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Old 11-26-07, 01:04 PM   #256
Laffertytig
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sounds good to me, happy to hear your still workin on it
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Old 11-26-07, 01:19 PM   #257
tater
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I desperately want the 3d stuff

Tater, patiently waiting, tater.



(not pushing, seriously, just waiting patiently)

Last edited by tater; 11-26-07 at 04:54 PM.
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Old 11-26-07, 04:44 PM   #258
leovampire
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Default all is good when your ready to give it to us

We will be ready to use it I am sure!

Still using the old and just looking forward to the new!

Dave
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Old 11-27-07, 09:46 PM   #259
skwasjer
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For the 'drool' factor. Modelsupport (import/export/view) as you all know won't be in v0.5 public unfortunately. But I just couldn't resist tickling those that are waiting for it:rotfl:



Ok, back to work on the release version
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Old 11-28-07, 03:41 AM   #260
alamwuhk2a
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Great job, skwasjer! Can't stop to imgaine how powerful is the next version.....
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Old 11-28-07, 03:56 AM   #261
Hitman
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drool ... droool .... drooool ...... DROOOL!!!!
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Old 11-28-07, 04:16 AM   #262
VonDos
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Default wow!



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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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Old 11-28-07, 09:57 AM   #263
swdw
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Many thanks for everything you've done so far. Being a newbie, I'd be less than half as productive w/o S3D. As it develops it seems you'll see even more cool stuff coming out from various modders. It'll also encourage some very creative people that would be intimidated by hex editors and tweak files to take the plunge.

All around an invaluable tool.


BTW, seeing the 3D model reminded me of the feature request I was going to bring up.

Can you give S3D the ability to show
1 the center of gravity?
2 a graphical representation of the zones?

It would be nice if you could see a wireframe view of the zones overlaying the model. Then use a tree view of the zones in a window that would place a new zone as its created , and highlight a selected the zone and allow you to modify it and see things like repositioning, resizing, etc. That would make it much easier to add new models to the game too.

We had a tool like this for the open plane engine that allowed you to see the 3D model of the aircraft, and overlayed the hit boxes, the physics boxes and positioned the aircrafts CoG at the 0,0,0 coordinates os you could see the changes as you made them. Once that tool was relesaed, there was an explosion of additional aircraft, new terrains, and ground objects added by users (ove 50+ aircraft in 15 months).

Anyway, I hope this description makes sense. And thanks again for all the hard work you're doing.
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Old 11-28-07, 10:53 AM   #264
skwasjer
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1. I'm sure this is possible, but I need to know where I can find this info and any related formulas. I'm not really into the game data/variables/formulas itself. If it's just a single vector, then that would be easy enough.
2. Yes, a zones editor is planned (you're not the first to ask ).

First basic model support though
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Old 11-28-07, 12:17 PM   #265
nautilus42
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Default Clone Funktion?

how about to clone Units with your very fine Tool? I like it very much.
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Old 11-28-07, 01:40 PM   #266
skwasjer
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Cloning is already in the upcoming release
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Old 11-28-07, 02:14 PM   #267
nautilus42
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Quote:
Originally Posted by skwasjer
Cloning is already in the upcoming release
I`m your greatest Fan Five big stars for your great Tool *****
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Old 11-30-07, 02:29 AM   #268
nvdrifter
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Skwasjer, I just wanted to say a big thank you for this great mod tool. This is like heaven using your tool compared to Mini Tweaker. So easy and quick. No more tweak files! You are a god.
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Old 11-30-07, 02:57 AM   #269
swdw
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Quote:
Originally Posted by skwasjer
1. I'm sure this is possible, but I need to know where I can find this info and any related formulas. I'm not really into the game data/variables/formulas itself. If it's just a single vector, then that would be easy enough.
2. Yes, a zones editor is planned (you're not the first to ask ).

First basic model support though
Yeah, I'm very happy with one step at a time. Things seem to be more solid that way.

As for the rest, you da man . . .you da man . . .you da man . . .


Thank you again for everything you've done so far. In my book you're a genius
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"you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor.

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Old 12-01-07, 09:02 PM   #270
kapitan_zur_see
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Quote:
Originally Posted by skwasjer
For the 'drool' factor. Modelsupport (import/export/view) as you all know won't be in v0.5 public unfortunately. But I just couldn't resist tickling those that are waiting for it:rotfl:



Ok, back to work on the release version
ARGGHHHH
Damn, i could gladly do with an obscure almost unuseable completely user-unfriendly version of the 3d part if that could allow me to make the textures not glitches with even lots of pain and 5 to 6 aspirins and teaming up with a messy pack3D as a side tool lol

keep up the good work!!
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