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Old 04-19-2019, 05:28 PM   #46
tbaac
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Following Uboat with interesting.

That first-person orientated video was interesting I thought. It gave the game/sim a different feel. It also made me wish there was an option to have a map that appeared as a chart drawn by the navigator in pencil. Every so often he could plot a new position for the sub, it would help with immersion I think.
Also, not sure how easy it is to move around the sub from one end to the other just to check on things, but without using the external view. It looks possible, hopefully its fairly intuitive.

I watched the manual TDC videos as well. It looked pretty interesting I thought. (back to the sketched map, if you asked a crew member to do the calculations for you, it would be cool if they showed their workings on the map I think...)
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Old 04-19-2019, 06:06 PM   #47
Pisces
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Quote:
Originally Posted by fullmetaledges View Post
I don’t think there is a speed switch like the one on the tdc.
You mean on the real TDC? Apparently there was a device in the torpedo rooms (Gyro Angle receiver) that specifically steered the torpedo gyro's. About 20% down the page:

http://www.tvre.org/en/torpedo-fire-...german-u-boats


Or do you mean in this game, or like SH3? Then I don't quite understand what you mean. Because there obviously is a speed selector switch in both games.
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Old 04-19-2019, 07:07 PM   #48
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Quote:
Originally Posted by Pisces View Post
You mean on the real TDC? Apparently there was a device in the torpedo rooms (Gyro Angle receiver) that specifically steered the torpedo gyro's. About 20% down the page:

http://www.tvre.org/en/torpedo-fire-...german-u-boats


Or do you mean in this game, or like SH3? Then I don't quite understand what you mean. Because there obviously is a speed selector switch in both games.
I meant I didn’t see a torpedo speed selector in uboat like one that is on an actual tdc. Apparently I just missed it.
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Old 04-19-2019, 08:41 PM   #49
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Quote:
Originally Posted by fullmetaledges View Post
I meant I didn’t see a torpedo speed selector in uboat like one that is on an actual tdc. Apparently I just missed it.
My understanding here in the game that the speed selector though shown is actually not functional same with the torpedo depth
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Old 04-19-2019, 11:53 PM   #50
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Icon9



There was no one on the cargo ship, just like a ghost ship. Why do cigarettes use white?
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Old 04-21-2019, 10:00 AM   #51
Paajtor
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I prefer more ship types first.

This sounds good, btw....let’s hope for some variation and randomisation soon:

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Old 04-21-2019, 06:06 PM   #52
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Unlike Silent Hunter - MTBs actually have teeth in Uboat


@1:46:00
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Old 04-22-2019, 12:49 PM   #53
jimimadrid
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As you can see, the crew can also breath under water as in the silent hunter series.


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Old 04-22-2019, 03:23 PM   #54
Paajtor
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and that flag.....??
Will there be an option to only deploy it whenever I give the order?

Also, in one of the latest youtube video's, I think I saw someone using the schnorkel, but the diesels weren't animated as running (allthough the game seems to use them, instead of the e-machinen)
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Old 04-22-2019, 06:18 PM   #55
JU_88
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Quote:
Originally Posted by jimimadrid View Post
As you can see, the crew can also breath under water as in the silent hunter series.


Kevin Kosner, we meet again
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Old 04-22-2019, 10:18 PM   #56
oscar19681
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Quote:
Originally Posted by Paajtor View Post
and that flag.....??
Will there be an option to only deploy it whenever I give the order?

Also, in one of the latest youtube video's, I think I saw someone using the schnorkel, but the diesels weren't animated as running (allthough the game seems to use them, instead of the e-machinen)
The flag can be removed in First person or either by ordering it to be removed. But the radio direction Finder (the circulair Antenna )does stay up when you dive. Looks weird
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Old 04-24-2019, 05:07 PM   #57
von faust
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The speed expressed in Km/h ??? Noooooooo please !!!
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Old 04-24-2019, 08:34 PM   #58
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Quote:
Originally Posted by von faust View Post
The speed expressed in Km/h ??? Noooooooo please !!!
There is an option to change it back to knots or mph as well.
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Old 05-09-2019, 08:50 AM   #59
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Default Early Access - Still enjoyable though

So I am in 12 hours into the sandbox mode, been enjoying the game so far. I think they need to work out lots of bugs (time compression, no docking the sub without ramming the dock).

The graphics and water are absolutely beautiful though. I can't wait to check this game out more and more.
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Old 05-09-2019, 08:51 AM   #60
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Quote:
Originally Posted by naval_noob View Post
So I am in 12 hours into the sandbox mode, been enjoying the game so far. I think they need to work out lots of bugs (time compression, no docking the sub without ramming the dock).

The graphics and water are absolutely beautiful though. I can't wait to check this game out more and more.
I always just get close to the dock and order all stop.
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