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Old 03-25-10, 10:22 AM   #241
vit90
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what mod?
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Old 03-25-10, 01:10 PM   #242
pvtmartin
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Quote:
Originally Posted by vit90 View Post
what mod?
warship mod v3.0....
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Old 03-25-10, 01:12 PM   #243
vit90
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Yes, this mod works with steam version! I am played it.
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Old 03-25-10, 06:25 PM   #244
Lipud U-107
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Quote:
Originally Posted by pvtmartin View Post
hey guys, can anyone tell me if this mod works with the steam version of SH3?
I'm still playing the vanilla version, i didn't use any mods for sh3 before as i know almost nothing about it...
But this mod looks really worth it!
Yes if you need info at this Mod go too 1 page
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War Ship mod 3.0 by Chinese U-47
ORP WICHER I ORP ORZE³
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Old 03-30-10, 10:22 AM   #245
Paulus von Rayburg
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I must say a massive thank you to Chinese U47 for a fantastic addition to SH3. This has doubled the enjoyment of playing the game for me - I've been looking for a hands on surface game that your mod gives us for a very long time.

I can't wait for your further offerings. Once again, thank you
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Old 03-30-10, 04:54 PM   #246
Paulus von Rayburg
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A Question, Help Please

When I play single missions, some of my ships are submerged, with just the tops showing out of the water!

Doesn't happen on all missions and it tends to do it more on missions created by modders rather than the stock missions that came with SH3.

It also doesan't happen with the bigger ships eg Bismarck, Scharnhorst and Hipper (although maybe they're riding a little low in the water?) - happens with the destroyers, torpedoboat and so on.

Any ideas on this? Is there something i can adjust to combat this? Tried changing periscope depth/surface depth etc to value '=0;metres' in the submarine files but made no difference.

I'm playing SH3, not GWX. Thanks in advance.

Last edited by Paulus von Rayburg; 03-30-10 at 06:21 PM.
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Old 03-31-10, 01:04 AM   #247
jollyroger131
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Paulus, you need to change the starting depth of your sub in the mission files.

Open "Sh3MissionEditor" from the root folder of your Silent Hunter install. Use the editor to open the mission file you want to play, in SH3\data\SingleMissions\English\[Mission Name]\[Mission Name].mis. The mission map should pop up.

In the white panel on the right side of the screen, under the "Explorer" tab, there is a list of units. Find your sub's name, right-click, and go to properties. You'll know you're editing the right unit if the "Human Control" box is checked. Next to that box is "Height (M)". This is your starting depth. Set it to zero.

You'll have to do this for each mission you want to play as a surface ship. Then you might get sidetracked editing all the OTHER things about the mission you never knew you could change.

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Old 03-31-10, 02:39 AM   #248
Patkins1983
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Hi all, does anybody know how i get guns on my 1936? never had a problem with the battleships but it appears that im not allowed guns on this tub. Even the subs get an 88mm.

Edit: Hey what would you know, I have guns. Had to disable/re-enable WSM but I finally have guns, now to go find a few ships for some target practice. Hope weather is good as this tub will get tossed about more than the battleships I normally command.

Last edited by Patkins1983; 03-31-10 at 03:21 AM.
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Old 03-31-10, 04:52 AM   #249
Paulus von Rayburg
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Quote:
Originally Posted by jollyroger131 View Post
Paulus, you need to change the starting depth of your sub in the mission files.

Open "Sh3MissionEditor" from the root folder of your Silent Hunter install. Use the editor to open the mission file you want to play, in SH3\data\SingleMissions\English\[Mission Name]\[Mission Name].mis. The mission map should pop up.

In the white panel on the right side of the screen, under the "Explorer" tab, there is a list of units. Find your sub's name, right-click, and go to properties. You'll know you're editing the right unit if the "Human Control" box is checked. Next to that box is "Height (M)". This is your starting depth. Set it to zero.

You'll have to do this for each mission you want to play as a surface ship. Then you might get sidetracked editing all the OTHER things about the mission you never knew you could change.



Many thanks for that Roger, that's exactly what I need. Great help
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Old 03-31-10, 03:51 PM   #250
DasBismark
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Default Ok GWX help

Can someone PLEASE help me with this:
I downloaded GWX
I wish to run this MOD with GWX
And it is not working????
So i dont know wat to do
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Old 04-01-10, 03:21 AM   #251
audessy
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Quote:
Originally Posted by DasBismark View Post
Can someone PLEASE help me with this:
I downloaded GWX
I wish to run this MOD with GWX
And it is not working????
So i dont know wat to do
Make sure you downloaded the version for GWX 3.0.

Have a fresh install of GWX 3.0.

Install over the top of GWX 3.0

This mod also works well without GWX. There's issues I have with GWX and this mod. Besides all the great extra content I don't recommend using it with GWX. For instance if you accidentally leave your gunners on "Fire at will" they will shoot the crap out of any friendly ships. This ruined many patrols for me. Went to Wilemshaven and started a civil war.

Also it's nice having star shells on a surface warship considering the game engine doesn't allow you to use lights. GWX killed starshells.

Another reminder to anyone playing this mod. Be sure to change the "ai cannons" "max error angle" to a more desirable number.

The file is located in your game directory. data/cfg folder. I'm 100% sure he didn't intend on having gunner phantoms firing 10 angles off. It's no challenge if you don't adjust.
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Old 04-01-10, 08:40 AM   #252
richardphat
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Quote:
Originally Posted by audessy View Post

Another reminder to anyone playing this mod. Be sure to change the "ai cannons" "max error angle" to a more desirable number.

Thanks god, I have been wondering why the AI BBs missed their salvoes 3 miles away......
Oh btw, hey didn't know you are in subsim too
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Old 04-01-10, 11:36 AM   #253
audessy
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Quote:
Originally Posted by richardphat View Post
Thanks god, I have been wondering why the AI BBs missed their salvoes 3 miles away......
Oh btw, hey didn't know you are in subsim too
Hmm... I don't recognize your screen name. How do you know me?
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Old 04-01-10, 02:09 PM   #254
richardphat
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Quote:
Originally Posted by audessy View Post
Hmm... I don't recognize your screen name. How do you know me?

I might be confusing myself with another audessy from navyfield.
Or is it pure coincidence that you guys came along with the same name
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Old 04-01-10, 02:28 PM   #255
DasBismark
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Default Audessy

So this is weirder-er-er.
I dis installed my whole Silent Hunter III game and re installed it because my girl friend accidentally deleted it. I try to install patch 1.4 and i get a message that says:
C:/Program Files\Ubisoft\SilentHunterIII\she.msg: file missing

Now im REALLY confused???????????
The game ran fine before i re-installed so i dont know why im having problems
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