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Old 02-04-17, 08:34 AM   #1
yubba
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Default PT-109 is now Campaign Playable

Took some editing in the main game folder but I got it to work in RFB 1.4 out of Manila to start since I just figured it out,there is a bit of editing so bare with me, I'll print out edits. You edit UPC Data files, SH4/Data/UPCData/UPCCampaignData,.. Start with Career Start,, edit this so it looks like this,, you should dump the UPC Campaign file out of the PT-109 first before install it and do the edits in main game folder

[CareerStart 2.Flotilla 2]
ID= C2Flotilla2
NameDisplayable= Manila
IDLinkFlotilla= FremantleCommand
IDLinkUserPlayerUnits= F2Sboat, 5, F2Porpoise, 7, F2Salmon, 4, F2Sargo, 8, F1NSSPT109, 4
FlotillaBriefingText= ; seems to have no function
FlotillaCommonality= 2 ; to be used when a random choice is assigned

then go to Flotillas and edit this you can copy and paste this

[Flotilla 2.UserPlayerUnitType 9] <--------You might have to change unit type #
ID= F1NSSPT109
NameDisplayable=Elco PT_109 MTB
AvailabilityInterval= 1938-01-01, 1945-12-31
IDLinkUserPlayerUnitType= NSS_PT_109
UnitTypeCommonality= 4
IDFlotillaLinkTransferTo= NULL


then add this I copied one of subs campaigns and renamed it..you can also copy and paste this

[Flotilla 2.UserPlayerUnitType 9.Objective 1] ; NSSPT109
ID= Fre3OBj1
NameDisplayable= Objectives placed around the Phillipines
AvailabilityInterval=NULL, 1944-10-01
ObjectiveCode= Philippines

[Flotilla 2.UserPlayerUnitType 9.Objective 2]
ID= Fre3OBj2
NameDisplayable= Java Sea
AvailabilityInterval=1942-02-01, 1945-08-01
ObjectiveCode= Java Sea

[Flotilla 2.UserPlayerUnitType 9.Objective 3]
ID= Fre3OBj3
NameDisplayable= Makassar Strait
AvailabilityInterval=1942-05-01, 1944-03-01
ObjectiveCode= Makasar Strait

[Flotilla 2.UserPlayerUnitType 9.Objective 4]
ID= Fre3OBj4
NameDisplayable= Celebes Sea
AvailabilityInterval=NULL, 1944-11-01
ObjectiveCode= Celebes Sea

[Flotilla 2.UserPlayerUnitType 9.Objective 5]
ID= Fre3OBj5
NameDisplayable= South China Sea
AvailabilityInterval=1941-12-01, 1945-09-01
ObjectiveCode= South China Sea

[Flotilla 2.UserPlayerUnitType 9.Objective 6]
ID= Fre3OBj6
NameDisplayable= Sulu Sea
AvailabilityInterval=NULL, 1942-02-28
ObjectiveCode= Sulu Sea

[Flotilla 2.UserPlayerUnitType 9.Objective 7]
ID= Fre3OBj7
NameDisplayable= Formosa
AvailabilityInterval=NULL, 1941-12-20
ObjectiveCode= Formosa Strait

[Flotilla 2.UserPlayerUnitType 9.Objective 8]
ID= Fre3OBj8
NameDisplayable= Luzon Strait
AvailabilityInterval=NULL, 1941-12-23
ObjectiveCode= Luzon Strait

;***************************


then go to UPC Units make a new folder and copy and paste the porpoise file inside new folder and rename,, to UnitParts9NSSPT_109 <---unit numbers are important

then open file and Edit this so it looks likes this

[UnitPart 1]
ID= NSS_PT_109
Type= NSS_PT_109ConningTower
NameDisplayable= NSS_PT_109 MTB
UnitPartInterval=NULL, NULL
ExternalLinkName3D= data/objects/Conning_PT109_01
HullTextureNameOverride=data/Submarine/NSS_PT1_09/NSS_PT_109class_T01.tga
HullLightmapTextureNameOverride=data/Submarine/NSS_PT_109/NSS_PT_109_O01.tga
HullNormalmapTextureNameOverride= NULL
MenuSilhouetteTextureNameOverride=NSS_PT_109_Class _01.tga


then remove it and place it back in UPCUnits folder that should do it

Last edited by yubba; 06-30-17 at 04:43 PM.
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Old 02-04-17, 12:34 PM   #2
yubba
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Default TESTED

It ran fine and I saved the campaign with no crashes,,, fuel mileage sucks so do unlimited fuel ,,, some one could tweak the boat with deck watch..If you don't like the 40mm on the bow go into Data/libarary/sub parts ,,and make new folder cut 40mmsingle files and put them in new folder..

Last edited by yubba; 02-05-17 at 01:45 PM.
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Old 02-05-17, 10:52 AM   #3
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Old 02-05-17, 01:55 PM   #4
yubba
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I'm having trouble with getting the 40mm single off the bow,, if I was an ego maniac I'd be raising all sorts of hell not getting a honorable mention on the PT-109 here at downloads it was my edits I posted here over a year ago that got the torps too work with the twin 40mm on the stern ,, I'll repost the edited file,, I know some will get sea sick from watching the guy way up front like me..

Last edited by yubba; 02-05-17 at 04:06 PM.
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Old 02-05-17, 03:45 PM   #5
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I'll have to give this a go in a couple of weeks... Thank you for your work!
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Old 02-05-17, 04:08 PM   #6
yubba
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Quote:
Originally Posted by yubba View Post
I'm having trouble with getting the 40mm single off the bow,, if I was an ego maniac I'd be raising all sorts of hell not getting a honorable mention on the PT-109 here at downloads it was my edits I posted here over a year ago that got the torps too work with the twin 40mm on the stern ,, I'll repost the edited file,, I know some will get sea sick from watching the guy way up front like me..
silly me you really need to hide those single40mm files in Libarary/subparts
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Old 04-27-17, 05:36 PM   #7
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don't have RFB 1.4 installed when edit pt 109 in like I did some of it stayed well I found this so every thing is
okey dokey...
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Old 06-27-17, 10:22 AM   #8
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for the folks at Combatace that want to be PT drivers
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Old 07-29-17, 01:33 AM   #9
Bubblehead1980
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How do I get this to work in the TMO RSRD career? Just ran this mod for first time, a lot of fun. Love the 40 MM as deck guns. Definitely want to work this into TMO RSRD campaign and optimize for TMO. Two gunners for PT slots. Make it use US torpedoes.Have soem .50 for early war.

Last edited by Bubblehead1980; 07-29-17 at 02:04 AM.
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Old 07-29-17, 02:50 AM   #10
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Quote:
Originally Posted by propbeanie View Post
I'll have to give this a go in a couple of weeks... Thank you for your work!
Works well in FOTRSU PB,

Been using for a few weeks on and off, just be wary - battlestations siren will constantly stay on, at least it did on my gamee the other night.

I have screen grabs somewhere, let me look.
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Old 07-29-17, 03:22 AM   #11
Bubblehead1980
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Quote:
Originally Posted by s7rikeback View Post
Works well in FOTRSU PB,

Been using for a few weeks on and off, just be wary - battlestations siren will constantly stay on, at least it did on my gamee the other night.

I have screen grabs somewhere, let me look.

I get no general quarters alarm when running PT 109 in TMo RSRD. which is fine, PT's are small enough, doubt they sounded one.


I definitely want to make it work with TMO RSRD. All the scripted battles in RSRD in solomons, leyte , new guinea etc.Could make side career for PT boats.

Def some things I want to fix. No surface radar. No deck watch shows up when not at GQ. Would like to add helmets like in TMO to gun crews , also crew on deck during battle(life jackets if possible, if they exist). Perhaps make one of the 20 MM also a deck gun, leave one for AA defense. Most PT missions were at night .

Want to make it use different torpedoes, weird seeing a german model in the tubes.

Great mod, needs some tailoring for TMO RSRD. I played a single mission attacking convoy HI-81 in Nov 44. What a rush, barreling in high speed, getting in close to launch. . The small craft ive added to RSRD in solomons in 42 and 43, including landing craft etc. be a blast. Definitely want to make it part of my RSRD upgrade.
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Old 07-31-17, 12:17 AM   #12
Bubblehead1980
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Quote:
Originally Posted by yubba View Post
Took some editing in the main game folder but I got it to work in RFB 1.4 out of Manila to start since I just figured it out,there is a bit of editing so bare with me, I'll print out edits. You edit UPC Data files, SH4/Data/UPCData/UPCCampaignData,.. Start with Career Start,, edit this so it looks like this,, you should dump the UPC Campaign file out of the PT-109 first before install it and do the edits in main game folder

[CareerStart 2.Flotilla 2]
ID= C2Flotilla2
NameDisplayable= Manila
IDLinkFlotilla= FremantleCommand
IDLinkUserPlayerUnits= F2Sboat, 5, F2Porpoise, 7, F2Salmon, 4, F2Sargo, 8, F1NSSPT109, 4
FlotillaBriefingText= ; seems to have no function
FlotillaCommonality= 2 ; to be used when a random choice is assigned

then go to Flotillas and edit this you can copy and paste this

[Flotilla 2.UserPlayerUnitType 9] <--------You might have to change unit type #
ID= F1NSSPT109
NameDisplayable=Elco PT_109 MTB
AvailabilityInterval= 1938-01-01, 1945-12-31
IDLinkUserPlayerUnitType= NSS_PT_109
UnitTypeCommonality= 4
IDFlotillaLinkTransferTo= NULL


then add this I copied one of subs campaigns and renamed it..you can also copy and paste this

[Flotilla 2.UserPlayerUnitType 9.Objective 1] ; NSSPT109
ID= Fre3OBj1
NameDisplayable= Objectives placed around the Phillipines
AvailabilityInterval=NULL, 1944-10-01
ObjectiveCode= Philippines

[Flotilla 2.UserPlayerUnitType 9.Objective 2]
ID= Fre3OBj2
NameDisplayable= Java Sea
AvailabilityInterval=1942-02-01, 1945-08-01
ObjectiveCode= Java Sea

[Flotilla 2.UserPlayerUnitType 9.Objective 3]
ID= Fre3OBj3
NameDisplayable= Makassar Strait
AvailabilityInterval=1942-05-01, 1944-03-01
ObjectiveCode= Makasar Strait

[Flotilla 2.UserPlayerUnitType 9.Objective 4]
ID= Fre3OBj4
NameDisplayable= Celebes Sea
AvailabilityInterval=NULL, 1944-11-01
ObjectiveCode= Celebes Sea

[Flotilla 2.UserPlayerUnitType 9.Objective 5]
ID= Fre3OBj5
NameDisplayable= South China Sea
AvailabilityInterval=1941-12-01, 1945-09-01
ObjectiveCode= South China Sea

[Flotilla 2.UserPlayerUnitType 9.Objective 6]
ID= Fre3OBj6
NameDisplayable= Sulu Sea
AvailabilityInterval=NULL, 1942-02-28
ObjectiveCode= Sulu Sea

[Flotilla 2.UserPlayerUnitType 9.Objective 7]
ID= Fre3OBj7
NameDisplayable= Formosa
AvailabilityInterval=NULL, 1941-12-20
ObjectiveCode= Formosa Strait

[Flotilla 2.UserPlayerUnitType 9.Objective 8]
ID= Fre3OBj8
NameDisplayable= Luzon Strait
AvailabilityInterval=NULL, 1941-12-23
ObjectiveCode= Luzon Strait

;***************************


then go to UPC Units make a new folder and copy and paste the porpoise file inside new folder and rename,, to UnitParts9NSSPT_109 <---unit numbers are important

then open file and Edit this so it looks likes this

[UnitPart 1]
ID= NSS_PT_109
Type= NSS_PT_109ConningTower
NameDisplayable= NSS_PT_109 MTB
UnitPartInterval=NULL, NULL
ExternalLinkName3D= data/objects/Conning_PT109_01
HullTextureNameOverride=data/Submarine/NSS_PT1_09/NSS_PT_109class_T01.tga
HullLightmapTextureNameOverride=data/Submarine/NSS_PT_109/NSS_PT_109_O01.tga
HullNormalmapTextureNameOverride= NULL
MenuSilhouetteTextureNameOverride=NSS_PT_109_Class _01.tga


then remove it and place it back in UPCUnits folder that should do it




Yubba, could you get this working with RSRD TMO please? I've tried and it just keeps CTD when I try to select Brisbane in August 1942(where tried to base it, plane to make Tulagi a base at some point)
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Old 08-01-17, 12:09 PM   #13
yubba
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Default Sorry for the Delay,, I was a Helldiver pilot for awhile

Quote:
Originally Posted by Bubblehead1980 View Post
Yubba, could you get this working with RSRD TMO please? I've tried and it just keeps CTD when I try to select Brisbane in August 1942(where tried to base it, plane to make Tulagi a base at some point)

first question are you running 1.4 or 1.5 patch I don't know if the Pt. works in 1.5 ,I only have 1.4, I got lucky in making it work in campaign it took years of guessing,, if you follow the directions to a t you should get it to work but you have to edit it over top of the mega mod you are using.. I've ran it in 1.4 RFB and in stock,, and a stock combination of claytons optics and pieces of RFB .. but you have to edit the pt in over top ,, that's the best I can tell you,, and again I'm sorry I didn't respond earlier., I was learning some new tricks in Editing IL-2 1946 campaigns with the Full mission builder Got the full Enterprise Campaign edited into a full torpedo bomber campaign,, from the TBD Devastator to the TBM

Last edited by yubba; 08-01-17 at 12:57 PM.
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Old 08-01-17, 12:54 PM   #14
yubba
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Default almost forgot collision alarm

Do you have that constant ringing in your ears what is that,, that's the collision alarm that will not stop after taking a hit ,, go to sound make a new folder,, and cut the collision alarm out ,, play it first to make sure you got the right one before you move it to the new folder.

Last edited by yubba; 08-01-17 at 05:48 PM.
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Old 08-01-17, 01:08 PM   #15
yubba
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Default Bubbles I think I know what you are doing wrong..

are you copying and renaming the correct sub campaign out of the upc data file,,


this is my set up,, it won't work if flotilla doesn't match................

then add this I copied one of subs campaigns and renamed it..you can also copy and paste this

[Flotilla 2.UserPlayerUnitType 9.Objective 1] ; NSSPT109 <<----musthave
ID= Fre3OBj1
NameDisplayable= Objectives placed around the Phillipines
AvailabilityInterval=NULL, 1944-10-01
ObjectiveCode= Philippines

[Flotilla 2.UserPlayerUnitType 9.Objective 2]
ID= Fre3OBj2
NameDisplayable= Java Sea
AvailabilityInterval=1942-02-01, 1945-08-01
ObjectiveCode= Java Sea

[Flotilla 2.UserPlayerUnitType 9.Objective 3]
ID= Fre3OBj3
NameDisplayable= Makassar Strait
AvailabilityInterval=1942-05-01, 1944-03-01
ObjectiveCode= Makasar Strait

[Flotilla 2.UserPlayerUnitType 9.Objective 4]
ID= Fre3OBj4
NameDisplayable= Celebes Sea
AvailabilityInterval=NULL, 1944-11-01
ObjectiveCode= Celebes Sea

[Flotilla 2.UserPlayerUnitType 9.Objective 5]
ID= Fre3OBj5
NameDisplayable= South China Sea
AvailabilityInterval=1941-12-01, 1945-09-01
ObjectiveCode= South China Sea

[Flotilla 2.UserPlayerUnitType 9.Objective 6]
ID= Fre3OBj6
NameDisplayable= Sulu Sea
AvailabilityInterval=NULL, 1942-02-28
ObjectiveCode= Sulu Sea

[Flotilla 2.UserPlayerUnitType 9.Objective 7]
ID= Fre3OBj7
NameDisplayable= Formosa
AvailabilityInterval=NULL, 1941-12-20
ObjectiveCode= Formosa Strait

[Flotilla 2.UserPlayerUnitType 9.Objective 8]
ID= Fre3OBj8
NameDisplayable= Luzon Strait
AvailabilityInterval=NULL, 1941-12-23
ObjectiveCode= Luzon Strait

;***************************
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