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Old 12-03-08, 08:44 AM   #1
Onkel Neal
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Mystery Subsim #69

Here is the initial shot of Mystery Subsim #69

For all you huys who never get a chance to play cuz you're too slow...

Be the first to guess correctly the name of this subsim or naval game and have your name added to the prize pool.

If you guess, and you are wrong, then you have used one of your three wrong guesses alloted to each player. Each player gets only three wrong guesses in the whole contest before your participation ends, so guess wisely (if you are really sure). If you don't know, don't waste a guess! You can only guess incorrectly three times in the contest.

You cannot EDIT your post in this contest. An edited or deleted post counts as a wrong guess.

Remember the rules!!

If no one tries to guess this shot, or no one guesses correctly, there will be an expanded shot to follow.

Good hunting!
Neal
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Old 12-03-08, 08:49 AM   #2
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hmmmmm, is this a joke lmao:p
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Old 12-03-08, 09:28 AM   #3
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hmmm... RGB 00 00 62, I'll just run that through my subsim analysis program
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Old 12-03-08, 10:56 AM   #4
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Dang, Sonarman beat me to it
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Last edited by Raptor1; 12-03-08 at 10:57 AM.
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Old 12-03-08, 11:25 AM   #5
Onkel Neal
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Quote:
Originally Posted by Herr_Pete
hmmmmm, is this a joke lmao:p
Yeah, we'll see who's laughing when some guy figures it out Believe it or not, some of these guys surprise me with their sleuthing skills.

Neal
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Old 12-03-08, 11:37 AM   #6
MR. Wood
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Dangerous waters
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Old 12-03-08, 12:01 PM   #7
Sonarman
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Quote:
Originally Posted by MR. Wood
Dangerous waters
It does look like "Sonalysts blue" but I'm going to wait to see a little more...
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Old 12-03-08, 12:03 PM   #8
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Looks a bit too dark to be the usual SCS blue to me, but it's been a while since I actually paid attention to it
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Last edited by Raptor1; 12-03-08 at 12:03 PM.
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Old 12-03-08, 07:25 PM   #9
Onkel Neal
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Quote:
Originally Posted by Neal Stevens
Quote:
Originally Posted by Herr_Pete
hmmmmm, is this a joke lmao:p
Yeah, we'll see who's laughing when some guy figures it out Believe it or not, some of these guys surprise me with their sleuthing skills.

Neal
Hmmm...you know, maybe I overestimated these guys :hmm:

Second expanded shot of MS#69

Mommy, look! A fishy!

I'll be back in four hours to check on your progress. Anyone who wants to beat me up, set up an appointment with my secretary at whoop_neal@subsim.com Be prepared to take a number and wait your turn in line

Neal
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Old 12-03-08, 08:58 PM   #10
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Torpedo Alley
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Old 12-04-08, 12:01 AM   #11
Onkel Neal
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Quote:
Originally Posted by Syxx_Killer
Torpedo Alley
How cool is that? Torpedo Alley


About the game:

Quote:
In the multi-level game of Torpedo Alley, you are the captain of a submarine defending your local waters. Enemy Supply ships have taken over your valuable shipping lanes, and are using them to transport arms and military equipment across. Your set of missions, codenamed Torpedo Alley, is to destroy the Supply ships. At first, the enemy are unaware of your presence, and, apart from the Supply ships, the only other vessels sailing by are Hospital ships. However, as the levels progress, the enemy become very aware that you are somewhere in the deep waters below them, and will take progressively more determined efforts to annihilate you.


To guide your submarine, use your mouse pointer. The sub will follow toward the direction of the pointer. Your torpedos can be fired in two different directions. By clicking your mouse button you are able to fire a torpedo upwards toward the surface. Alternatively, by pressing your space button you can fire a torpedo from the front of your submarine (which fires toward the right of your screen). It takes your crew some time to reload the torpedo tubes, so you are only allowed a maximum of one torpedo at a time in each direction.

Initially, your submarine is armed with 10 torpedos, and a limited supply of fuel. As the game progresses, you will inevitably start to run low on both fuel and torpedos. However, the mission has been carefully planned to allow for this. Occasionally, an allied submarine will pass through, and a specially trained dolphin (treated with care and love throughout his training) will transport a package containing additional fuel and torpedo supplies to your submarine. To collect the supply package, float your submarine over to the dolphin and your crew will collect the pachage from him. Whatever happens, be careful not to accidentally shoot the dolphin. His best friend is a very powerful and huge whale, who won't be too happy with you if if anything bad happens.

Take care not to torpedo Hospital ships either. It's a violation of international law - and the consequences will come back to you immediately! Each Supply ship you sink is worth 100 points more than the last one. Once you have successfully destroyed ten Supply ships, you will move on to the next mission level. In successive levels you will need to use your skill at maneuvering your submarine to survive various enemy tactics. You ony have three submarines of your own, so be careful out there!
Good luck, Captain, and have fun!
Phew!! I thought I was going to have to go to a 4th expanded screen and open Davey Jone's locker for this one.

Neal

PS: I haven't forgotten MS#70. You won't either.
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Old 12-04-08, 09:03 AM   #12
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Quote:
set up an appointment with my secretary at whoop_neal@subsim.com Be prepared to take a number and wait your turn in line
Neals secretary

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Old 12-03-08, 08:58 PM   #13
mookiemookie
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Torpedo Alley
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Old 12-03-08, 08:59 PM   #14
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GAAAAAHH! Syxx Killer!
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Old 12-03-08, 02:26 PM   #15
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Quote:
Originally Posted by Neal Stevens
Here is the initial shot of Mystery Subsim #69

For all you huys who never get a chance to play cuz you're too slow...
:rotfl::rotfl:
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