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Old 06-02-20, 04:04 PM   #1786
John Pancoast
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One other quick note Duruk. The icons you see on the map are controlled by the various UnitMship and UnitWship .tga files in the <yourmaininstall>/data/menu/gui/units path.
Only NYGM 2.5 has these files. I suspect if you compare the above tga files in your install, you'll find they are not the same as those in NYGM 2.5.
Many times a simple date created check of the files will show a difference.
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Old 06-03-20, 03:50 PM   #1787
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Originally Posted by John Pancoast View Post
It is easy to make a mistake but once you have the hang of it, it is very easy not to <g>. I would recommend doing a complete new install. Delete everything including the relevant file in your Documents folder. It may be called something different but similar with your OS.
After that, just install the base NYGM mod ONE AT A TIME meaning:


NYGM 2.5
NYGM New
NYGM 3.6
NYGM 2017


Do each one at a time, start game, check out the icon issues you mention. You should not be having those problems.
Once this is done through all four of the above files, we can move onto other mods. I don't believe these files are the problem but one thing at a time will save time/effort in the long run.
Hey John, I struggled a bit more with trying to fix it before removing everything (updated sh commander as it was supposed to be, activated h.sie's supplement folder and stiebler's fixes as the last mods only before envsimact_10) and while it seemed to remove the icons, there still were some other issues so I decided to do everything from start as you advised with a clean install. Even reinstalled sh commander and jsgme. I've read the related readmes and instructions and activated mods accordingly (current modlist below). Admittedly, I could not check whether the problem persists with the application with each mode since the icons did show only for merchants (seemingly only in convoys) and only in campaigns For instance no ship icon could be seen in the single mission "Wolfpack". Also, the friendly/neutral shipping at the start of campaign patrols in your base do not show any icon. While just now, I activated the mods on top of a clean install of SH4, started a new campaign in 1940, 2nd Flotilla, set of from Lorient, spent one hour just managing tired crew members, got an convoy reported from BDU, plotted an intercept course, just to find all the merchants lined up on my map Just quit the game with frustration.

Also checked the tga's as advised, the ones I believe are relevant (UnitMShip.tga, UnitMShipL.tga, UnitMShipM.tga) are the same files in the game directory and NYGMV2.5 mod (all created on 7.10.2005).

Anyway thanks again for helping, would appreciate any other insights.
Current Mod List
NYGM Tonnage War V2.5
1500 meter bearing overlay (optional from NYGM V2.5 - not overwritten by any other mod)
CaptainAmericaOfficerIcons (optional from NYGM V2.5 - not overwritten by any other mod)
Enhanced Nav Map Plotting Tools (optional from NYGM V2.5 - not overwritten by any other mod)
NYGM Tonnage War Minefield Mod (optional from NYGM V2.5 - not overwritten by any other mod)
NYGM3 New
NYGM_6F
NYGM_2017A
Harbor Traffic Add-In
Hitman Optics NYGM 3.6 (Fixed)
IABLShipsforNYGM
Alternate Dial Faces
Radio Deutchland
Radio England
Radio Francais
Radio USA
NYGM HiRes Submarines 3_6F
Supplement to V16B1 (JSGME)
Stiebler4C Addon for V16B1
O2-Gauges v2 (from h.sie's patchkit / but will remove this since couldn't get this to work either, eventhough I select the related mod from the options selector)
EnvSimAct_10
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Old 06-03-20, 05:57 PM   #1788
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Quote:
Originally Posted by DURUK View Post
Hey John, I struggled a bit more with trying to fix it before removing everything (updated sh commander as it was supposed to be, activated h.sie's supplement folder and stiebler's fixes as the last mods only before envsimact_10) and while it seemed to remove the icons, there still were some other issues so I decided to do everything from start as you advised with a clean install. Even reinstalled sh commander and jsgme. I've read the related readmes and instructions and activated mods accordingly (current modlist below). Admittedly, I could not check whether the problem persists with the application with each mode since the icons did show only for merchants (seemingly only in convoys) and only in campaigns For instance no ship icon could be seen in the single mission "Wolfpack". Also, the friendly/neutral shipping at the start of campaign patrols in your base do not show any icon. While just now, I activated the mods on top of a clean install of SH4, started a new campaign in 1940, 2nd Flotilla, set of from Lorient, spent one hour just managing tired crew members, got an convoy reported from BDU, plotted an intercept course, just to find all the merchants lined up on my map Just quit the game with frustration.

Also checked the tga's as advised, the ones I believe are relevant (UnitMShip.tga, UnitMShipL.tga, UnitMShipM.tga) are the same files in the game directory and NYGMV2.5 mod (all created on 7.10.2005).

Anyway thanks again for helping, would appreciate any other insights.
Current Mod List
NYGM Tonnage War V2.5
1500 meter bearing overlay (optional from NYGM V2.5 - not overwritten by any other mod)
CaptainAmericaOfficerIcons (optional from NYGM V2.5 - not overwritten by any other mod)
Enhanced Nav Map Plotting Tools (optional from NYGM V2.5 - not overwritten by any other mod)
NYGM Tonnage War Minefield Mod (optional from NYGM V2.5 - not overwritten by any other mod)
NYGM3 New
NYGM_6F
NYGM_2017A
Harbor Traffic Add-In
Hitman Optics NYGM 3.6 (Fixed)
IABLShipsforNYGM
Alternate Dial Faces
Radio Deutchland
Radio England
Radio Francais
Radio USA
NYGM HiRes Submarines 3_6F
Supplement to V16B1 (JSGME)
Stiebler4C Addon for V16B1
O2-Gauges v2 (from h.sie's patchkit / but will remove this since couldn't get this to work either, eventhough I select the related mod from the options selector)
EnvSimAct_10
Thanks for the list, judging by your comments you're getting the hang of things.
Some notes though:
- You don't need both the "Alternate Dial Faces" mod and H.sie's 02 Gauges mod. One or the other. Fwiw, all H.sie's mod does is change the CO2 gauge into an O2 gauge but it's kind of handy.
- Make sure you have the latest version of the "Harbor Traffic" mod. All it is is the campaign.scr file, but with any NYGM mod, you want to start at the newest version of it which would be in the 2017 documentation folder for the Harbor mod. 2017 added a new .scr file, hence the new Harbor Traffic file. If you're not using the 2017 folder version of the Harbor Traffic mod, it is overwriting your 2017 scr file which would not be good.
Your other listed NYGM mods (I've not used them) are not found in any other documentation folder other than what you have listed, so they're good to go. If you haven't already, take a look at the various folders and you'll see what I mean.
- Put Hitman's mod last or at least after the H.sie/Stiebler mods. Those two mods can overwrite some in Hitman's mod (i.e., english menu. txt and commands.cfg) if you put your originals of these files into the mods for editing as their readmes mention.
Regarding the icons, you should never see any ship icon at any level in NYGM stock.
Are you saying when you found that convoy, it's ships icons were visible ?
If so, something is still not correct. What icons appear on the map is a simple process of the tga files in the units folder, so strange.

Only had time for a quick glance a things, I'll look again later. Check your pm too.
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Old 06-03-20, 07:02 PM   #1789
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Originally Posted by John Pancoast View Post
Regarding the icons, you should never see any ship icon at any level in NYGM stock.
Are you saying when you found that convoy, it's ships icons were visible ?
All 12 of them lined up pretty orderly Not the escorts/warships though. Only merchants.

The fact that it happens only in the campaign (not in single missions) and seemingly only when there are more than one merchant makes it even weirder. It may suggest it is caused by something affecting the campaign files.

Anyway, will try with a new configuration if I'll have time tomorrow and will hope NYGM be a little generous with convoys
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Old 06-03-20, 07:07 PM   #1790
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Originally Posted by DURUK View Post
All 12 of them lined up pretty orderly Not the escorts/warships though. Only merchants.

The fact that it happens only in the campaign (not in single missions) and seemingly only when there are more than one merchant makes it even weirder. It may suggest it is caused by something affecting the campaign files.

Anyway, will try with a new configuration if I'll have time tomorrow and will hope NYGM be a little generous with convoys

You are correct; things are pointing to your campaign files. In your list, the mods that have campaign files are 2017, Harbor Traffic, and IABL ships.
Regarding H.sie's patch, did you merge his wolfpack file with your campaign.scr file ?
If so, that isn't needed as 2017 has that already done.
Confusing, I know.
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Old 06-03-20, 08:05 PM   #1791
DURUK
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Originally Posted by John Pancoast View Post
You are correct; things are pointing to your campaign files. In your list, the mods that have campaign files are 2017, Harbor Traffic, and IABL ships.
Regarding H.sie's patch, did you merge his wolfpack file with your campaign.scr file ?
If so, that isn't needed as 2017 has that already done.
Confusing, I know.
I didn't manually edit anything during the patching process (other than changing the AI_Sensors_NYGM.dat to AI_Sensors.dat as instructed by Stiebler). Also did not select any of the three options of Stiebler that require manual editing of files.

Just wanted to have another quick try. Removed Harbor Traffic and Alternate Dial Faces (the O2 gauges still don't show by the way but that's not too important), and moved Hitman Optics to the end. 4096'd TC from sh commander, went for a quick search for a convoy, of course got spotted by a trawler and got DC'ed a bit, finally found the convoy, yet... the screenshot happened Those icons were not visible at a lower zoom, yet available at one more higher zoom by the way.

I will try by removing IABL ships tomorrow. Will let you know
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Old 06-03-20, 08:34 PM   #1792
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Originally Posted by DURUK View Post
I didn't manually edit anything during the patching process (other than changing the AI_Sensors_NYGM.dat to AI_Sensors.dat as instructed by Stiebler). Also did not select any of the three options of Stiebler that require manual editing of files.

Just wanted to have another quick try. Removed Harbor Traffic and Alternate Dial Faces (the O2 gauges still don't show by the way but that's not too important), and moved Hitman Optics to the end. 4096'd TC from sh commander, went for a quick search for a convoy, of course got spotted by a trawler and got DC'ed a bit, finally found the convoy, yet... the screenshot happened Those icons were not visible at a lower zoom, yet available at one more higher zoom by the way.

I will try by removing IABL ships tomorrow. Will let you know
I'm sorry, I forgot all about your using IABL. It is the culprit. If you look in the Sea folder in that mod, you'll see *shp.tga in each ship's folder.
That is the tga giving you those icons in your screenshot. If you don't want them, simply rename them all (i.e. tgx) or delete them all.
I'd suggest making a JSGME mod to do such. If you're not sure how to do that, I'll make one up for you. Very easy.
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Old 06-04-20, 01:06 AM   #1793
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Originally Posted by John Pancoast View Post
.
- Make sure you have the latest version of the "Harbor Traffic" mod. All it is is the campaign.scr file, but with any NYGM mod, you want to start at the newest version of it which would be in the 2017 documentation folder for the Harbor mod. 2017 added a new .scr file, hence the new Harbor Traffic file. If you're not using the 2017 folder version of the Harbor Traffic mod, it is overwriting your 2017 scr file which would not be good.
Ah crap, didn’t know there was more than one version

EDIT: by chance i took the 2017 Latest version...

Last edited by Fifi; 06-04-20 at 01:34 AM.
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Old 06-04-20, 02:32 AM   #1794
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Originally Posted by John Pancoast View Post
I'm sorry, I forgot all about your using IABL. It is the culprit. If you look in the Sea folder in that mod, you'll see *shp.tga in each ship's folder.
That is the tga giving you those icons in your screenshot. If you don't want them, simply rename them all (i.e. tgx) or delete them all.
I'd suggest making a JSGME mod to do such. If you're not sure how to do that, I'll make one up for you. Very easy.
HA! Makes very much sense with campaign ships being defected and IABL modifying exactly those. Yet strange that no one else has experienced the issue, since nothing is said in the pdf and readme documents coming with the mod.

There are 22 folders in the Sea folder of that mod, I suppose I should delete or rename all of their shp.tga files, right? A separate mod would be nicer for future use, yet I wouldn't want to trouble you anymore with making a mod specifically for me. Can you advise how I can get to overwrite tga files with tgx files?

I'm glad that the case seems to be solved with my enthusiasm to play not completely gone (it has been 5 days of trials and errors)

Thank you again for your help and to the nice people who wrote all these great modes
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Old 06-04-20, 04:46 AM   #1795
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If you don't want them, simply rename them all (i.e. tgx) or delete them all.
Hmmm.. deleting the files as a temporary solution now displays the writing "ship tga could not be found" on the map
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Old 06-04-20, 05:01 AM   #1796
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Hmmm.. deleting the files as a temporary solution now displays the writing "ship tga could not be found" on the map
Don’t delete them...just copy past the NKLs_ship.tga in all the ships folder (renaming it accordingly to the ship folder of course) and all ships icons will be transparent !
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Old 06-04-20, 05:28 AM   #1797
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Hmmm.. deleting the files as a temporary solution now displays the writing "ship tga could not be found" on the map
Ugh. Another thing I forgot about. Sorry about that. Have some real life stuff going on this week and my brain cells aren't smart enough to do two things at once.
Fifi's options is a good one.
Those tgas should only show at very high magnification on the map though anyway.
There is a way to change that too but that's for another day perhaps.
I'd be glad to make a JSGME mod per Fifi's idea if you want.
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Old 06-04-20, 05:35 AM   #1798
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Yes, strangely some tga are already transparent like the NKLs, others are not (and it’s the majority)
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Old 06-04-20, 05:42 AM   #1799
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Yes, strangely some tga are already transparent like the NKLs, others are not (and it’s the majority)
Yes, some of the ones that are not are ships added into NYGM past 2.5. To be honest, I very rarely even play at the mag needed to see those icons so have never even noticed them.
Thanks for your help Fifi !
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Old 06-04-20, 06:07 AM   #1800
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My pleasure
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