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Old 12-04-19, 04:45 AM   #1
KDN77RUS
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tell me how to disable the boat marker on the map ?
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Old 12-04-19, 05:31 AM   #2
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Use damp-paper and pencil instead.
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Old 12-04-19, 05:48 AM   #3
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Use damp-paper and pencil instead.
have you read the question carefully ?
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Old 12-04-19, 06:15 AM   #4
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Your true position matters very little. All that matters in game is your position relative to the convoy, and other u-boats. Once you're in sight of the convoy, when surfaced your position relative to the convoy can be reasonably accurately determined. Once submerged, this becomes harder but you can still plot it via observations from 'scopes and hydrophone. Once deeper than periscope depth, only a log of headings and times can plot your positions, augmented by hydrophone readings.

As the game already operates thus, it's hard to see why disabling the surfaced position indicator would serve any purpose at all.

Hence my quip about "damp-paper".
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Old 12-04-19, 06:34 AM   #5
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Originally Posted by Fidd View Post
Your true position matters very little. All that matters in game is your position relative to the convoy, and other u-boats. Once you're in sight of the convoy, when surfaced your position relative to the convoy can be reasonably accurately determined. Once submerged, this becomes harder but you can still plot it via observations from 'scopes and hydrophone. Once deeper than periscope depth, only a log of headings and times can plot your positions, augmented by hydrophone readings.

As the game already operates thus, it's hard to see why disabling the surfaced position indicator would serve any purpose at all.

Hence my quip about "damp-paper".
this answer is much better...
tell and odometer also does not matter when calculating move ?

sorry for the translation ... google
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Old 12-04-19, 06:44 AM   #6
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It's true that submerged you can either calculate the vector of your movement to update position from a known point (so many minutes at a known speed of x knots, converted to meters), or, you can reset the odometer at every change of heading and simply plot the reading from it before it is reset to zero.
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Old 12-07-19, 06:06 AM   #7
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Quote:
Originally Posted by Fidd View Post
Your true position matters very little. All that matters in game is your position relative to the convoy, and other u-boats. Once you're in sight of the convoy, when surfaced your position relative to the convoy can be reasonably accurately determined. Once submerged, this becomes harder but you can still plot it via observations from 'scopes and hydrophone. Once deeper than periscope depth, only a log of headings and times can plot your positions, augmented by hydrophone readings.

As the game already operates thus, it's hard to see why disabling the surfaced position indicator would serve any purpose at all.

Hence my quip about "damp-paper".
You're right that at least it is realistic when you're submerged. But why would it be a good thing to have unrealistic features (GPS) when surfaced? The thing is that if you have been submerged for a while and then resurface, the game will give you your correct position. In reality you would still have to trust your previous navigation. You cannot just surface to get the answer. This is especially true if you maneuver in panic during an escort attack and loose your navigation. A lot of your previous convoy mapping would be lost because you no longer know your position!
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Old 12-07-19, 06:47 AM   #8
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Originally Posted by Superesse View Post
You're right that at least it is realistic when you're submerged. But why would it be a good thing to have unrealistic features (GPS) when surfaced? The thing is that if you have been submerged for a while and then resurface, the game will give you your correct position. In reality you would still have to trust your previous navigation. You cannot just surface to get the answer. This is especially true if you maneuver in panic during an escort attack and loose your navigation. A lot of your previous convoy mapping would be lost because you no longer know your position!
and how did sailors in real life when you have lost the point after a dive ?
Выделите текст, чтобы посмотреть примеры
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Old 12-07-19, 09:22 AM   #9
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Quote:
Originally Posted by Superesse View Post
You're right that at least it is realistic when you're submerged. But why would it be a good thing to have unrealistic features (GPS) when surfaced? The thing is that if you have been submerged for a while and then resurface, the game will give you your correct position. In reality you would still have to trust your previous navigation. You cannot just surface to get the answer. This is especially true if you maneuver in panic during an escort attack and loose your navigation. A lot of your previous convoy mapping would be lost because you no longer know your position!
I think this comes down to a simple issue of dev-time v benefit to the game. "GPS" surfaced position could be done away with, and the necessity of taking noon-day shots with a sextant replacing it, however, "only the tenth-part of a tithe of a half-farthing" of players would know how to use it, and the need for such accuracy is completely redundant given that all we need to do is to remain in visual or hydrophone contact of a convoy, not (as yet) intercept it from position reports hundreds of miles away.

IMHO for now, there are simply dozens of far more worthy tasks for the devs to crack on with...?
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