SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-17-20, 03:48 PM   #1
BritTorrent
Watch
 
Join Date: Oct 2005
Posts: 26
Downloads: 191
Uploads: 0
Default NYGM Question - Does it still include task forces?

Hi all,

I'm looking to install NYGM to try after years of playing GWX. I like that it focuses on improving core gameplay and realism of harvesting tonnage, seeing as that's 90% of the game! And I can live without the nice eye candy of GWX if the core game is entertaining enough.

The documents for NYGM say that it doesn't really focus on scripted encounters and focuses almost exclusively on the merchant hunting side of things. Improved convoys, escorts, ASW patrols etc.

My question is, does this mean it gets rid of task forces as well? One of my favorite things about SH3 vanilla and GWX too was occasionally dropping on a battleship or an aircraft carrier, outside of a scripted encounter. Just a random task force reported by BDu.

Are these encounters still in the game? Can you still find the odd capital ships dotted around? Or are they all removed in favour of the random convoys and merchants?

Cheers,

BritTorrent
BritTorrent is offline   Reply With Quote
Old 11-17-20, 04:25 PM   #2
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,657
Downloads: 22
Uploads: 0


SHO Welcome aboard!

BritTorrent! finally surfaced since 2005!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 11-17-20, 04:34 PM   #3
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,162
Downloads: 488
Uploads: 4


Default

Quote:
Originally Posted by BritTorrent View Post
Hi all,

I'm looking to install NYGM to try after years of playing GWX. I like that it focuses on improving core gameplay and realism of harvesting tonnage, seeing as that's 90% of the game! And I can live without the nice eye candy of GWX if the core game is entertaining enough.

The documents for NYGM say that it doesn't really focus on scripted encounters and focuses almost exclusively on the merchant hunting side of things. Improved convoys, escorts, ASW patrols etc.

My question is, does this mean it gets rid of task forces as well? One of my favorite things about SH3 vanilla and GWX too was occasionally dropping on a battleship or an aircraft carrier, outside of a scripted encounter. Just a random task force reported by BDu.

Are these encounters still in the game? Can you still find the odd capital ships dotted around? Or are they all removed in favour of the random convoys and merchants?

Cheers,

BritTorrent
I've done a lot of campaigns in NYGM (and GWX) and while I don't know the answer to your question, I've never seen a capital ship. But I also haven't looked for them. There are escort carriers; have seen those.
A quick look in the .rnd and .scr campaign files will answer your question though.
Fwiw, I haven't really noticed much difference between NYGM and GWX in terms of "realism", etc..
They both play very similar.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 11-17-20, 05:32 PM   #4
BritTorrent
Watch
 
Join Date: Oct 2005
Posts: 26
Downloads: 191
Uploads: 0
Default

Thanks for that John. I'll have a poke around the files.

Which mod do you prefer ultimately, seeing as you've played a lot of them?
BritTorrent is offline   Reply With Quote
Old 11-17-20, 05:39 PM   #5
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,705
Downloads: 452
Uploads: 0


Default

NYGM is a bit harder to play than GWX, because of the nice negative buoyancy added to submarines, and ships are a bit harder to find also.
But that’s only my opinion as I’ve played both too.

Fifi is online   Reply With Quote
Old 11-17-20, 05:57 PM   #6
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,162
Downloads: 488
Uploads: 4


Default

Quote:
Originally Posted by BritTorrent View Post
Thanks for that John. I'll have a poke around the files.

Which mod do you prefer ultimately, seeing as you've played a lot of them?

AOD Sorry, couldn't resist. Really don't have a preference. They each have things the other doesn't but anything like that can be added to the other easily enough. Both have minor (to me) "quirks" but again, those can be changed if desired.

They both do a great job replicating the subject (within SH3's limitations) far as I'm concerned.
May sound like a fence riding cop out, but that's honestly how I see it.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 11-18-20, 02:53 PM   #7
Hebe Vollmaus
Officer
 
Join Date: Jun 2010
Location: Germany
Posts: 237
Downloads: 3
Uploads: 1
Default NYGM Question - Does it still include task forces?

Quote:
Originally Posted by BritTorrent View Post
[...]
Are these encounters still in the game? Can you still find the odd capital ships dotted around? Or are they all removed in favour of the random convoys and merchants?
NYGM - Not Your Grandmothers Mod - without TaskForces would be YGM.

Greetings.
Hebe Vollmaus is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:13 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.