SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-04-10, 02:39 PM | #1 |
Commodore
Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
|
[REL] No crosshair
|
03-04-10, 02:41 PM | #2 |
Commodore
|
heh. I was just in the process of uploading the same thing.
__________________
- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
03-04-10, 02:41 PM | #3 |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
|
Yes!
I was going to mod that out myself, but i haven't had time to look. Thanks. |
03-04-10, 02:43 PM | #4 |
Commodore
Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
|
actually, i was going to check right now because I thought there was a good possibility it was done already! Was bound to be modded very quickly
|
03-04-10, 02:47 PM | #5 |
A-ganger
Join Date: Nov 2004
Posts: 80
Downloads: 35
Uploads: 0
|
I poked through some files last night looking to get rid of that thing but didn't find it. Thanks!
__________________
Commence to Jigglin |
03-04-10, 03:45 PM | #6 |
Chief
Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
|
Thank you for working on improving this damn game!
__________________
-Fighting is a lifestyle- |
03-04-10, 04:04 PM | #7 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
How do I install this??
Must the file Croshair.dds separate in the folder MODS? Must i make a folder croshair and than import mob with JGME? Help me plz both doesnt work. Last edited by Michal788; 03-04-10 at 04:21 PM. |
03-04-10, 04:06 PM | #8 |
Chief
Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
|
Normally you just extract the content in your shv directory, then put the extracted folder in the ''MODS'' folder.
Launch jsgme and enable it.
__________________
-Fighting is a lifestyle- |
03-04-10, 04:26 PM | #9 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Quote:
JGME didnt see him. And you can only select folders in the Import mob... . The compass mob had the same problem. |
|
03-04-10, 04:32 PM | #10 | |
Commodore
Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
|
Quote:
don't worry, just watch out that rar unzipper doesn't create an additionnal folder the same name than the mod compressed file, otherwise it won't work. Basically, check for this: In JSGME /MODS folder, mods should be installed like this: MODS/No crosshair/data/etc... and NOT /MODS/No crosshair/No crosshair/data/etc... please tell me if it is so ro not, so we can help you |
|
03-04-10, 04:47 PM | #11 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Thanks for your help Zur_zee.
I see the problem. If you copy and past from Winzip(exp) you get 1 separate file.(this was im doing) But if you EXTRACT it than he makes the folders. (i didnt know that.) Now its works. |
03-04-10, 05:05 PM | #12 |
Black Magic
|
can you post a picture to show what this disables please?
|
03-04-10, 05:12 PM | #13 |
Korvettenkapitän
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
|
Funny thing is tho, you can target ships using the binoculars, so when the crosshair goes red you can get information from your WO. More for advanced guys I guess.
__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
03-04-10, 05:53 PM | #14 |
A-ganger
Join Date: Nov 2004
Posts: 80
Downloads: 35
Uploads: 0
|
Is this the binocs crosshair or the one you get when you right click to go into FPS mode?
__________________
Commence to Jigglin |
03-04-10, 06:09 PM | #15 |
Seasoned Skipper
Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
|
When you right click. I use it with the NoGlow
__________________
Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
|
|