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Old 09-07-21, 11:12 AM   #466
Anvar1061
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Quote:
Originally Posted by shoiga View Post
I did.
Nothing changed, still issues.
Set any to your screen resolution

Makman94 Mediafire page: https://www.mediafire.com/folder/da5.../Makman94_Mods
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Old 09-07-21, 05:56 PM   #467
diego_gut
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Hello,


I changed the size of the buttons in DialsFdb.tga and made the corresponding changes in menu_1024x768.ini for the latest version of DGUI and DGUI Hardcore. The double button is caused by using the latest menu_1024x768.ini with an old version of DialsFdb.tga . To solve it just replace that file with the latest one in the mod directory and Commander directories.


Regards,
Diego
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Old 09-07-21, 09:41 PM   #468
shoiga
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Quote:
Originally Posted by diego_gut View Post
Hello,


I changed the size of the buttons in DialsFdb.tga and made the corresponding changes in menu_1024x768.ini for the latest version of DGUI and DGUI Hardcore. The double button is caused by using the latest menu_1024x768.ini with an old version of DialsFdb.tga . To solve it just replace that file with the latest one in the mod directory and Commander directories.


Regards,
Diego
Thx!

Did you fix torpedo's depth meter bug?
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Old 09-08-21, 05:23 PM   #469
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Not yet sorry. I have been very busy.
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Old 09-08-21, 05:51 PM   #470
shoiga
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Not yet sorry. I have been very busy.
No problem, sir!
I am looking forward it.
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Old 09-10-21, 05:25 PM   #471
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Addon GWR SH3 v21.5.4 #1
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Old 09-10-21, 10:39 PM   #472
kyle9154
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Real nice stuff, I tested the VIIA from your latest update today loading after GWR and GWR addon in jsgme and looks good so far, still under top of the deck when your on surface you can see the 'crew on deck' line when their deselected. It doesn't appear when submerged though. That has to do with the deck not fully being finished though so I get that and requires 3D graphic work from Jeff to get it all up to snuff which he said he was working on lately. I'll have to test the hydophone as I never got a chance yet (only 3 days in my sept 39' patrol and got a merchant that was on the surface at night so never needed to submerge to listen yet. I'll test out more tmrw, getting really late her. - cheers
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Old 09-10-21, 11:33 PM   #473
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In GWR, how do I set the compatibility mode?
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Old 09-11-21, 12:20 AM   #474
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Quote:
Originally Posted by shoiga View Post
In GWR, how do I set the compatibility mode?
If by this.. you're meaning windows compatibility, right click the SH3.exe, select "properties". In the pop up menu, go to "Compatibility" tab, & in there... can select Win 7 & while at it, set SH3, to run in admin mode, as well.

Hope this helps...

M. M.

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Old 09-11-21, 12:29 AM   #475
shoiga
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Quote:
Originally Posted by Mad Mardigan View Post
If by this.. you're meaning windows compatibility, right click the SH3.exe, select "properties". In the pop up menu, go to "Compatibility" tab, & in there... can select Win 7 & while at it, set SH3, to run in admin mode, as well.

Hope this helps...

M. M.

Thank you very much!
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Old 09-11-21, 01:28 AM   #476
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Report of new add on.

In MaGui, Ruler and etc are strange as you can see in picture.
The line does not appear where I want it to.
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Old 09-11-21, 02:07 AM   #477
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Quote:
Originally Posted by shoiga View Post
Report of new add on.

In MaGui, Ruler and etc are strange as you can see in picture.
The line does not appear where I want it to.
Before using the navigation accessories, use the pencil sharpener before milking the pencils..
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Old 09-11-21, 02:11 AM   #478
Anvar1061
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With the new VIIA, I can't hear the noise of the screws in my headphones. What can it break?
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Old 09-11-21, 05:37 AM   #479
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Quote:
Originally Posted by Anvar1061 View Post
With the new VIIA, I can't hear the noise of the screws in my headphones. What can it break?
I'm not sure but I do know sometimes when I was playing with Onealex's compilation that there was a delay when you went say from command room or bridge to hydrophone room, before you would hear the hydrophone working, there would be a 5 second delay or something and then it would turn on and I would hear the contacts screws at the known bearing or my propellers at 180. Is it not working like at all for you? i'll test some more later today.

Overall with the mod I like how I don't need to search through 50-100 pages of recognition manual, where it brings me to the page automatically after locking on with UZO or periscope so thanks for that. I also like that I can select what I want and don't want from .hsie and stiebler instead of a pre selected features patched over the sh3.exe and its the most visual pleasing of all the mega mods (lot of SH5 visuals ported over) I have played with however because of the intense processing and graphic level I suspect is why people crash more with this compilation unless they have a beast rig. Things I found that it happens when your close to land masses going at x256 or higher tc (like in North Sea) also happens around ports as there's a lot more towns, ports and ships which is nice don't get me wrong but could be bottlenecks for some out there. If you have a beast of a rig and can spend time following install instructions step by step then this is the compilation mod for you, if you want it more easier install and don't have a beast PC rig then Onealex's compilation is the way to go....both are awesome (that's my review)
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Last edited by kyle9154; 09-11-21 at 05:55 AM.
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Old 09-11-21, 06:41 AM   #480
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Quote:
Originally Posted by kyle9154 View Post
If you have a beast of a rig and can spend time following install instructions step by step then this is the compilation mod for you, if you want it more easier install and don't have a beast PC rig then Onealex's compilation is the way to go....both are awesome (that's my review)
I was one of the first to release the full SHIII_GWX3_Reworked_Rus installation. Just unpack and play. For which I received a lot of dissatisfied comments from the Subsim community. And 4 years 10 months ago the installation method was changed.
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