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Old 02-08-20, 05:10 AM   #1
pcgameman
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Default TWOS Map questions

Hi,

I have the following map questions and would appreciate it if anyone can advise:

1. Is there a way of having darker longitude and latitude lines as they are so faint pls?

2. Re map patrol grids (eg AN26 etc). Is there a way to have clearer letters and numbers pls?

3. Re the tools in the bottom left part of the map (the protractor, ruler etc). Is there a way of them not showing pls?

4. RE the changing of the whole map color when time changes from day to night. Is there a way of having the map color always displayed as if it is during the day, as the map color at night is too light?

5 Darker / Bolder colors for latitude and longitude numbers pls?

Thanks in advance
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Old 02-08-20, 07:20 AM   #2
vdr1981
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Quote:
Originally Posted by scarface1969 View Post
Hi,

I have the following map questions and would appreciate it if anyone can advise:

1. Is there a way of having darker longitude and latitude lines as they are so faint pls?
They can not be any darker because they are already set to full black by default, but you can edit their colors using Generic Patcher application. (TDW_SH5_Patches.s5p - Map colors section)



Quote:
2. Re map patrol grids (eg AN26 etc). Is there a way to have clearer letters and numbers pls?
For now no, but I'm working on those.


Quote:
3. Re the tools in the bottom left part of the map (the protractor, ruler etc). Is there a way of them not showing pls?
Yes, you should use options file editor viewer (aka OFEV)...



Quote:
4. RE the changing of the whole map color when time changes from day to night. Is there a way of having the map color always displayed as if it is during the day, as the map color at night is too light?
Not that I'm aware of...


Quote:
5 Darker / Bolder colors for latitude and longitude numbers pls?
Same as for longitude and latitude lines...
Quote:
Thanks in advance
Cheers!
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Old 02-08-20, 08:34 AM   #3
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I have a map related questio,too: in SH 3, when you get a contact report, a square will appear on the map at the contact's current location and, which is crucial, the approximate heading and speed of the ship, so you can plot an interception.

I've noticed that in SH5/TwoS (never played vanilla) those squares will still pop up from time to time, but without showing any information regarding the target's heading and speed. So there's no way to plot an intercept course. Is that correct? Or am I missing something?
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Old 02-08-20, 09:35 AM   #4
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@vdr1981
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Old 02-08-20, 10:26 AM   #5
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Hi s
These might help.
How To Change Map And Tool Colors In TDW's Generic File Patcher (GFP) > Pictorial

High Contrast Nav Map With Inverse Shallow Colour By Nisgeis> A Selection Of Different Navigation Map Options To Choose From > Enable JSGME

Disable the highlighted patch in the OFEV Maps Tab


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Old 02-08-20, 10:39 AM   #6
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is High Contrast Nav Map With Inverse Shallow Colour By Nisgeis> A Selection Of Different Navigation Map Options To Choose From > Enable JSGME compatible with TWOS pls?
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Old 02-08-20, 10:41 AM   #7
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Is High Contrast Nav Map With Inverse Shallow Colour By Nisgeis> A Selection Of Different Navigation Map Options To Choose From > Enable JSGME compatible with TWOS pls?
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Old 02-08-20, 01:36 PM   #8
vdr1981
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Quote:
Originally Posted by Levyathan89 View Post
I have a map related questio,too: in SH 3, when you get a contact report, a square will appear on the map at the contact's current location and, which is crucial, the approximate heading and speed of the ship, so you can plot an interception.

I've noticed that in SH5/TwoS (never played vanilla) those squares will still pop up from time to time, but without showing any information regarding the target's heading and speed. So there's no way to plot an intercept course. Is that correct? Or am I missing something?
Of course it is possible. All necessary contacts information are shown in you captains log. Nearby contacts will also be shown in your message box and ships journal as well...Use range filter in upper right corner to adjust useful contacts reports range to your liking (800 km by default).

Quote:
Originally Posted by scarface1969 View Post
Is High Contrast Nav Map With Inverse Shallow Colour By Nisgeis> A Selection Of Different Navigation Map Options To Choose From > Enable JSGME compatible with TWOS pls?
It should be, yes...
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Old 02-08-20, 02:03 PM   #9
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Hi s
Quote:
is High Contrast Nav Map With Inverse Shallow Colour By Nisgeis> A Selection Of Different Navigation Map Options To Choose From > Enable JSGME compatible with TWOS pls?
Yes

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Old 02-28-20, 11:50 PM   #10
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In respect of the mod mentioned, I installed it with JSGME, however it offered no options in choice of map (supposedly choice of 4) and though installed it did nothing to change current TWOS set map at all.

I seem to remember previously that there was a choice under data file.
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