SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-31-13, 12:04 AM   #16
Stoli151
Helmsman
 
Join Date: Apr 2010
Location: underwater
Posts: 107
Downloads: 333
Uploads: 0
Default

I had to dig up this thread again to ask about spotting aircraft at night. My crew called out an aircraft at night in enemy waters that I did not see and I was not attacked. My question is do I need to adjust something so my crew won't call out superhuman visual aircraft contacts at night. The point is if my crew can spot aircraft in the the pitch black of night at long range what is the point of the allies having Leigh lights when they'll never get a chance to use them. My crew with NVG's would have prompted me to dive by then.
Stoli151 is offline   Reply With Quote
Old 07-31-13, 12:01 PM   #17
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Stoli151 View Post
My question is do I need to adjust something so my crew won't call out superhuman visual aircraft contacts at night.
data\Cfg\Sensors.cfg => Visual light factor

valid range should be 0-1, and stock setting is 1 (i.e. maximum factor)
gap is offline   Reply With Quote
Old 07-31-13, 05:19 PM   #18
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,717
Downloads: 452
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
(i.e. maximum factor)
To decrease visual fog factor ingame, i had to increase value up to 1...
Fifi is offline   Reply With Quote
Old 07-31-13, 06:18 PM   #19
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Fifi View Post
To decrease visual fog factor ingame, i had to increase value up to 1...
In other words, 0 = full effect; 1 = no effect?

That is a bit odd if you look at the settings of different sensor factors. Factors which, going by common sense, should not affect a sensor are usually set to 0 (i.e. Visual noise factor, Radar light factor, Hydrophone fog factor, etc.) whereas the ones which should have the biggest effect are set to 1 (i.e. Visual light factor, Radar range factor, Sonar aspect, etc.).

Nonetheless we shouldn't forget that the word "odd" referred to SH5, is often a synonymous of "likely"
gap is offline   Reply With Quote
Old 07-31-13, 06:54 PM   #20
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,717
Downloads: 452
Uploads: 0


Default

You don't remember when i was trying to decrease my crew accuracy in fog?
Stock IRAI settings were 0.75, and my crew was able to see (hence to lock) a target while i couldn't see a damn thing...
I increased the value to 1, and now my crew see boats only when i can see them
I tried at first (logicaly) to decrease this value, but results were inverse
Fifi is offline   Reply With Quote
Old 07-31-13, 07:32 PM   #21
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Fifi View Post
You don't remember when i was trying to decrease my crew accuracy in fog?
Stock IRAI settings were 0.75, and my crew was able to see (hence to lock) a target while i couldn't see a damn thing...
I increased the value to 1, and now my crew see boats only when i can see them
I tried at first (logicaly) to decrease this value, but results were inverse
Going by what you are saying, my fist interpretation of sensor factors was correct. You should see them as a sensor efficency reduction percent:

0 = no efficency reduction (the factor doesn't affect negatively sensor's performance)
1 = 100% efficency reduction (the given factor has the biggest possible effect on sensor's performance)
gap is offline   Reply With Quote
Old 07-31-13, 08:10 PM   #22
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,717
Downloads: 452
Uploads: 0


Default

In other words: yes!

...but don't catch why IRAI default settings are set so the crew have bio-ionics eyes...for better game accuracy, should be set to 1 (you can even pass this value, but you'll see target before crew).
Fifi is offline   Reply With Quote
Old 07-31-13, 09:27 PM   #23
Stoli151
Helmsman
 
Join Date: Apr 2010
Location: underwater
Posts: 107
Downloads: 333
Uploads: 0
Default

Thanks for the info gents. I'll try setting my factors to 1 and see what happens.
Stoli151 is offline   Reply With Quote
Old 08-03-13, 11:50 AM   #24
sin_filtro
Swabbie
 
Join Date: Jul 2013
Location: España
Posts: 10
Downloads: 56
Uploads: 0
Default

Gracias
sin_filtro is offline   Reply With Quote
Old 01-04-14, 04:01 PM   #25
Mikemike47
Grey Wolf
 
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
Default

Download link at Post #1 for version 1.1 is broken. Other mediafire links from other subsimmers still work. Can anyone provide a download link?
Mikemike47 is offline   Reply With Quote
Old 01-04-14, 04:26 PM   #26
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by Mikemike47 View Post
Download link at Post #1 for version 1.1 is broken. Other mediafire links from other subsimmers still work. Can anyone provide a download link?
Is it in OH2.3 ?
THE_MASK is offline   Reply With Quote
Old 01-04-14, 04:38 PM   #27
Mikemike47
Grey Wolf
 
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
Default

Quote:
Originally Posted by sober View Post
Is it in OH2.3 ?
It is not stated in the update log for OH. I used to use v1.0. Vdr1981 has used v1.1 in his latest large modlists that do not CTD.
Mikemike47 is offline   Reply With Quote
Old 01-04-14, 04:44 PM   #28
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by Mikemike47 View Post
It is not stated in the update log for OH. I used to use v1.0. Vdr1981 has used v1.1 in his latest large modlists that do not CTD.
I just tried that download link , works fine . The leigh light is in the OH2 beta patch .
THE_MASK is offline   Reply With Quote
Reply

Tags
leigh, light, mod, sh5


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:48 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.