SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-05-06, 10:14 PM   #31
NeonSamurai
Ocean Warrior
 
Join Date: Jan 2002
Location: Socialist Republic of Kanadia
Posts: 3,044
Downloads: 17
Uploads: 0


Default

Hmm i get the feeling your not getting it. Your course, speed, etc meens nothing in determining angle on bow. Angle on bow is a mesurement of the bearing to your uboat from the perspective of the target ship. Here ill give you some more picture examples

Code:
      X Target Ship
      |

      O your Uboat
      |
Both you and the target are going north, AoB is 180

Code:
       X Target ship
       |

       |
       O your Uboat
Target is still going north, your now going south, AoB is still 180


Ill say it again, imagine your on the bridge of the ship your targeting, looking out on your uboat, the angle from the bow of the target ship to the direction of your uboat. Is the AoB

Some more examples just to be sure you got it in the following 3 examples the target ship is going east past your position and your facing north

Code:
--X  Target ship


           O your uboat
           |
The AoB for this example is roughly 45 degrees right


Code:
        --X  Target ship


          O your uboat
          |
The AoB for this example is roughly 90 degrees right


Code:
 
                   --X  Target ship
 
 
            O your uboat
            |
The AoB for this example is roughly 135 degrees right

Last edited by NeonSamurai; 08-05-06 at 10:16 PM.
NeonSamurai is offline   Reply With Quote
Old 08-07-06, 09:32 AM   #32
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
Default "Where does he get those wonderful toys?"

Does anybody know where people get those wonderful Camoflage Hull-skin effects?
The General is offline   Reply With Quote
Old 08-11-06, 12:03 PM   #33
Von Hinten
Commander
 
Join Date: Mar 2006
Location: Netherlands
Posts: 466
Downloads: 54
Uploads: 0
Default

Great topic this, extremely useful for new captains like myself. Good job.

So far I'm missing only one thing and since I had been searching for it for a while you might want to add it too:

Can I play music through the gramaphone without being detected?

Yes. Enemy AI do NOT hear you playing the gramophone. I is solely for your entertainment. You may even keep on using it while in silent running.
__________________
Regardz,

Von Hinten
UC3 Nautilus' engineer for 45 minutes!
Von Hinten is offline   Reply With Quote
Old 08-12-06, 12:52 PM   #34
Lovro
Sailor man
 
Join Date: Aug 2006
Location: Slovenia
Posts: 46
Downloads: 0
Uploads: 0
Default

NeonSamurai- thx
Just started to play SHIII and being qiute a long time dangerous waters player which is supposed to be harder than SH3 to master I kind of got busted at not knowing the basic sub stuff like what AOB is.
I dond get it though why so many super complicated precedures to kill your enemy are posted here which got me confused since I figgured out that it is so easy to get a firing solution- just draw a line along your enemys course and use the protactor tool to get AOB (works every time). Mesure distance with periscope and use 3:15 rule to get speed. No tricky parts... I think
I do miss cetrain stuff like TMA rulers, more complex sonar (DAEMON to get speed), ABILITY TO ACTUALLY SET PROPER COURSE, "better" god's eye- ability to show ships but only rough and at close range so TMA would still be needed (its one of tha basis of sub tactics) not show precise location of every leaf in the ocean or show nothing at all

(I'm playing only for 2 days so if any of this things are present in the game plz tell me)
Lovro is offline   Reply With Quote
Old 08-13-06, 09:27 AM   #35
NeonSamurai
Ocean Warrior
 
Join Date: Jan 2002
Location: Socialist Republic of Kanadia
Posts: 3,044
Downloads: 17
Uploads: 0


Default

Ya there are some stuff i wish SH3 had from DW (more some of the interface stuff). Of course there is also stuff i wish DW had that SH3 does (like an open ended campaign for example).

As for the tricky parts, well it depends on if you are using god's eye view or not on the map, If your having to plot everything yourself it gets alot harder as alot of values like AoB you can only guestimate initialy. Also its alot more work intensive.

Alot of the more complex guides are for stuff like plotting intercepts of convoys etc. Also the tactics are quite different between a Nuke which can hit speeds as fast as any surface ship (short of a hydrofoil or hovercraft) under water, and has long range guided standoff weapons, and a U-boat which can hit almost 20 knots on the surface, and less then half that submerged. Which generaly has no long range weapons and tends to use mostly dumb weapons or very primitive seekers.
NeonSamurai is offline   Reply With Quote
Old 08-15-06, 08:52 AM   #36
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
Default Coldplay

Does anybody know where I can get the 'speed of sound' Mod, that gives a realistic delay on distant explosions?
The General is offline   Reply With Quote
Old 08-15-06, 09:07 AM   #37
Gizzmoe
Silent Hunter
 
Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by The General
Does anybody know where I can get the 'speed of sound' Mod, that gives a realistic delay on distant explosions?
http://mpgtext.net/SH3Audio/Avg.Joe_...ions_delay.rar
Gizzmoe is offline   Reply With Quote
Old 08-15-06, 05:31 PM   #38
Sailor Steve
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

One word of warning: you will get that delay on ALL explosions. For someone like me who does all his shooting from 500 meters or less it's less realistic, not more.
  Reply With Quote
Old 08-15-06, 07:00 PM   #39
Burzum
Mate
 
Join Date: Aug 2006
Location: Croatia
Posts: 54
Downloads: 0
Uploads: 0
Default

Sorry for stupid* question, but can someone answer me when can I deploy decoys? It's always darkened so I can't use the icon (type VII-C)
__________________
Burzum is offline   Reply With Quote
Old 08-16-06, 08:37 AM   #40
NeonSamurai
Ocean Warrior
 
Join Date: Jan 2002
Location: Socialist Republic of Kanadia
Posts: 3,044
Downloads: 17
Uploads: 0


Default

You need to install the bold decoys when they become available in the equipment section while at base.
NeonSamurai is offline   Reply With Quote
Old 08-16-06, 08:57 PM   #41
Burzum
Mate
 
Join Date: Aug 2006
Location: Croatia
Posts: 54
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by NeonSamurai
You need to install the bold decoys when they become available in the equipment section while at base.
...and I thought something was wrong
Thanks a lot!
__________________
Burzum is offline   Reply With Quote
Old 08-22-06, 02:35 PM   #42
Bis71
Gunner
 
Join Date: Dec 2001
Posts: 92
Downloads: 2
Uploads: 0
Default

I note the wiki tutorial only speaks to the last convoy. I have a problem with the first convoy. I take out the stationary merchie and then the tanker. I then head after the merchie to the west,. By the time I run her down, I've lost track of the small tanker to the SE. What would be a better order of attack?

Thanks.
__________________
Jim Cobb
Bis71 is offline   Reply With Quote
Old 08-23-06, 08:55 AM   #43
NeonSamurai
Ocean Warrior
 
Join Date: Jan 2002
Location: Socialist Republic of Kanadia
Posts: 3,044
Downloads: 17
Uploads: 0


Default

Umm not sure what you meen. do you meen the in game tutorial missions? or something else?
NeonSamurai is offline   Reply With Quote
Old 08-23-06, 09:10 AM   #44
Bis71
Gunner
 
Join Date: Dec 2001
Posts: 92
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by NeonSamurai
Umm not sure what you meen. do you meen the in game tutorial missions? or something else?
Yes, the in-game academy. I could probably get a good grad without sinking all but I want to take them all out.
__________________
Jim Cobb
Bis71 is offline   Reply With Quote
Old 08-29-06, 11:05 AM   #45
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
Default

Quote:
Originally Posted by NeonSamurai
Ill say it again, imagine your on the bridge of the ship your targeting, looking out on your uboat, the angle from the bow of the target ship to the direction of your uboat. Is the AoB
The best way I've seen this put was somewhere, but it said "AoB is the angle at which your target would see your uboat."
kylania is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:33 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.