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Old 09-03-20, 08:54 AM   #811
FUBAR295
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Quote:
Originally Posted by Nerazzurri View Post
I have a problem here, unfortunately. I'm not keen on ARB and the other version is for stock GWX. I'm currently running GWX3.0 and Conus' widescreen mod. So I'm presuming it won't be compatible? If anybody knows a solution it'd be great.

Question 2 -

Is there a crew file I could extract and save from SH3 or Commander that I could then paste somewhere for a future save, keeping the same crew?

Gavin.
Gavin,

1.) As far as I know, the Grid mod can work with most super mods as I have it in GWX, NYGM, WACS, & CCoM. I think some of them come with it already installed.

2.) Saving old crew;

Moving old crews to new boats/careers
« on: December 08, 2007, 05:30:57 AM »

The issue of moving an original crew comes up from time to time.

This is the way to do it.

-

Go to;

C:\Documents and Settings\My Documents\GWX\data\cfg\Careers\Name of Kaleun

Pick the latest Crew_Career_XX from your old boat and open it in "Notepad".

Now Mark and copy all the contents in that file:

Looks like this example;

[CREW_MEMBER_0]
Name=Peter Hagemann
Index=5
NrComp=0
Type=2
Grad=6
Renown=0.000000
Patrols=4
Morale=0.800000
Fatigue=0.000000
HealthStatus=0
WasWounded=No
HitPoints=14.000000
Experience=303.000000
Rank=11
NrQual=1
Qualification0=0
SpecialAbility=-1
MedalsInx0=-1
MedalsInx1=-1
MedalsInx2=-1
MedalsInx3=-1
MedalsInx4=-1
MedalsInx5=-1
MedalsInx6=-1
MedalsInx7=-1
MedalsInx8=-1
HeadIdx=1
HeadTgaIdx=0
BodyIdx=0
BodyTgaIdx=4
HasHelmet=Yes
HelmetIdx=0
HelmetTgaIdx=0
VoiceIdx=6
Prom=No
Medal0=Yes
Qual0=No
Medal1=No
Qual1=Yes
Medal2=No
Qual2=Yes
Medal3=No
Qual3=Yes
Medal4=No
Qual4=Yes
Medal5=No
Qual5=Yes
Medal6=Yes
Qual6=Yes
Medal7=Yes
Qual7=Yes
Medal8=No
Qual8=Yes

[CREW_MEMBER_1]
Name=
Index=0
NrComp=-1
Type=0
Grad=0
Renown=0.000000
Patrols=0
Morale=0.000000
Fatigue=0.000000
HealthStatus=0
WasWounded=No
HitPoints=0.000000
Experience=0.000000
Rank=0
NrQual=0
MedalsInx0=-1
MedalsInx1=-1
MedalsInx2=-1
MedalsInx3=-1
MedalsInx4=-1
MedalsInx5=-1
MedalsInx6=-1
MedalsInx7=-1
MedalsInx8=-1
HeadIdx=0
HeadTgaIdx=0
BodyIdx=0
BodyTgaIdx=0
HasHelmet=No
HelmetIdx=0
HelmetTgaIdx=0
VoiceIdx=0
Prom=No
Medal0=No
Qual0=No
Medal1=No
Qual1=No
Medal2=No
Qual2=No
Medal3=No
Qual3=No
Medal4=No
Qual4=No
Medal5=No
Qual5=No
Medal6=No
Qual6=No
Medal7=No
Qual7=No
Medal8=No
Qual8=No

[CREW_MEMBER_2]
Name=Josef Hauschildt
Index=3
NrComp=2
Type=2
Grad=6
Renown=0.000000
Patrols=4
Morale=0.800000
Fatigue=0.000000
HealthStatus=0
WasWounded=No
HitPoints=14.000000
Experience=303.000000
Rank=12
NrQual=1
Qualification0=4
SpecialAbility=-1
MedalsInx0=-1
MedalsInx1=-1
MedalsInx2=-1
MedalsInx3=-1
MedalsInx4=-1
MedalsInx5=-1
MedalsInx6=-1
MedalsInx7=-1
MedalsInx8=-1
HeadIdx=0
HeadTgaIdx=0
BodyIdx=0
BodyTgaIdx=1
HasHelmet=Yes
HelmetIdx=0
HelmetTgaIdx=0
VoiceIdx=4
Prom=No
Medal0=Yes
Qual0=Yes
Medal1=No
Qual1=Yes
Medal2=No
Qual2=Yes
Medal3=No
Qual3=Yes
Medal4=No
Qual4=No
Medal5=No
Qual5=Yes
Medal6=Yes
Qual6=Yes
Medal7=Yes
Qual7=Yes
Medal8=No
Qual8=Yes

[CREW_MEMBER_3]
Name=Karl K‰hler
Index=13
NrComp=2
Type=2
.......................etc etc etc.

Go to your new career/boat and open the latest Crew_Career_xx file.

Mark the contents and paste the one you copied from from the other career.

Close file and save.

Go to SHIII Commander and open the new career and look into the "manage your crew" and you will see the crew you wanted to move.

Thats it.

Good luck
/OB


Hope this helps.

Good hunting,
FUBAR295
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Old 11-20-20, 01:53 PM   #812
Japcsali
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Default Not sure if this is the right place to post it...

Hello,
I am using the SH3 Commander mod, it's 1940 and there is no option to "buy" better submarines, even though according the the "?" menu there should be better subs available at that point.
What could be the issue?
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Old 11-20-20, 04:05 PM   #813
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Quote:
Originally Posted by Japcsali View Post
Hello,
I am using the SH3 Commander mod, it's 1940 and there is no option to "buy" better submarines, even though according the the "?" menu there should be better subs available at that point.
What could be the issue?
What month are you at in 1940 ? Iirc, a new sub isn't available until August at the earliest.
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Old 11-20-20, 04:14 PM   #814
Japcsali
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Quote:
Originally Posted by John Pancoast View Post
What month are you at in 1940 ? Iirc, a new sub isn't available until August at the earliest.
Oh, I am still only at February or March, so that would be it. I really need a boat with a deck gun.
Thank you very much for the quick answer
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Old 11-20-20, 04:15 PM   #815
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Quote:
Originally Posted by Japcsali View Post
Oh, I am still only at February or March, so that would be it. I really need a boat with a deck gun.
Thank you very much for the quick answer
Have to wait for a Type VII for that.
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Old 12-04-20, 06:19 AM   #816
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Hello, I would need assistance.

Is there a reason I cant seem to play with the 10th flotilla, cant turn it on in SH3 commander nor in game without it, its nowhere to be found. I don't know if its related but when I select the 12th flotilla in S3 commander and click on the info about it, under bases its says
Bases:
02.42 to 08.43 - Lorient
09.43 to 10.44 - Error!
11.44 to 05.45 - Error!
And when i try to play with the 12th flotilla starting year 1944, I get spawned in the South Atlantic south of Lagos.

I am running on GWX3 and turned off all mods except GWX Merged Campaign and Supplement to V16B1.
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Old 12-04-20, 07:45 AM   #817
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It sounds to me like you either have a botched installation or the remnants of a standalone mod still in your installation.

You could check that you have 'Rollback automatically after exiting SH3' enabled in the SH3Commander general settings.

Below are screenshots of 10th ans 12th Flotilla availability dates in GWX3/Gold.

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Old 12-04-20, 10:24 AM   #818
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Thank you, it seems the issue was in the en_menu.txt, I manage to overwrite it with something I shouldn't have.
I have to say installing mods for this is as fun as playing it.
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Old 12-04-20, 01:15 PM   #819
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Very good
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Old 12-04-20, 06:17 PM   #820
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Default welcome aboard!

King11King! When Jimbuna gets U sorted, ya tend to stay sorted!
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Old 12-12-20, 02:53 PM   #821
Seth Buttercrump
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Quote:
Originally Posted by King11King View Post
Hello, I would need assistance.

Is there a reason I cant seem to play with the 10th flotilla, cant turn it on in SH3 commander nor in game without it, its nowhere to be found. I don't know if its related but when I select the 12th flotilla in S3 commander and click on the info about it, under bases its says
Bases:
02.42 to 08.43 - Lorient
09.43 to 10.44 - Error!
11.44 to 05.45 - Error!
And when i try to play with the 12th flotilla starting year 1944, I get spawned in the South Atlantic south of Lagos.

I am running on GWX3 and turned off all mods except GWX Merged Campaign and Supplement to V16B1.

I had something similar where my patrol began at the equator and I got a base error- I solved it by asking for a transfer at the end of the mission....
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Old 03-12-21, 04:55 PM   #822
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I do not feel the threat from depth charges, I think their range is too low, it is not necessary to pierce a solid hull to inflict damage. What do you think about this?

SH3 + GWX

how to increase the radius of destruction by depth charges?

Last edited by sergeiF; 03-12-21 at 05:05 PM.
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Old 03-12-21, 05:44 PM   #823
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Quote:
Originally Posted by sergeiF View Post
I do not feel the threat from depth charges, I think their range is too low, it is not necessary to pierce a solid hull to inflict damage. What do you think about this?

SH3 + GWX

how to increase the radius of destruction by depth charges?

The easiest way is to just copy the depth charge files from stock into your install. Stock depth charges have a larger radius, etc.

The harder way is to use S3D to edit the values you desire.


Notes: - I think the modded charges are to weak too. One of those instances of putting in real world specs vs. gameplay one imo.
- the depth charge files are found in path <game install>data\library.
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Old 09-03-21, 11:46 PM   #824
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Hello, I have a question why cargo ships can see me at night from a distance of 6000m
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Old 09-04-21, 04:15 AM   #825
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Quote:
Originally Posted by Belmondo View Post
Hello, I have a question why cargo ships can see me at night from a distance of 6000m
Because unless it is changed, they use the same sensors as the escorts. One size fits all, i.e.
Post your mod list.
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