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Old 02-24-15, 06:27 PM   #16
Sailor Steve
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Outstanding job!

Very nice site, too. Thanks for the link.
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Old 02-25-15, 10:14 AM   #17
sublynx
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Looks fantastic

I'm looking forward to your NYGM version
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Old 02-25-15, 01:55 PM   #18
Fahnenbohn
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Hello Tycho,

I've installed your slide rule, but the pointer refuses to move. I've checked 3 times my files, and don't understand where the problem comes from...

And 2 : would it possible to enlarge the area zone to drag the pointer ?

Thanks
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Old 02-25-15, 02:30 PM   #19
BigWalleye
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Quote:
Originally Posted by Fahnenbohn View Post
Hello Tycho,

I've installed your slide rule, but the pointer refuses to move. I've checked 3 times my files, and don't understand where the problem comes from...
Did you switch the TDC to Salvo mode? From the Readme.txt:

Quote:
The inner black ring always rotates freely. But for the pointer to rotate freely, you must set the TDC to Salvo mode.
If that is not the problem, please post what mods (if any) you are using it with. Thanks.
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Old 02-25-15, 03:32 PM   #20
Tycho
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Added versions for:
Stock SH3
GWX3
NYGM3.6F
Hitman Optics NYGM3.6(Fixed)
HitmanGUI_NYGM3_1.1

A very big thanks to BigWalleye, he made the documentation, supply me with the necessary files for these versions and even prepare the version for GWX3.

If moderators change the tag to [REL] will be good, please?

Quote:
Originally Posted by Fahnenbohn View Post
And 2 : would it possible to enlarge the area zone to drag the pointer ?

Thanks
Yes, for:
Name=pointer bkgr
Pos=187,-187,261,261

Increase the size and then give correct coordinates.
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Last edited by Tycho; 02-25-15 at 04:26 PM.
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Old 02-26-15, 02:31 PM   #21
Fahnenbohn
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Thank you Tycho and BigWalleye for your work and your replies. With this beautiful add-on, i think i'm going to learn how to calculate a torpedo course !!
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Old 02-27-15, 04:24 PM   #22
makman94
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Quote:
Originally Posted by Tycho View Post
I know this link, where have description of the so called Auswanderungsverfahren method, and some drawings for "A" and "B":
http://www.tvre.org/en/acquiring-torpedo-firing-data
hello Tycho,

thank you for the link, yes i know this site , in fact i 'discover' these sliderules in this site and i am looking for some HD and accurate templates in order to get them in game. (but till today i haven't discover any nice templates or any nice images of the real thing)

ps: yes, this site is a real treasure and the author is keep on updating it.i know that he has some real juicy stuff that he will publish when they are ready so stay tuned !

ps2: your sliderule works like charm and it is very handy ! very very nice addition but you must add a manual for the uses of this tool
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Old 02-27-15, 05:56 PM   #23
álvaro
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Tycho, Thanks for your work is fantastic but I agree with Makman, should include a manual so it can be used properly. a greeting and thank you very much for your addon
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Old 03-01-15, 08:09 AM   #24
Tycho
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I've no capacity to write properly, a user manual!

All, I can do, is to take Angriffsscheibe_Handbuch_3, and to rewrite its examples to DR3 Slide Rule, plus a few mathematical examples.
Possibly, in a series of posts, to which I'll add links in the first post. But, it will take me some time.

For those, who are used to working with logarithmic tools, it is easy to understand, how to use examples from Angriffsscheibe Handbuch manual with DR3 Slide Rule.
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Old 03-21-15, 12:23 PM   #25
sublynx
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Thanks a lot Tycho, I've now modded the slide rule into my game Here's one small thing you can do with it:



Kilometers to nautical miles (SM = Seemeile, nautical miles in German) conversion with one quick turn of the inner ring. Quicker than using a calculator What's more with DR3 I don't even need to remember the right conversion number

The same with meters/second to kilometers/hour conversions.
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