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Old 03-09-2010, 02:06 PM   #61
verte
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Thank you! Downloading...
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Old 03-09-2010, 04:05 PM   #62
verte
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I have taken the gui screens from your mod and added them to my "primary" campaign installation - they are beautifull, it is sad that you didn't made more of them.

I have only two problems with them:
- first is a matter of taste, I would like the intro.tga without the rain "effect" more.
- I have a problem with RadioMsg.tga - the text in game is positioned not on the paper, but on the pencil...
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Old 03-10-2010, 04:50 AM   #63
Chisum
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Great thanks to the release mate.
Downloading right now but will install later cause I'm on patrol.

Thanks a lot to your job, my feedback coming up.
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Old 03-10-2010, 05:55 AM   #64
steve_lyons
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Default Oops..

Fantastic effects - absolutely brilliant!

I have a problem however. It turns out I'm unable to interact with either my hydrophone or radio operators.

i.e. I can't give them orders, either by way of clicking on them (they do not turn and acknowledge me), or by using the integrated order pop-up.

Hope this is fixable.. Anyone else having this problem?

Thanks
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Old 03-10-2010, 07:04 AM   #65
urfisch
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i do not edited any controllers, than particles. so this must refer to another mod/problem. i guess...
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Old 03-10-2010, 07:26 AM   #66
Desga
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A very good mod Urfish I like much the fire and the drops in the command room!! it would be nice if your mod is compatible with conning tower of lucagaeta and the interior of flakmonkey
Very good work mate!!
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Old 03-10-2010, 07:57 AM   #67
urfisch
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Quote:
Originally Posted by Desga View Post
A very good mod Urfish I like much the fire and the drops in the command room!! it would be nice if your mod is compatible with conning tower of lucagaeta and the interior of flakmonkey
Very good work mate!!
this should be no problem for some guys...to do so. the added controllers are "just" to be ported into the CR.dat of the mods you mentioned. I never found time for this.
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Old 03-10-2010, 10:14 AM   #68
Hitman
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Magnific screens

And you beated me to include the 30s chronometer in the game...I have it planned, and the graphics done, but not ready yet as the needels are giving me problems

BTW I found a way to coax the game to make it work with a 30 seconds sphere, and a 15 minutes small dial.
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Old 03-10-2010, 10:16 AM   #69
Desga
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Quote:
this should be no problem for some guys...to do so. the added controllers are "just" to be ported into the CR.dat of the mods you mentioned

Yeah I can make a appeal for help but only if you wished and if you give me permission
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Old 03-10-2010, 10:40 AM   #70
IFRT-WHUFC
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Can never download from bloody rapidshare! Are there any other d/l links?

thanks
Rick
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Old 03-10-2010, 11:01 AM   #71
JCWolf
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Downloading...


Love the Gui as far as I can see in this pics!


Question:

GWX3 Compatible or not?

If not can I make it compatible. ?
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Old 03-10-2010, 11:54 AM   #72
urfisch
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answered the question of compatibility in the first post...



Quote:
Originally Posted by Desga View Post
Yeah I can make a appeal for help but only if you wished and if you give me permission
sure! why not...
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Old 03-10-2010, 12:00 PM   #73
verte
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Urfisch, do you plan to release any other screens for gui, or the screens in this mod are the last released? I'm repeating myself, but they are superb!
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Old 03-10-2010, 12:03 PM   #74
Ritmeister
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MAKE IT COMPATIBLE to GWX, WAC, etc. READ HERE:

you can seperate the folder of the mod...to make it compatible with the supermods, just leave the CR.dat (+stuff) out. use only the textures and the particles.dat + materials..that should do the trick...

FOrgive my stupidity, but I'm not really clear on the compatability statement here. Is CD.dat shorthand for something? I can't find any file with that name?

Of course I couldn't see the forest for the trees either.
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Old 03-10-2010, 12:37 PM   #75
urfisch
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...\Urfischs_ModStrike_Beta1\data\Interior\NSS_Ubo at7

leave this folder out...
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