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Old 07-25-06, 03:58 PM   #16
Sailor Steve
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I like what you've done here: you have most of the answers to newbies' questions, and a link to the full mods list.

Oh, I checked; Terrapin's main page is still down, but your link to the grammaphone downloads page seems to work fine.

Last edited by Sailor Steve; 07-25-06 at 04:07 PM.
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Old 07-26-06, 03:39 AM   #17
sergbuto
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Quote:
Originally Posted by NeonSamurai
Yes there are but the purpose of this thread was not a complete mod list, but rather something to get players started with and answer their questions, which is why i only listed the 3 main mods which are stickied in the mod forum. They are also the ones i see refered the most to in most peoples posts here.
Oh, I see. I guess I got confused by the name of the thread and by phrases like "everything that would be helpfull to the new player" and thought the thread is about what is happening in SH3 not what is happening on the Subsim workshop forum.
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Old 07-26-06, 06:52 AM   #18
shift-E
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cool; thanks a million for the depth charge skinny, guys.
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Old 07-26-06, 10:56 AM   #19
NeonSamurai
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Well this thread is here to help those new to our SH3 community. However i am by no meens trying to snub any other people's work from this or other communities. I will refer you to my 3rd post
Quote:
If i missed any major links feel free to let me know and ill add them
If you feel i failed to mention a current popular supermod. Just say which and i will add it provided it meets my criteria. Which is only that it be current (Ie work hasnt stoped on it many months ago, and its features havent been rolled into another mod or surpassed), popular (this one is a tough one to gauge, i mainly use player feedback as a method of determining use), easy for a new player to install, and easily available for download.

Also I will alter my original post to clarify some things.


The purpose of this thread is to try to help new players get situated and learn the game, the mods section i included was because i saw alot of questions about mods so i went with the ones i know are used by most in this particular community. I did not from the start intend this post to be a anywhere complete list of the mods out there, just to give the newbies something to start with and go from there. I also intend to keep this thread as neutral and unbiased as possible with reguards the mods out there. So if you feel i am unfairly representing (or not representing) a super pack, feel free to contact me and i will try to resolve the issue. I am also intentionaly limiting the mod listing to super packs and associated external apps, otherwise it would get far to complicated for those starting out.

Last edited by NeonSamurai; 07-26-06 at 02:37 PM.
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Old 07-26-06, 02:36 PM   #20
Harmsway!
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Excellent post. Nice and easy to read and understand.
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Old 07-28-06, 01:29 PM   #21
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Excellent post
Thank you!
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Old 07-31-06, 05:13 PM   #22
buck28
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This post is very informative and a must for the newbees to read! Great Job.


Schultze U-48
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Old 08-01-06, 01:35 PM   #23
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Good post.

Unfortunatly the community manual is temporarly not available.
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Old 08-01-06, 01:39 PM   #24
Gizzmoe
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Quote:
Originally Posted by SteamWake
Unfortunatly the community manual is temporarly not available.
It is!

http://www.communitymanuals.com/shii...itle=Main_Page
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Old 08-01-06, 02:09 PM   #25
SteamWake
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Quote:
Originally Posted by Gizzmoe
Quote:
Originally Posted by SteamWake
Unfortunatly the community manual is temporarly not available.
It is!

http://www.communitymanuals.com/shii...itle=Main_Page
Different URL than the anchor post. But thanks.
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Old 08-01-06, 02:11 PM   #26
Gizzmoe
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Quote:
Originally Posted by SteamWake
Different URL than the anchor post.
Oh, good to know. I´ve corrected the link.
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Old 08-01-06, 04:14 PM   #27
NeonSamurai
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Hmm weird i cant get either link to load for it right now
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Old 08-02-06, 01:40 AM   #28
RedHammer
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Default Tdc

kaloens!

I decided to try the TDC instead of instinct shooting of torpedoes. I get ****ty results compared to the higher aces.
First I went to the tutorial and wrote it all down in a little notebook.
So, when I try to get the C2 Tanker in the mission, I identify the target, I get the distance just fine by having crosshairs on its waterline and measuring up to the top of the flag or fore-middle mast. I get a good estimated range on about 1300 meters.
Thing is when I am to determine Angle On Bow. I simply just dont get it, when target is in my Periscope at 10 degree left, i put angle on bow at 10 degree left. Then I fire, and torpedoes go FAR ahead of the C2, so i divide up on 10 and I try 1 degree AoB, and its same thing.
Can anybody please help me? Would be much appreciated!

Owh and btw, how do you know exactly where your torpedoes hit? I mean I see evrybody writes like: I aimed for the ammo bunker", and so on. I have a little theory about that but first I just wanna be able to use the TDC to EVEN hit the enemy merchants.

Owh and I`m goin into army tommorow so a quick answer would be fully appreciated!

Salute!

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Old 08-02-06, 10:08 AM   #29
NeonSamurai
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You dont enter in the bearing of the target ship as the tdc already knows this due to the fact that the periscope, and uzo are directly connected to the TDC. Here is the relevant quote from my faq on the first page second post.

Quote:
What exactly is Angle off Bow (AoB)?

To put it simply, its the measurement of your bearing (180 degree left or right mesurement) from the perspective of the ship out to your Uboat. Imagine your standing on the bridge of the target ship looking out at your Uboat, the angle from the bow of the target ship your standing on to where your looking out at your uboat is the Angle off bow.
Factors that have no effect on the target's AoB is its bearing to you, your speed, and/or your course.

Ill also give you 2 graphical examples of AoB

Code:
         |
         X   target ship



                   O
                   |  Your uboat
Ok in this example the target ship is heading south, the uboat north. The AoB is aproximatly 45 degrees left.

Code:
         X   target ship
         |


                     
                 --O Your uboat
And in this case the target ship is heading north and and the uboat east. The angle on bow roughly is 135 degrees right. Notice that the heading, and bearing of your sub have absolutly nothing to do with determining AoB?

Understand now?

As for knowing where our torpedoes hit, well we usualy watch and see where they blow up. As for knowing about where to aim at, well that comes from practice, also our understanding of the damage model (or the use of mods which change the ID book in game to show where specific compartments are on the ship's picture).
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Old 08-05-06, 01:26 PM   #30
RedHammer
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Thank you, So when I go forexample west and target goes north, all I have to do is to put 90 degree angle?

nvm, I understand now, I usually aim directly from right or left anyways, thank you so much for taking ur time to explain all that!


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