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Old 07-04-2015, 04:34 PM   #91
J0313
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It appears that the problem is solved by switching the keyboarf language to German.
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Old 07-06-2015, 03:05 PM   #92
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Quote:
Originally Posted by KaleunU83 View Post
Bitte nicht falsch verstehen, LSH 2015 läuft bei mir prima, aber ich hätte dann doch gerne historisch korrekte Flaggen an den Schiffen und im Hafen. Das sollte ohnehin jeder für sich entscheiden können. Ich möchte es einfach so realistisch wie nur möglich. Kann mir jemand einen MOD nennen, den ich über JSGME draufziehen kann? Danke.
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Old 07-07-2015, 06:30 PM   #93
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I installed and
thanks for mod
thanks for the hard work
hopefully there were more successes than failures
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Old 07-08-2015, 10:25 AM   #94
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Quote:
Originally Posted by akm74 View Post
I installed and
thanks for mod
thanks for the hard work
hopefully there were more successes than failures
I had issues getting mine to install. Can you outline some instructions?
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Old 07-16-2015, 09:10 AM   #95
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++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++

LSH3 Edition 2015 - BugFix and Update Informations

++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++


Since the publication of LSH3 V15 (2015-05-22) occasional bugs have been reported and corrected.
We are happy about over 4000 downloads in first month after release.

Thanks in advance to all those drawing our attention to further bugs !
We fix bugs day by day and update our download files regularly.

All here reportet Bugs fixed in fullversion files » www.lsh3.com !


++++++++++++++++++++++++++++++++++++++++++++++++++


Supermod LSH3 Edition 2015 full english compatible now !

The installation file (LSH3-EDITION-2015-STARTER.EXE) part of the supermod LSH3 V15 has been reworked.
When choosing the English language LSH3 and all tools will be customized for the English language:

- LSH3-EDITION-2015-STARTER Dialog speech in English
- LSH3 game installation preset to English (text, voice, US keyboard layout)
- JSGME (for supermod) Dialog speech in English
- HSIE OPTIONS SELECTOR Dialog speech in English
- LSH3 COMMANDER and JSGME for COMMANDER Dialog speech in English
- SetKeys Dialog speech und control file (commands) in English

Hint:
The actual full version of supermod "Living Silent Hunter - Edition 2015" (including all BugFixes) is now available for download at www.lsh3.com !


++++++++++++++++++++++++++++++++++++++++++++++++++
Note: Bugfix only necessary for older installations date !
++++++++++++++++++++++++++++++++++++++++++++++++++


BugFix Download » LSH3-V15-BugFix_2015-07-15

BugFix Download » LSH3-V15-BugFix_2015-07-15

Fixed content:

Revision of the help screen (Key F1)
- new commands available (commands.cfg)
- added special characters and corrected spacing's in fonts (fonts .tga/.off)
- characters and text in the help screen revised completely (help.txt)
- reworked key information text according to the speech output in the game

All GUI-Views (standard and widescreen):
- Map-View F5: mouse-scroll-area of the map adjusted (menu.ini)
- Map-View F5: map-tools position adjusted accordingly (menu.ini)
- for Single- and Online-Multimissions a new drag chart EQUIPMENT is available (menu.ini)

3D View Crew on conning tower:
- rear 3D view of the heads corrected (tga/dat)

Snorkel U-boat type IX:
- U-boat type VII-snorkel replaced with correct type IX-snorkel (basic.cfg)

Diving depth of U-boats type IX:
- snorkel-depth optimized (type.cfg)
- drag chart TAUCHTIEFEN adjusted (tga)

Bulkheads U-boats type IX and XXI (DD's Open hatch):
- implemented DD's interior command rooms

Crew Qualification (all U-Boat types):
- start qualification of 3 ship's mates adjusted for correct key commands (crew.cfg, commands.cfg)
- new crew configuration applied to LSH3-COMMANDER (crew.cfg)

LSH3-EDITION-2015-INSTALLATION.PDF:
- customized information for supermods CCoM v.11 and WAC (last page)

Instruction for applying the Fix:

Note: Upon applying the Fix all game saves will be lost !

1. Delete the folder V15 under DOCUMENTS!
2. Deactivate all activated Mods individually in JSGME and then close JSGME
3. Start LSH3-V15-BugFix_2015-07-15.EXE …
4. Select the SH3-installation folder in new window by clicking Button […]
5. Once the correct SH3-installation path is displayed confirm by clicking on EXTRACT
6. Click on YES TO ALL in the following pop-up window – this will update all affected files
7. Start JSGME and activate the main Mod only and thereafter the additional mods as you wish
8. Now restart the computer (!) and then run and test the game in the commanders tutorial first

Hint:
The actual full version of supermod "Living Silent Hunter - Edition 2015" (including all BugFixes) is now available for download at www.lsh3.com !

2015-07-15, by Urmel, Blueduck, Eremit
++++++++++++++++++++++++++++++++++++++++++++++++++


BugFix Download » LSH3-V15-BugFix_2015-06-07


Only for GUI OLC Players !
(GUI Mods LSH3-2015_GUI_OLC or LSH3-2015_GUI_OLC_WIDESCREEN)

Fixed content:

- Automatic switch TDC to manual by select WA - fixed (Commands_de.cfg/Commands_en.cfg)

Instruction for applying the Fix:

1. Deactivate in JSGME Mod LSH3-2015_GUI_OLC or LSH3-2015_GUI_OLC_WIDESCREEN !
2. Start File LSH3-V15-BugFix_2015-06-07.EXE
3. Select the SH3-installation folder in new window by clicking Button […]
4. Once the correct SH3-installation path is displayed confirm by clicking on EXTRACT
5. Both GUI OLC Mods fixed right now !
6. Reaktivate in JSGME Mod LSH3-2015_GUI_OLC or LSH3-2015_GUI_OLC_WIDESCREEN

Hint:
The actual full version of supermod "Living Silent Hunter - Edition 2015" (including all BugFixes) is now available for download at www.lsh3.com !

2015-06-07, Urmel, Blueduck, Eremit
++++++++++++++++++++++++++++++++++++++++++++++++++


BugFix Download » LSH3-V15-BugFix_2015-05-28

Fixed content:

- Font mistakes occurring upon career start (view in conning tower) in all six GUI-versions have been fixed (menu_1024x768.ini)
- Free camera movement on the conning tower (F4/SHIFT+F4) has been fixed for four relevant GUI-versions (cameras.dat)
- Crashes (CTD) occurring with activated HSIE option „Diesel Fix“ have been fixed (msvcr71.dll, hsie.ini)
- Display and function of the AOB-rotary gauge has been fixed in GUI OLC and OLC-WS (menu_1024x768.ini)

Instruction for applying the Fix:

Note: Upon applying the Fix all game saves will be lost !

1. Delete the folder V15 under DOCUMENTS!
2. Deactivate all activated Mods individually in JSGME and then close JSGME
3. Start LSH3-V15-BugFix_2015-05-28.EXE …
4. Select the SH3-installation folder in new window by clicking Button […]
5. Once the correct SH3-installation path is displayed confirm by clicking on EXTRACT
6. Click on YES TO ALL in the following pop-up window – this will update all affected files
7. Start JSGME and activate the main Mod only and thereafter the additional mods as you wish
8. Now restart the computer (!) and then run and test the game in the commanders tutorial first

Note: If HSIE is used with additional options, those need to be activated again in the HSIE OPTION SELECTOR and the HSIE Mod must be activated thereafter.

Hint:
The actual full version of supermod "Living Silent Hunter - Edition 2015" (including all BugFixes) is now available for download at www.lsh3.com !

2015-05-29, by Urmel, Blueduck, Eremit
++++++++++++++++++++++++++++++++++++++++++++++++++

Further known Bugs (fixed):

- In the MUSEUM some very few units partially show wrong technical single values
- The installation file (LSH3-EDITION-2015-STARTER-FULL.EXE or LSH3-EDITION-2015-STARTER-SPLIT.EXE) can only be executed within a folder, however not directly on a drive
- If an additional copy (second installation ) is created upon main installation of V15, the game links are missing in the desktop shortcut of the copy

Hint:
The actual full version of supermod "Living Silent Hunter - Edition 2015" (including all BugFixes) is now available for download at www.lsh3.com !

2015-05-29 Urmel, Blueduck, Eremit
++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++

Another words:

Today i read back here all the posts since release.
Some older messages here are wrong!

- Included HSIE Patch works 100% correctly
- Included LSH3-COMMANDER Version works 100% correctly

Just read the LSH3-EDITION-2015-INSTALLATION Manual
and the LSH3-2015_Patch_HSIE-V16B1 Manual
and the LSH3-2015-COMMANDER_EN Manual
and then you will understand why all these works fine together if Edition 2015 being installed correctly!

A lot of speaches are not answered yet. We apologize!
(Only Blueduck speaks english good enought to answer some questions.)
But we read here day by day and we work out bugfixes day by day.

Thanks in advance to all those drawing our attention to further bugs.
Specially thank Anvart , for his constructive comments to improve the game !

Gute Jagt, ihr Himmelhunde, Urmel
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Old 07-16-2015, 01:21 PM   #96
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Hello mates!

Been off for a while but now my "Commander in Law" allows me to have a look here again.
I'll try to pick up the last, not answered questions in chronological order.

Quote:
Originally Posted by avers View Post
Hi guys, I've been playing LSH3 2015 for a little time now and I've noticed a few strange things.
First, I was patrolling in the Baltic and it was September 1st and I attacked two polish destroyers and missed, the destroyers attempted to attack me, but never came close, were the polish really bad at ASW?
Second, on my 2nd patrol, I was coming near the Firth of Forth and I came under attack by a lot of planes, and I noticed three strange things,
1st, there was no pop up box coming up for these enemy planes,
second, there were French planes attacking, were French floalanes based in England for ASW?
Third and the strangest thing, I came under attack by a plane with American markings, there were no American warplanes in England at this time and they were still neutral, what was up with this American plane?
- Would have been nice if you could mention the name/class of the polish destroyers.
- The pop up box might be disabled in "My Files\SH3\data\cfg\GameplaySettings.cfg" see "AlwaysAutotargeting=0,0,0,0,0"
- Firth of Forth is a long way for French planes, but might be in the range.
- 3rd: Yes, the deHavilland has got wrong markings. Will try to fix this asap.
Quote:
Originally Posted by avers View Post
Hey guys, I found a bug, i didn't get spotted by a destroyer until it was 0.3 kilometers away, it was night time, but that's still ridiculous that a destroyer didn't spot me until i was 0.3 KM away.
- Destroyer name/class would help again and date/time in game would be nice.

Quote:
Originally Posted by diemayer View Post
I don't know what this mod did to FM's Interior but i can hardly hear the diesel while in the engine room, changing the diesel sound file doesn't help, also startup sounds aren't working
Anyone else having this problem?
- Will have a look at this and report back.
Quote:
Originally Posted by jscharpf View Post
Thanks for the great mod! I'm starting a new career now.
I have one question. Is this mod compatible with the Thomson Sound Pack 3.2?
Jeff
- If this mod only changes sound files it should work fine.
Quote:
Originally Posted by Anvart View Post
The direction to the enemy is perpendicular with antenna direction... and why antenna is lower?
Reason - wrong Dial Controller was used for Radar Antenna.
Radar and radar antenna is the complex system and normal work, with using Dial controller, cannot be obtained, I think.
--> And in the next post:
- Heads04_fix
- Missing Radar Antenna surfaced - Existing when dived.
- Compass error in Commandroom
- UZO not on Bridge ... and here must be picture "UZO is absent..."
- Deckgun fireing with closed muzzle - Boomm-boo-boom
- Hydrophone bug when only RadarFix selected in h.sie Optionselector
- Disappearing Button for TDC auto/manual mode in Attack Map
Hey Anvart,
first I have to thank you for this superb bug report.
Have never seen this kind of quality!!!
UZO and Head04 are fixed following your hints.
Testpilot might have had the same idea when he did his "new u-boat guns" but the plug vanishes just before firing the gun.

So I hope I did not miss any question.
Thanks for your nice words and the reports.

Regards
Blueduck
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Old 07-16-2015, 05:01 PM   #97
Anvart
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Hey, BlueDuck.
It's fast, short test of some standard critical objects...
For test I used NSS_Uboat7c with Turm7c_3_hd... I liked, very liked the texturing of the subs models... maybe need do slightly dark... I liked interior too... I don't like black ("without" details) "uniforma"... and I don't like the too overloaded (by the minor importance details) harbors... and too big number of ships don't improve the gameplay... FPS ~55...70 not good for my double GPU...
The cap on the barrel of the gun, you can remove by keyboards commands "Man_the_deck_gun", "Man_the_deck_and_flak_guns" and reverse command "Watch_crew"... This can be done easily and simply using my method of animation of objects through the management system of the crew's behavior (StateMachineControl). TP uses this method...
Don't forget to increase (in Main.cfg) the parameter:
[TIME COMPRESSION]
CharacterAnim=128
...
not less 64... because all animations in this method will be the crew animations...
For the AI lookout man (Watch Crew) you can use the stuff from my mod "AI_Crew for NYGM" with basic models and animations.

Regards, Alex.
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Last edited by Anvart; 07-16-2015 at 05:28 PM.
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Old 07-17-2015, 08:30 AM   #98
BL!TZKR!EG
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Quote:
Originally Posted by padi View Post
You are right.
LSH3 wont work with the included h.sie-fix. The problem is the included Diesel-fix, which crashes the game.

We have found endless bugs in the german forum under this link.
http://www.marinesims.de/wbb2/thread.php?threadid=15125
How right you are, padi.

I only wonder that apparently nobody has ever tried to play with manual targeting in LSH3V6. Otherwise those display-bugs in the notepad-view would be known. Hallo Blueduck, have you tried that out and can you second this bug?
(I am writing here because you have not answered my private mail, nor reacted on my SMS and now I saw you posting today).

Quote:
Originally Posted by Jimbuna View Post
Please do not misunderstand, LSH 2015 runs fine with me, but then I would have liked historically correct flags on the ships and in port. This should in any case can each decide for themselves. I want it just as realistic as possible. Can anyone name a MOD I can draufziehen over JSGME? Thank you.
LSH cannot provide that due to law-limitations for the Germans - and LSH is a German mod released by Germans (except for one). Most Germans react utterly allergic when they only see a Swastika-flag - unlike us Mexicans, where some inhabitants even own one, because we don't have such an outdated law.

A possible solution used to be the deletion of certain GERMAN .TGA files.

Does that help you?
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Old 07-17-2015, 09:45 AM   #99
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^ The above quote you attribute to me is a translation of what was posted by KaleunU83 at #79.

You would have been correct had you posted the above post in its entirity.
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Old 07-17-2015, 10:08 AM   #100
BL!TZKR!EG
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Ah, I see
And I already wondered why you did not answer that at the same time...

Either way: I was trying to explain the difficulties that those Germans have due to their weird law (KaleunU83 is German too if I am not mistaken).

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Old 07-19-2015, 03:19 PM   #101
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Sorry, Jimbuna.

Regards
Blueduck

Last edited by blueduck; 07-21-2015 at 04:24 PM.
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Old 07-19-2015, 04:52 PM   #102
BL!TZKR!EG
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Showoff No offense intended from my side, Marcus.

Hola Blueduck. Now that you address me with this personally, I feel compelled to answer right here, too:

Quote:
Originally Posted by blueduck View Post
Ah, Mr. B. again.
...looking at your handle... aren't you Mr. B. as well?

Quote:
Originally Posted by blueduck View Post
Correct quoting seems to need some good luck.
What has that to do with the matter?

Quote:
Originally Posted by blueduck View Post
First reviving a post from 05-24-2015 with a bug that has been fixed with LSH3-V15-BugFix_2015-05-28 and does not exist anymore.
Yes. Because _I_ fixed it for you guys.
See here: Post #14
Ah yes... and where are the credits by the way...?

Quote:
Originally Posted by blueduck View Post
Then taking Jimbunas translation as question???
Politely no, but no.
The question itself had not been answered in the thread so that others would have the same working info.
If I am not mistaken, Jimbuna helped by translating the question, but did not answer it, and Niwo only wrote "PMed".
So what's your point?

Quote:
Originally Posted by blueduck View Post
And at last pretending to have contacted me - Neither PM/Email nor Telex, Telefax, letter or racing pigeon did arrive here.
That's incorrect and you should know better.
For example I had even sent you SMS when you were in hospital.
I will of course not publish your number in public. That's not my style, you know.
But is 0xx5/xxxxx79 no longer your working mobile?
In that case I will apologize, but 100% of the SMS-reports I got said "delivered" and I had never gotten any response from you.
(I have made screenshots where possible of what I claim because I knew you would say that)
I politely propose we continue to talk about that in PM then...


Quote:
Originally Posted by blueduck View Post
If you want to see real constructive bug report you will have to look here at Subsim (most notably by Anvart).
Beg your pardon? You should really know better.
If you want to see my constructive bug-SOLUTIONS(!) then look here: Post #8 and Post #14


Back to the topic LSH itself - and I can tell you that I love LSH as much as you do - would I have otherwise spent so many nights for LSH?
Now that you only brought up such irrelevancies on a personal level, I surprises me that you did not at all answer this on-topic-question (coming from the very same post):
Quote:
Originally Posted by BL!TZKR!EG View Post
I only wonder that apparently nobody has ever tried to play with manual targeting in LSH3V6. Otherwise those display-bugs in the notepad-view would be known. Hallo Blueduck, have you tried that out and can you second this bug?
Again: Let's shake hands and clear things in PM - just like we did before.

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Old 07-20-2015, 09:01 AM   #103
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Okay gents....PM it should be as of now if you would both be so kind.
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Old 07-20-2015, 11:11 AM   #104
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Default missing dll

Have been using V2015 since it came out. Ran, but no wide screen and a few other problems. Yesterday, tried to run the update file. Seemed to work OK, but when I started the program, it would not run. I deleted everything and reinstalled a fresh copy of SH3 and redownloaded the 9 part mod. Reinstalled everything as per manual. When I tried to start the program, I got the Message: "The program can't start because d3dx9_42 dll is missing from you computer. Try reinstalling the program to fix this problem." I reinstalled everything again and got the same result. What can I do.
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Old 07-20-2015, 12:31 PM   #105
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Maybe a directx problem: http://answers.microsoft.com/en-us/w...481d720?auth=1
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