SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-02-19, 11:37 AM   #11
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by JeromeHeretic View Post
Can't be way block light emission by some invisible barriers? Lets say, that you create two barriers in L and in the corner of this L you add light.
(But i think this is not so important. We can live without it.)
Kendras experimented with the sector lights, so I cannot enter in the details. I think he tried blocking the light by using some barriers (though I don't think they were invisible: how can an invisible object block the light? ), but the result wasn't satisfactory.

I had another approach in mind though: my (untested) idea was creating a 3D world-aligned particle shaped as a narrow light cone. In theory we should see a dim light beam when looking at the light from the "dark" angles, and a glaring halo when looking at it from the "illuminated" angles. At least this is how I imagine leading lights; sector lights with colored sectors may look different than I described above.
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:03 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.