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Old 10-17-17, 09:08 AM   #16
Aquelarrefox
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Hi, I have some question, I use attack disc, aob ring, real navigation and use other ring calculators.

Since I starting in nygm, and I'm sinking if I'm stopped, I'm starting to try make calculation in motion.

Replace static bearing method with four bearing method with with real navigation is good to have course but no so good to have range.

That's no heavy problem, aob in last moment for correction is enough., but speed is weak from for bearing real navigation.

Speed by crying crossing time would work at 1 knt perpendicular trajectory in medium range.

Is there other way to read ship speed or I shall stop the boat with or alternative?
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Old 10-17-17, 09:53 AM   #17
derstosstrupp
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Quote:
Originally Posted by Aquelarrefox View Post
Hi, I have some question, I use attack disc, aob ring, real navigation and use other ring calculators.

Since I starting in nygm, and I'm sinking if I'm stopped, I'm starting to try make calculation in motion.

Replace static bearing method with four bearing method with with real navigation is good to have course but no so good to have range.

That's no heavy problem, aob in last moment for correction is enough., but speed is weak from for bearing real navigation.

Speed by crying crossing time would work at 1 knt perpendicular trajectory in medium range.

Is there other way to read ship speed or I shall stop the boat with or alternative?
Try out the methods in my tutorial in my sig below - very effective methods for speed determination in there, but it is really a comprehensive tutorial covering the whole engagement.
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Old 11-08-17, 12:13 PM   #18
DuckHunter26
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Hey!

I know this thread is a bit old, but I wanted to say big thanks to Bstanko6 and everyone who contributed to help out with the "dark side'' of manual targeting. After some hard work (and frustrating misses) it makes this game much more rewarding and enjoyable.

Good hunting!

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Old 10-23-18, 08:50 AM   #19
Blackswan1940
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Quote:
Originally Posted by bstanko6 View Post
Would you like to learn more? click my signature.
I can't. Am I doing something wrong here? I do not see any signature
and it says in almost every post here "click on my signature".
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Old 10-25-18, 12:50 AM   #20
bstanko6
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I am no longer a part of DEF so there is no signature. My apologies.
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Old 10-28-18, 06:13 PM   #21
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Silent Hunter III Channel.
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Old 10-30-18, 08:44 AM   #22
Blackswan1940
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Quote:
Originally Posted by bstanko6 View Post
I am no longer a part of DEF so there is no signature. My apologies.
Hm, and what now?
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Old 10-30-18, 11:07 AM   #23
bstanko6
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I have plenty of videos on YouTube available to all. They cover fuel efficiency, tool tutorials, and strategies.

They are located under SH3 Bstanko6.

Hope you enjoy them!
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Old 10-30-18, 11:18 AM   #24
hauangua
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Quote:
Originally Posted by bstanko6 View Post
I have plenty of videos on YouTube available to all. They cover fuel efficiency, tool tutorials, and strategies.

They are located under SH3 Bstanko6.

Hope you enjoy them!
Better send link:

https://m.youtube.com/channel/UCPbeCJWfhugaTCHwW2NArCA

Really a great work Bstanko6
I think it would be useful if you write your Mod list (based on nygm it... but very modified seems to me)
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Last edited by hauangua; 10-30-18 at 11:30 AM.
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Old 10-30-18, 11:31 AM   #25
bstanko6
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My videos are based on NYGM. I have the list posted on one of the videos. I will find it and post.

Thanks for the comment!
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Old 10-30-18, 11:33 AM   #26
bstanko6
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Generic Mod Enabler - v2.6.0.157
[C:\myUboat\SilentHunterIII\MODS]

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
Merchant_Fleet_Mod_3.2
Stiebler4C_SubsFlag
NYGM_HiRes_Submarines_3_6F
Harbor Traffic Add-In
M.E.P v5
Optional - ShipVanishingHull for MEP v5
Optional - Stock Reflections for MEP v5
1500 meter bearing overlay
Single Merchant Contact Mod
Depthcharge Shake v2.01
Ahnenerbe WideGui 1920 x 1080 Final
Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D
Color Dials with Dark Compass
NYGM Tonnage War Minefield Mod
Lighthouses and Entrance Points for NYGM3.6F beta
DD_VisibleMines_V1.0
Fubars harbor personnel
Das Boot Clothes
Bearded faces
RL_E v2 standard
RealDC_4
SHIV U-Boat Missions-Flaggen für SHIII
TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3
Real Depth Charge
Thomsen's WhispeRING RING mod
KB's Diesel Sound Mod
TheRealPing
RadioMessage - MorseCodeOnly
TorpedoTubesFfireFinal vStock
Optional O2-Gauges v2 (for V16B1)
Aces' Radio Room Postcards
depth charge explosions and fire light
Stiebler4C_Addon_for_V16B1
Optional - FSF for MEP v5
TKSS18 German U-Boats Compilation(noEagle)
TKSS18 German U-Boats Compilation2(noEagle)
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
FixAllSubGWX
Stiebler_EnvSim
M.E.P v5 - VisualSensors for NYGM 3.6D
Haunting Atlantic Wind
Supplement to V16B1 (JSGME)

Some of these mods are customized and appear out of place due to my tinkering.
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Old 10-17-20, 04:22 PM   #27
GBar
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Quote:
Originally Posted by Monika View Post
I thought that here we will be talking about a school of targeted advertising
I am also interested in this topic. You are my associate.
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Old 10-17-20, 08:21 PM   #28
bstanko6
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Advertising? I started this thread when I was in Doenitz Elite Flotilla years ago. No one was interested so I started a YouTube channel to teach folks how to manual target.

I would appreciate anyone interested to check my signature and subscribe. I would love to get monetized and make more videos. So I guess there is advertising now.

Thanks.
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Old 11-01-20, 08:18 PM   #29
Rummy
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Thanks bstanko! Ive learned and made more sense of things in the past hour of watching your youtube channel! I will keep revisiting them to drill it in to my old brain!

Cheers to you!
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Old 11-02-20, 10:29 AM   #30
bstanko6
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@Rummy... glad to hear it! This is a great game.
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