larger ships even a CA can cause some big trouble if they're too close.

Last edited by preussen; 02-28-10 at 02:12 AM.
preussen is offline   Reply With Quote
Old 03-06-10, 12:07 AM   #234
audessy
Electrician's Mate
 
Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
Default

If they could get those torpedo boats or destroyers to launch torps that would be some real fun. Torpedo bombers too .

But then again you'd be food for torpedo boats. Wish we could have a destroyer escorting us or something. A man can dream.
audessy is offline   Reply With Quote
Old 03-06-10, 08:40 AM   #235
preussen
Swabbie
 
Join Date: Feb 2010
Location: Bottrop/Prussia
Posts: 12
Downloads: 1
Uploads: 0
Default

ye that would be awsome if they could fire torps, would make it much better. but im sure ive heard of a mod that lets u take other ships with you.
im sure ive seen it on a german forum, not sure if its for SH3 or SH4 though, ill have to have a hunt around and see where ive seen it.

but in the meen time im having some trouble adjusting the relode time in the sim files. and well, trying to find out where they are for the bissy and scharnhorst (where their guns are located, in which folder and so forth) not quiet happy that it takes that long with a fully qualified crew, and im trying to get the tripples to fire in three salvos before it reloads, seen it on the iwoa on youtube and would love to get it working in this awsome mod here.



Quote:
Originally Posted by audessy View Post
If they could get those torpedo boats or destroyers to launch torps that would be some real fun. Torpedo bombers too .

But then again you'd be food for torpedo boats. Wish we could have a destroyer escorting us or something. A man can dream.
__________________

Gott Mit Uns
Pro gloria et patria

Last edited by preussen; 03-06-10 at 10:40 PM.
preussen is offline   Reply With Quote
Old 03-20-10, 04:46 PM   #236
vit90
Seaman
 
Join Date: Mar 2010
Posts: 31
Downloads: 100
Uploads: 0
Question

Help me please! Where I can load Wolf Ocean mod? Your site U-47 does not work! I cannot read site contents! Give somebody the links to this mod.
vit90 is offline   Reply With Quote
Old 03-20-10, 08:03 PM   #237
mengle
Seasoned Skipper
 
Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
Downloads: 127
Uploads: 0
Default

Quote:
Originally Posted by vit90 View Post
Help me please! Where I can load Wolf Ocean mod? Your site U-47 does not work! I cannot read site contents! Give somebody the links to this mod.

Wolf Ocean mod is not finished i guess
mengle is offline   Reply With Quote
Old 03-21-10, 05:47 AM   #238
vit90
Seaman
 
Join Date: Mar 2010
Posts: 31
Downloads: 100
Uploads: 0
Question

Version 3.3 is not finished, I know it. Where it is possible to download version 3.2?
vit90 is offline   Reply With Quote
Old 03-22-10, 05:30 AM   #239
mad
Seaman
 
Join Date: Dec 2008
Posts: 33
Downloads: 26
Uploads: 0
Default

Quote:
Originally Posted by vit90 View Post
Version 3.3 is not finished, I know it. Where it is possible to download version 3.2?
Yes, I would like to know this too. I've tried http://translate.googleusercontent.c...c4FMwo6xk-6oDA
But neither link works for me.
mad is offline   Reply With Quote
Old 03-25-10, 04:38 AM   #240
pvtmartin
Nub
 
Join Date: Dec 2009
Posts: 2
Downloads: 7
Uploads: 0
Default

hey guys, can anyone tell me if this mod works with the steam version of SH3?
I'm still playing the vanilla version, i didn't use any mods for sh3 before as i know almost nothing about it...
But this mod looks really worth it!
pvtmartin is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:50 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.