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Old 11-21-20, 09:03 AM   #1
RedWulf
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Default Periscope and TDC

I`m playing SH3 for about a month and still getting used to all the proceures to manual targeting and the simulation overall, my question is: is there a mod where I can see the TDC on the same screen of the periscope without have to swap everytime? i find a little complicated since i lost the target 90% of the time.
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Old 11-21-20, 10:44 AM   #2
John Pancoast
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Originally Posted by RedWulf View Post
I`m playing SH3 for about a month and still getting used to all the proceures to manual targeting and the simulation overall, my question is: is there a mod where I can see the TDC on the same screen of the periscope without have to swap everytime? i find a little complicated since i lost the target 90% of the time.
There are many such mods. Post your mod list when you can.
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Old 11-22-20, 11:21 PM   #3
RedWulf
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Just found one..it helps a lot instead of hitting F6 everytime to make adjustments, still learning how to properly approach without being detected, i got depth charged by a warship and died just in 1940..still a long way to learn the game.
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Old 11-22-20, 11:42 PM   #4
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Just found one..it helps a lot instead of hitting F6 everytime to make adjustments, still learning how to properly approach without being detected, i got depth charged by a warship and died just in 1940..still a long way to learn the game.
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Old 11-23-20, 12:30 PM   #5
Aktungbby
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Default Welcome aboard!

RedWulf!
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Old 11-23-20, 10:22 PM   #6
RedWulf
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Thank you a lot, just got hooked with SH series, my first one was SH3, i expect to be at least a good captain in a 6 months period, the learning curve of this game is really long and really hard..i just quit other simulators that i`ve used to play such as Papyrus Nascar Racing 2003 and some modern combat flight simulator just to give 100% focus on this one. The Atlantic battle was to me the most crucial battle of WW2, Every tank, men and guns used in the normandy beaches came inside a ship across the Atlantic, i show great respect for all men that died inside a ship or a uboat..should be a horrible way to die almost 300 deep in high waters with a boat imploding and water engulfing you in darkness.
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Old 11-23-20, 11:03 PM   #7
Mad Mardigan
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SHO Re Approaching, without getting detected...

Quote:
Originally Posted by RedWulf View Post
Just found one..it helps a lot instead of hitting F6 everytime to make adjustments, still learning how to properly approach without being detected, i got depth charged by a warship and died just in 1940..still a long way to learn the game.
Something I learned, that made it a bit more... easier, for the lack of a better word right now.

Figure out the targets base course they are on, then run out ahead on a somewhat similar heading...

ex. Say a single target, is found to be on a course of say... 120 degrees, I would then having a line drawn out to that direction, 1k to 2k long from the target... with Me, thus far... if so, good.

I then go to flank, on that same heading of 120... so as to get out ahead of them & when I've got a comfortable lead on them, I then slow to Standard... then start a run in, to lay in wait on a 90 degree tangent i.e My bow is facing 30 degrees to their passing by roughly 1500 yards or 5000 feet from where they will pass by. I then stay surfaced (unless a plane shows up to where I have to dive...) barring a plane showing up... I wait for them to get around close enough to be spotted, I then check the course heading they are on... make any minor adjustments that are needed. when they close to around 8,000 or so distant, I then submerge...

Pop the scope, get a read on what the target is... (In this example, let's say we got lucky & ran across a L. Tanker) I find it in the recognition manual, I make note of the draft of it, which in this case, is 29.2, I then set the torp up for (4 feet below the keel for playing as a U.S. skipper, or 10.5 to 11 meters (2 meters below the ships keel, for playing as a Uboat Kaleun) a under the ship mag det kill shot. That's for torp 1... With a tanker, looking at that 1 as being a 2 torp kill shot. I then set the 2nd 1 up, for side impact... setting the depth to 1/2 of what the from the water to the bottom of the ships keel is.. again, 29.2 so I then go for 14.6 or 5 to 5.5 meters depth. I drop the scope after getting the basic details of what the target is, & then do all the set ups for the torps, including opening the doors to the tubes I am going to use for the attack... just to clarify that here & now...

Now that I have all that info, I only pop up the scope, take a quick peek, ensure the target has't changed course.. I do this until the target gets inside a 30 degree of dead zero... (in this case 330 on the compass rose inside the periscope, as the target is coming in from My left to right...) I do a quick check to make sure all is in order, after making sure all is in order, I then fire off the 2 torps, drop scope & I wait a bit, til just before the 1st should hit or in the case of a mag det, explode... barring it being a dud, that is.. I do play with duds in the option menu, thank you... they did have them early on in the war... I pop scope, take a quick look & see what the results are from the 1st fish & the incoming 2nd fish... if all was successful, it should be a sunk & done...if not, then I either send off 1 more torp or surface & send My DG crew to stations & finish it off that way. If all was successful with the 2 torp attack, I then surface, head off back on My base course & wait a bit, before radioing in of it... That's a planned attack, with a single ship.

As for a convoy, or task force... somewhat similar, but with more... caution thrown in for good measure... since there will be more ships, more eyes... an more chances to get detected, if not careful, more so, if there are DD escorts with the convoy...

Hope this helps... & hope I didn't lose you in all that.. I do apologize for the long length of it... again, hopefully you find it helpful.

M. M.
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Last edited by Mad Mardigan; 11-24-20 at 01:56 AM.
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Old 11-25-20, 12:18 AM   #8
RedWulf
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One thing i have noticed is that attacking convoys with Destroyers as escorts takes caution and lots of patience..tried to get close with one today (a lot of merchants and tankers all mixed up) then accelerated a little bit the time with the compression, when i set to 1 again, one of the ships was already with searchlights on my location and pinging on me before i get surrounded by 2 more while the convoy was moving away..i managed to escape deploying decoys. Since im yet unexperienced with this game, i find hard to recognize the ships with the book, that`s also one of my main problems, the drawing looks different when i see them on the book and compare to the real one with the periscope.
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Old 11-25-20, 04:01 AM   #9
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Quote:
Originally Posted by RedWulf View Post
One thing i have noticed is that attacking convoys with Destroyers as escorts takes caution and lots of patience..tried to get close with one today (a lot of merchants and tankers all mixed up) then accelerated a little bit the time with the compression, when i set to 1 again, one of the ships was already with searchlights on my location and pinging on me before i get surrounded by 2 more while the convoy was moving away..i managed to escape deploying decoys. Since im yet unexperienced with this game, i find hard to recognize the ships with the book, that`s also one of my main problems, the drawing looks different when i see them on the book and compare to the real one with the periscope.
I would actually say, don’t bother with the rec manual. Simply gather the data by matching course and speed on the surface at a distance, as I explain in the link here. The link to the slide in the link below also has links to different slides that may be helpful to you.

https://www.subsim.com/radioroom/sho...36&postcount=1

Now, depending on what mods you are using, targets can change course and speed, but as long as you have that good solid initial estimate, you can also refine it when close by doing the fixed wire method of timing the target crossing the wire, using an estimate of length. 100 m for smaller targets, 120 for medium or so, 150 for larger. And above all, get close to make any small errors not matter. Under 1000 m if possible.
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