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Old 08-13-10, 01:11 AM   #301
Flaxpants
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Been looking at this mod and it looks tops, really would like to give it a go. With that in mind I have a very basic question about this: I've only recently got hold of Silent hunter 3 and am thorougly enjoying my U-boat campaign. Am I able to install this mod and run a seperate Warships campaign independant of my U-boat campaign? Or is it one or the other as far as the game saves go?

Thanks in advance!
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Old 08-16-10, 09:00 AM   #302
Redeagle
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I play a career with Scharnhorst an fought a British Dorsetshire cruiser.

Funny thing is, the cruiser was all black, but I was not able to sink him and so were I badly scratched, on fire and had 2 dead officers, but did not sink.
Was this cruiser unsinkable as he was in the Bismarck pursue-group?
'Cause afterwards i sunk the already mentioned Illustrious-Carrier with less then ten salvos.
I know that a BC can't take out a BB, but a CA should be possible, that's why I am asking for you experiences...

@Flaxpants: I recommend to clone the SH3-Installation and install WSM there, running the two campaigns seperately
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Old 08-16-10, 10:33 PM   #303
Flaxpants
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Quote:
Originally Posted by Redeagle View Post
@Flaxpants: I recommend to clone the SH3-Installation and install WSM there, running the two campaigns seperately
Cheers Redeagle. When you say clone the SH3 installation I am presuming you mean just copy and paste the whole installation folder back onto the drive? Simple as that? Cheers in advance. F
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Old 08-17-10, 09:46 AM   #304
Redeagle
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Simple as that. I then rename the folder like SH3_GWX_WSM3.0 and create a new shortcut and there I go.

It's Gigabyte-intense, but it works great
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Old 08-18-10, 11:29 PM   #305
Flaxpants
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Well thankyou very much sir! Shall do this right away!
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Old 08-19-10, 05:51 AM   #306
AOTD_MadMax
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Quote:
Originally Posted by Chinese U-47 View Post
And Wolf Ocean,well,it seems would be the biggest mod in SH3 history.More and more new unit are come in.
These planes are coming from UBI BA2,I mod them to SH3.














I suppose most people couldn't distinguish all of these planes.And I still have more,just I havn't take their photos here.
Are these japanese Planes already integrated in your Mod ?

I wanne ask for permission to use those japanese Planes for my SH4 Mod "FOTRS"

Regards

Maddy
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Old 08-19-10, 07:49 AM   #307
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hmmm lecker, looks promising
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Old 08-20-10, 03:07 PM   #308
Arael
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I've been having a couple problems with the warship mod. First, not really a problem but the textures on the Panzerschiffe's secondary turrets are screwed up. The second is a bit more problematic. The Admiral Hipper has an issue with the throttle. If I bring it to a stop, it won't start moving again unless I shift it to slow reverse before shifting to forward movement.

Last edited by Arael; 08-22-10 at 12:23 PM.
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Old 08-23-10, 02:31 PM   #309
Von Talon
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Hey! Does anyone know where is that main theme of this mod from? That music that plays in the menu? I just heard it from a nature document-TV-show.
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Old 08-23-10, 09:23 PM   #310
Alpha Von Burg
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This mod is great but I can't help but notice that I can't seem to load my ingame save files and it just hang up.

This is frustrating, especially when you just sank a couple of Battleship.
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Old 08-24-10, 03:18 PM   #311
Redeagle
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I encountered that, too. Maybe it's a problem with all those modded stuff that can't be loaded properly form a savegame?

But as I can load in-harbor.files, i just seek for the nearest location to stop playing if i can't get to the home-harbor. Looks funny if a BC anchors near those small supportships in neutral harbours
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Old 08-24-10, 11:54 PM   #312
Alpha Von Burg
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That is a good idea, but I really hope this problem would be fixed.

thanks for the answer...
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Old 08-25-10, 03:36 PM   #313
nik112
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hi all
just 1 quest
the deck gun elevates faster?
thanks
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Old 08-28-10, 04:13 AM   #314
Redeagle
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I guess you mean you controll the A-Turret yourself.

1st: The gun elevates faster, the less you zoom. So Tab once will reduce elevation rate, Tab 2 times will reduce it further.
2nd: Pressing Shift will speed it up.

My suggestion: Check distance via UZO, pre-elevate the turret unzoomed and the tab to set the elevation exactly. You will get used to how high for example 8000m is unzoomed.


@Alpha: I had those issue sometimes even in SH3 unmodded, so it might not be the mod's fail to 100%
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Old 08-28-10, 12:55 PM   #315
Arael
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Quote:
Originally Posted by Redeagle View Post
I encountered that, too. Maybe it's a problem with all those modded stuff that can't be loaded properly form a savegame?

But as I can load in-harbor.files, i just seek for the nearest location to stop playing if i can't get to the home-harbor. Looks funny if a BC anchors near those small supportships in neutral harbours

Do you just park the ship in the harbor or do you actually do the dock at port thing?
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