SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-09-20, 11:37 AM   #1
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default Solve this mod conflict please

Love Vickers better smoek mod, can see the smoke 10+miles away(as could in real life) which helps with visual tracking, esp before radar. There is a wonderful better depth charge explosions and shell splash mod as well, but they conflict, if enable the better smoke after, no longer get the wonder depth charge explosions, if enable splash mod after, no longer get the smoke. Someone with the know how fix this please? Would love to have both. Running TMO 2.5
Bubblehead1980 is offline   Reply With Quote
Old 07-09-20, 03:47 PM   #2
Captain Dave
Officer
 
Join Date: Jan 2008
Location: Herriman, Utah
Posts: 247
Downloads: 398
Uploads: 3
Default

I'm no expert, but here goes.



Looking at Vickers different smoke for TMO and splash effect DC bombs, both have a Particles dat. file in Library. Opening up smoke mod Particles I see a funnel smoke light and funnel smoke dark. DC splash only has a single funnel smoke listed. There's other differences as the smoke mod Particles file is larger.


Comparing the 2 Particle dat. files and changing them to match each other should work. You would still have to add both mods because of other files not related.



Hope I've shed some light on your problem.
__________________
Sending "Fish" to the enemy for 14 years.

Last edited by Captain Dave; 07-10-20 at 07:21 AM.
Captain Dave is offline   Reply With Quote
Old 07-10-20, 01:42 PM   #3
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by Captain Dave View Post
I'm no expert, but here goes.



Looking at Vickers different smoke for TMO and splash effect DC bombs, both have a Particles dat. file in Library. Opening up smoke mod Particles I see a funnel smoke light and funnel smoke dark. DC splash only has a single funnel smoke listed. There's other differences as the smoke mod Particles file is larger.


Comparing the 2 Particle dat. files and changing them to match each other should work. You would still have to add both mods because of other files not related.



Hope I've shed some light on your problem.

Thanks. I have tried comparing and renaming etc seems to not work. Why I reached out. Thanks for the info though. Two excellent mods which really enhancing SH 4 , need to get this resolved.
Bubblehead1980 is offline   Reply With Quote
Old 07-11-20, 04:15 AM   #4
vickers03
Grey Wolf
 
Join Date: May 2007
Location: germany
Posts: 964
Downloads: 702
Uploads: 37


Default

Quote:
Thanks. I have tried comparing and renaming etc seems to not work. Why I reached out. Thanks for the info though. Two excellent mods which really enhancing SH 4 , need to get this resolved.
give me a link to the splash mod and i'll merge them
vickers03 is online   Reply With Quote
Old 07-11-20, 06:35 PM   #5
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by vickers03 View Post
give me a link to the splash mod and i'll merge them

Vickers,

You are the best, thank you.

https://www.subsim.com/radioroom/dow...o=file&id=3777
Bubblehead1980 is offline   Reply With Quote
Old 07-12-20, 05:13 AM   #6
vickers03
Grey Wolf
 
Join Date: May 2007
Location: germany
Posts: 964
Downloads: 702
Uploads: 37


Default

Merged smoke mod with Depth charge surface/splash effect for TMO (by SkyBaron)
(if you have EAX, install smoke/splash mod last)

http://www.mediafire.com/file/fpogku...Splash.7z/file


thanks for pointing out to this great mod i totally forgot about

Last edited by vickers03; 07-12-20 at 10:56 AM.
vickers03 is online   Reply With Quote
Old 07-12-20, 11:30 PM   #7
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by vickers03 View Post
Merged smoke mod with Depth charge surface/splash effect for TMO (by SkyBaron)
(if you have EAX, install smoke/splash mod last)

http://www.mediafire.com/file/fpogku...Splash.7z/file


thanks for pointing out to this great mod i totally forgot about
No problem, it is an excellent mod and again, your smoke mod really changes the sim, especially prior to SJ radar being around. Would esp work great for FOTRS since so many units have radar detectors in that mod and cant leave it on for tracking(even though IJN radar detectors were not nearly as effective as are in the game) Thanks again for fixing the issue, will load it up on next patrol.
Bubblehead1980 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:24 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.