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Old 11-03-10, 07:56 PM   #1
Herman
Ace of the Deep
 
Join Date: Jan 2005
Location: Canada
Posts: 1,184
Downloads: 269
Uploads: 1046


Default Harpoon Ultimate Edition

Harpoon Ultimate Edition is released

http://www.matrixgames.com/products/...timate.Edition

To celebrate the 20th Anniversary of Harpoon and give fans who enjoy playing the older versions a great archival edition, Harpoon – Ultimate Edition includes more than 20 previous releases of Computer Harpoon including Harpoon 3 v3.63 and Harpoon Classic. This allows players who have databases or scenarios tied to these older versions to continue to enjoy them for years to come, and it will also allow new players who purchase the Ultimate Edition access to this rich older content.
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Old 12-23-10, 05:23 PM   #2
Herman
Ace of the Deep
 
Join Date: Jan 2005
Location: Canada
Posts: 1,184
Downloads: 269
Uploads: 1046


Default * Known Harpoon [ANW] Issues

After 3.7.0 release: 080 Issues reported
After 3.8.0 Patch: (080 Issues - 34 Fixed + 88 New) = 134 Issues
After 3.9.0 Patch: (134 Issues - 31 Fixed + 68 New) = 171 Issues
After 3.9.2 Patch: (171 Issues - 15 Fixed + 35 New) = 191 Issues
After 3.9.3 Patch: (191 Issues - 19 Fixed + 15 New) = 187 Issues
After 3.9.4 Patch: (187 Issues - 46 Fixed + 68 New) = 209 Issues
After 3.10. Release: (209 Issues - 71 Fixed + 95 New) = 233 Issues

A comprehensive third-party list of 233 * Known Harpoon [ANW] Issues has been exhaustively collected on HarPlonkHQ since the release of Harpoon ANW 3.7.0 Now that 3.10 has been released, the list has been checked to see what has changed. While it is by no means definitive, it is believed that:

These 71 problems have been resolved by the 3.10 Release
  1. 32000kt speed
    • 32000kt speed appears in window when cruise or loiter button selected
  2. Auto-defense squanders SAMs
    • SAMs fire even when it is apparent that there is no possible way to intercept SSMs yet player is unable to stop wasting SAMs
  3. Binoculars Jammed II
    • Binoculars/visual sensor can be jammed by electronic counter-measures
  4. CTD incomplete
    • CTD does not drop game all the way down to the desktop. Instead, the Shell window remains and must be closed manually.
  5. CTD within 60 mins
    • Scenario results in CTD within 60 mins of elapsed game time
  6. Engagement symbol missing
    • Overscore symbol over aircraft fails to appear when engaged by AAA unless one of the aircraft are shot down.
  7. Ferry mission traps plane upon expiration
    • P-2H Neptune displays assignment to "A Mission" and cannot be re-assigned to any other mission
  8. Focused strike not firing
    • Artillery does not fire on a Focused Land Strike mission even when Weapons Free.
  9. Group cannot lay string of sonobuoys
    • Group cannot lay string of sonobuoys with ";" hotkey.
  10. Helos violate NAV zone
    • Helos violate NAV zone.
  11. In-game Editor cannot open 3.9.0 files
    • In-game Editor cannot open 3.9.0 files.
  12. Map depths arbitrarily changed
    • Map depths in 3.9.4 are different from depths in previous versions (Originally reported by Freek Schepers)
  13. Nuke yields minimalized
    • 200kton Siren missile on the Charlie sub only destroys targets within half a mile and does damage up to 2 miles (5%). In 3.6 it did damage up to 15 miles (1%). By my estimation, the range of effects on ships and ground targets is down by factor ten compared to 3.6 (Originally reported by Freek Schepers)
  14. Over-filled magazines
    • Over-filled magazines not detected and fixed.
  15. Plane never becomes ready
    • Plane will launch on patrol and return to base but never become ready, again
  16. Plane RTB with plenty of fuel
    • Plane will launch on Recon mission, be unable to plot a path to RefPts, circle for awhile, and then RTB with 9hrs endurance remaining (Originally reported by Freek Schepers)
  17. Planes jammed against Nav Zone
    • Planes are unable to plot path around Nav Zone.
  18. Planes that bingo cannot refuel
    • Airborne plane can refuel any time until it reaches Bingo state. Once plane reaches Bingo state, player cannot unassign it and order it to re-fuel. (Originally reported by Iriya Kazunori)
  19. SLBM Explodes past target
    • SLBMs will pass over target and explode. (Originally reported by Freek Schepers)
  20. Sonar detects facility
    • Land facility detected by sonar.
  21. Sonobuoy helos fail to RTB
    • Helos will launch, lay sonobuoys and then hover when out of buoys instead of RTB for more buoys
  22. Time compression cancels attack
    • Enemy flight appears on screen and circles, but never attacks unless time compression is increased before start of scenario
  23. Torpedoes limited to cruise speed
    • Torpedoes fired on Bearing-Only Launch are limited to cruise speed and will not accelerate to full speed even when target has been acquired
  24. UnRep can overload magazines
    • UnRep can overload magazines by placing more weapons in the magazine that capacity allows.
  25. UnRep magazine shows zero
    • After UnRep procedure, magazine count shows zero weapons if a second UnRep operation is ordered.
  26. Weapon never hits III
    • Weapons that hit in 3.9.3 will never hit target in 3.9.4
  27. Weapons unaccounted for in WeaponStatus
    • Weapons Status log will display discrepancies between weapons fired launched and their fate
  28. WeaponStatusLogs always active
    • Weapons Status AALogs are always active even if AALogs have been disabled by the Config Launcher
  29. AALog does not match Evaluation
    • AALog expenditures does not match expenditures reported in post-game Evaluation
  30. Cannot change missile target in MP
    • Game will allow re-targeting of missile in SP, but not in MP
  31. ECM turns itself off in MP
    • Prowlers on Plotted mission with active ECM will turn itself off in MP when plotted path is reached (Originally reported by Jeronimo Chiecchio)
  32. Jamming from a dead ECM source MP
    • Jamming signal remains in MP where no jammer is present
  33. UnRep not possible in MP
    • CVH will rendezvous with ship and player can order weapons for transfer, but none will be moved over (Originally reported by Freek Schepers)
  34. Unable to re-start MP
    • Once MP game is on Pause, player is unable to re-start
  35. Crash starting MP session
    • Scenario never finishes loading and crashes server
  36. Ghost sessions in MP
    • Ghost sessions in MP continue to run after all players have left the session. This ties up processing power as the sessions do not usually expire on their own.
  37. Ghost sessions in MP II
    • Ghost sessions in MP continue to run after all players have left the session. This ties up processing power as the sessions do not usually expire on their own.
  38. CTD on load II
    • CTD while attempting to load saved game II
  39. Fueling operations limited in number
    • Plane will not begin to re-fuel until other previously ordered operations are complete
  40. Auto-defense shoots down own TLAM
    • SAMs will intercept player's TLAM even though status is Weapons Tight
  41. Weapon never hits
    • Weapons that hit in 3.9.3 will never hit target in 3.9.4
  42. Distorted maps created
    • Distorted maps are created when F10 is used to draw a new map.
  43. UnRep do not return to PZs
    • After conducting UnRep operation, participants do not return to original patrol zones within the formation.
  44. Full speed wrong
    • Group only allows full speed of 15kts, but all units within the group are fully capable of faster speed.
  45. Re-Charge at Int depth
    • Subs are reported to be re-charging batteries at Intermediate depth, but it is not known if charge levels actually increase.
  46. False contacts at -17000m
    • False contacts at -17000m.
  47. Ground units attacked by Ship Strike mission
    • Units assigned to Ship Strike missions will attack ground facilities.
  48. Ground targets re-engaged prematurely
    • Targets are being re-engaged prematurely. Missiles are still in flight when successive attacks are launched thus wasting weapons.
  49. Mission ignores target list
    • Targets not restricted to target list for mission.
  50. Planes directly inserted cannot attack
    • Planes B014 and B015 cannot execute ALCM attack vs. Runway target
  51. Planes directly inserted ignore target list
    • Planes directly inserted ignore targets listed in strike missions. However, planes that launch on those same strike missions will obey the target strike list and not attack any target not on the list.
  52. Ships attacked by Ground Strike mission
    • Units assigned to Ground Strike missions will attack ships.
  53. Specific strike cannot hit
    • Specific strike mission cannot hit target unless Focused Strike is enabled
  54. AAA fire
    • AAA guns are not limited by the altitude of the target and can even shoot down satellites.
  55. Ready times go wild when AI Formation Air Patrols activated
    • Ready times go wild when AI Formation Air Patrols activated. This does not appear when the AI option is not enabled.
  56. Game ends abruptly
    • When playing Multi-player games, scenarios will end at incorrect times. One side gets a message that it has not fulfilled the ViConds and has lost. He is then kicked from the game even though there is plenty of time remaining. This occurs more often during "high" time compression rate (1:60+).
  57. Formation Editor appears empty
    • Formation Editor appears empty when saved game is opened (Originally reported by ssclark)
  58. Formation Editor distorted
    • Formation Editor distorted when saved game is re-opened
  59. Icons appear off map
    • Icons for uncertainty zones appear off of the map and cannot be seen nor selected.
  60. SARH detects invisible aircraft
    • SARH/Semi-active sensor detects invisible aircraft that is undetectable under all other instances
  61. File-Save uses original scenario name
    • Once a saved game name was used, the File Save command should have simply used it and overwritten the previous saved game file. Instead, a new Saved game file is created using the original *.SCN name as a prefix and *.SAV suffix. (Originally reported by Morphin)
  62. Sanity check fails for propulsion alt bands
    • Sanity check reports an error if altitude bands for propulsion entries are not in sequential order.
  63. Sanity check fails for propulsion max alt
    • Sanity check fails to report an error if the max altitude for the propulsion system is greater than the allowable altitude for aircraft. Maximum altitude for aircraft is 32,767m but maximum engine operational altitude value can be set higher.
  64. Weapon never hits in 394 II
    • Weapons that hit in 3.9.3 will never hit target in 3.9.4 (Originally reported by Juramentado)
  65. Accuracy slider changes combat II
    • Accuracy slider changes combat calculation. Air strike resolves differently when slider set on Low/Fast or High/Slow Accuracy setting.
  66. Plane destroyed upon launch
    • Plane destroyed upon launch and never appears on map.
  67. Map Scale inaccurate
    • Map scale is erroneous.
  68. Sanity check fails for Ready Times
    • Sanity check fails to account for different Ready Times in loadout table. Loadouts that have identical weapons with only differ in Ready Times are identified as 'duplicate' entries by the Sanity Check.
  69. AGM-130A will not fire
    • AGM-130A will not fire under AI control.
  70. AGM-62 will not fire
    • AGM-62 will not fire under AI control.
  71. Romeo Mod has no fuel
    • Romeo Mod has no fuel. (Originally reported by CDunlap)

These 138 problems were not resolved by the 3.10 Release
  1. Hellfire do not launch in ODb
    • Hellfire missiles will not launch even though they appear in the weapons allocation window.
  2. CTD when Database button is depressed
    • When playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed.

      [Edit] With the Patch 3.9.0 release, this issue no longer results in CTD. However, it is still erroneous.
  3. SSM Altitude crash
    • Land-based SSMs appear to crash into the surface after launch and ignore their cruise altitude.
  4. Ammo dumps emptied
    • Ammo dumps in all ODb scenarios have been emptied of weapons for aircraft.
  5. Firing sonobuoys at subs
    • Sonobuoys can be fired at subs through the weapons allocation window.
  6. Torpedo decoy fired at radar
    • Torpedo decoy is an eligible weapon for firing at radar.
  7. Sonobuoys non-functional
    • Sonobuoys deployed by Bear F non-functional.
  8. Patch duplicates AALog file
    • Patch installation creates duplicate AALog.opt file if AALog is already enabled at time of installation procedure. (Originally reported by Freek Schepers)
  9. UGM-109 cannot be launched
    • All UGM-109 Tomahawk TLAM in OriginalDB cannot be launched since none of the weapons has an engine / propulsion unit.
  10. Type 65-76 disappear on BOL
    • Type 65-76 torpedoes disappear after reaching activation point even though they have copious fuel remaining.
  11. 8 files for 7 Tutorial sessions
    • 8 scenario files exist for 7 Tutorial sessions listed in the Index. The final "Lesson8: Using the Formation Editor" has no instructions.
  12. Fighter cannot intercept for re-fueling
    • Fighter circles tanker but never accomplishes operation
  13. Air Group formation
    • Air Groups do not form properly when the launching platform is destroyed before the group is fully launched.
  14. ViCond evaluates with wrong UNIT
    • ViCond evaluates with wrong specific UNIT identified in condition
  15. Crash server while starting MP game
    • Scenario and server will crash after 30 seconds
  16. Opening 3.6.3 scen causes crash
    • Opening this scenario in ANW causes Crash. Scenario opens and runs fine in H3.6.3
  17. Crash during re-build process
    • ScenEditor freezes up and does not complete function when ordered to re-build scenario.
  18. Crash during re-build process II
    • ScenEditor is unable to complete function when ordered to re-build scenario and seems to be in endless loop.
  19. CTD reading Evaluation
    • CTD while attempting to PgDown in Evaluation window
  20. Map windows disappear
    • Map windows do not appear when file loaded. Probable cause is repeated use of Batch Re-build by Battleset function.
  21. Absolute mission delay time
    • Mission delay times are calculated (absolutely) from the start of a scenario and not from the time at which they are created (relatively) (Originally reported by DWReese)
  22. Afterburner unavailable at low alt
    • Afterburner speed unavailable at low alt in MP for Rafale. No problem in Solitaire.
  23. Ammo re-loads mismatch in SE
    • Ammo re-loads mismatch in SE between Edit Aircraft command and F6 [Air Ops] command
  24. Centre key [T] inconsistency
    • When switching between a Map window with Unit Display enabled to a window with Group Display toggled, the user will not be able to centre on the position of the unit selected because the Unit Display has not been toggled for that window
  25. Complete visual ID failure
    • Aircraft will never be able to identify bogey regardless of range (Originally reported by Enrique Vaamonde)
  26. CTD changing map size
    • CTD occurs while changing size of tactical map.
  27. CTD changing map size II
    • CTD occurs while changing size of formation editor
  28. ECM emitter not shown
    • Unknown aircraft will be briefly detected as ECM emitter, then the 'q' symbol denoting ECM will disappear even though the jamming persists (Originally reported by Enrique Vaamonde)
  29. Ferry mission to comm centre
    • Ferry mission lands at comm centre and not hangar or runway (Originally reported by Freek Schepers)
  30. Ferry mission to SSN
    • It is possible to create a Ferry mission with the destination as an airplane or SSN.
  31. Generic strikes seek additional targets 3
    • Bombers will strike N, then S, then W and hang there
  32. Generic strikes seek additional targets
    • Generic strikes seek additional targets after initial target is destroyed even if secondary targets have no relation to original target.
  33. Ground strike fails to execute
    • Ground strike fails to execute with 3.9.4 but has no problem firing in 3.9.3
  34. Group climbs automatically
    • The simple act of grouping planes together causes them to climb to 2001m. (Originally reported by JChiecchio)
  35. Group icon moves without ships
    • Group icon will arrive even though all ship components are trapped by ice
  36. Group plots across ice
    • Group plots path through ice in ANW and ships subsequently get stuck on the ice
  37. Hangar overload
    • It is possible to land many more aircraft than the hangar capacity allows.
  38. Incorrect number to be readied
    • When aircraft are ordered to change loadout for Minimal mission, an incorrect number of planes is recommended in the message window.
  39. Indexation status false
    • ANW Launcher claim that "most community-databases do not support" indexation by Time and Country is false.
  40. Intermittent values rejected
    • Some intermittent values for EmCon window rejected
  41. Missiles drawn to wrong targets
    • Missiles fired at targets located with pinpoint precision are still drawn to other targets.
  42. Mission fails to navigate without Full throttle setting
    • Aircraft without a "Full speed" throttle setting in the database are fully functional under manual control, but are unable to calculate a path to their targets under AI control.
  43. Mount re-load never finishes
    • Ship will attempt to re-load each of its torpedo mounts. Re-load operation will never finish. Mount never becomes ready to fire
  44. NAV improperly drawn
    • NAV zone shows double-sided left wall and inability to modify other points of the zone.
  45. Navigator plots path off map
    • Navigator plots path outside of the map
  46. On Station ViCond fails
    • On Station ViCond fails to trigger when ships arrive within designated polygon
  47. Phantom mounts shown on aircraft
    • Phantom mounts are shown on aircraft when the Logistics button is pushed.
  48. Plane does not immediately RTB
    • B014 will launch ALCM and then circle until running low on fuel before RTB
  49. Planes cannot accept mission
    • Planes cannot accept mission even though they are not intended for immediate launch
  50. Plotted path gets stuck
    • Ship gets stuck on land even though a path was plotted successfully.
  51. Poor AAW missile allocation
    • Two CAP fighters concentrate fire on a single target when there are two eligible targets. Each fighter should be engaging a separate target.
  52. Propulsion ranges import improperly
    • Propulsion ranges do not import to the Reimer Editor properly. Ranges with a speed of Zero will not import even when those ranges are required for proper platform behaviour in units such as mines and false contacts.
  53. Protect ViCond doesn't evaluate properly
    • Protect ship Victory Condition does not evaluate properly.
  54. Protect ViCond failure
    • Protect ViCond fails to trigger even when no enemy is present to inflict damage on player.
  55. Re-build cancels intermittent EmCon
    • Units starting with Intermittent Sonar EmCon setting will be re-set to zero after scenario is re-built with ScenEdit
  56. Ready time cancelled by mission
    • Ready time changed when aircraft are assigned to a mission
  57. Ready Times shortened
    • Aircraft with long ready times can have them shortened to the default 30 minutes.
  58. RoE error yields wrong message
    • Violation of RoE yields message saying that it was a Good Guess instead of a message saying that the player will come before a Board of Inquiry
  59. SAMs locate new targets in mid-flight
    • SAMs locate new targets in mid-flight after original targets destroyed.
  60. Sanity check fails for multiple weapons records
    • Sanity check reports an error when a Quantity value >1 is entered beside a Weapons Record in either the Loadout tabel or the Magazine table even though this causes no problem for the game, itself.
  61. Sensor default values are zero
    • When Sensor menu [F9] is activated for individual units or groups, all default values are Zero. Previously, the default values were 1 min Active followed by 5 minutes Passive for all types of sensors. Proper default values of 1min/5min appear if a group of separate units are "drag-selected" and then the F9 hotkey is depressed.
  62. Sonar range circle appears for group
    • Sonar range circle appears for group where none should be seen
  63. Sonobuoy endurance display error
    • Sonobuoy endurance display only shows "0 Fuel" and "00:00:00" under unit display.
  64. Speed changes with altitude
    • When a group climbs, the speed will increase to the default speed for that altitude band even though user has previously entered a different speed. (Originally reported by JChiecchio)
  65. Strike Mission fails to cancel
    • Ground Strike Mission fails to cancel after target is destroyed.
  66. Sub accelerates to cruise speed when plotted
    • Sub immediately goes to 14kts (cruise speed) and not Creep Speed (5kts) or 0 kts when plotted path entered (Originally reported by JChiecchio)
  67. Sub ignores speed order
    • Sub is ordered to rise to the surface and run at 10kts, but only makes 5kts when it reaches the surface
  68. Sub on surface dives on its own
    • Sub starts on surface but dives to Periscope depth on its own
  69. Submarine evades own torpedoes
    • Submarine evades her own wake-homing torpedoes after firing. This does not occur with wire-guided torpedoes.
  70. Subs fire SS-N-15 onto the ice
    • Submarines are able to fire SS-N-15 Starfish while under polar ice.
  71. Subs go over land
    • Subs go over island instead around it.
  72. Subs surfacing under ice
    • Submarines are able to rise to the surface from under the ice pack and run on the surface.
  73. Superfluous line in display
    • Superfluous blank line appears in weapons display for loadout list
  74. Subsequent strikes are disorganized
    • Subsequent strikes are disorganized and launch in separate groups.
  75. Support missions do not fully launch
    • Not all aircraft assigned to support missions launch as they previously did in H3.6.3.
  76. Torpedoes chasing dipping helo
    • Torpedoes will go active and then turn towards dipping helo
  77. Torpedoes ignore wire-commands
    • Torpedoes fired on Bearing-Only Launch ignore depth command changes even though linked by control wire
  78. Torps chase improper targets
    • Torpedoes chase the improper targets once they reach their activation point even though all potential targets are identical.
  79. Transit mission fails to execute
    • Ships will plot path around NAV Zones, but Transit mission will not trigger and execute
  80. Unable to lay sonobuoy string
    • Aircraft unable to lay sonobuoy string. No such problem in H3 (Originally reported by Jason Howell)
  81. Ships are unable to navigate around ice
    • Ships are unable to navigate around ice.
  82. Unable to set Weapons Tight in SE
    • Scenario designer is unable to set Weapons Tight in ScenEditor.
  83. Unassigned SSMs do not fire
    • Unassigned land-based SSMs will fire on ships, but not against land targets.
  84. Unassigned SSMs no longer fire
    • Unassigned SSM battery would fire in 3.9.3, but will no longer do so in 3.9.4
  85. Unidentified targets auto-engaged
    • Unidentified and unknown targets are auto-engaged without being properly classified as hostile.
  86. Units drop off network
    • Units are listed on a mission, but none of the individual ships in the group show this mission in their unit display
  87. UnRep done concurrently
    • UnRep process is conducted concurrently and not consecutively. If all items take 1 second to transfer, 1000 items can be transferred in a single second if they are all different items.
  88. UnRep for 2 ships only
    • Only 2 ships can conduct UnRep at the same time even though the ship has ability to replenish 2 ships to port and 2 ships to starboard.
  89. UnRep Teleportation
    • UnRep process is possible while physically separated by several miles.
  90. Wrong cruise altitude
    • TLAM shows cruise altitude of 20m and Intermediate depth.
  91. Wrong ready time displayed
    • Aircraft will now show 0:00 for ready time and Unassigned status when ordered to launch (Originally reported by Captain Piluso)
  92. Allied sides share unit control
    • Players can change unit paths for sides allied via Friendly posture setting.
  93. Change in threat axis ignored
    • Change in threat axis ignored in MP.
  94. Guns will not fire at aircraft
    • Mission-directed 40mm guns will fire at aircraft but 120mm guns will not unless manually ordered to do so (Originally reported by Freek Schepers)
  95. CTD on load
    • CTD while attempting to load saved game
  96. Aircraft below sea level
    • Aircraft below sea level.
  97. Country annex nullified
    • "Every time i attempt to make an alteration to a platform commision dates like the Astute class in the countries tab and then then go to save countries list next time i enter the editor every country that was in the list has been deleted no matter what I try" (Originally reported by Grimtore)
  98. AAW patrol motionless
    • AAW patrol motionless instead of flying between assigned reference points.
  99. Dual speeds selected
    • When ships are damaged, sometimes dual speeds are show in the throttle setting.
  100. Formation patrols ignore axis
    • Formation patrols ignore axis when assigned patrol zones in the Formation editor. Most often, the patrols appear offset from the actual Threat Axis. i.e. if the Threat Zone is pointing North and a Patrol zone is assigned to it, the ship may take up a patrol zone 90 degrees off the intended placement. This occurs primarily in multi-player games, but has been reported in SP (by Shemar), too.
  101. CTD when hitting Report button
    • CTD when unit Skunk 2435 selected and then Report button depressed.
  102. Damage changes aircraft ready time instead of destroying them
    • Damage changes aircraft ready time instead of destroying them. Planes are given a ready time of 0:00 but they never become ready unless player uses F6 to change them to Ready status.
  103. Dead stop after torp evasion
    • Escort comes to a dead stop after torpedo evasion.
  104. Fuel does not drop to zero
    • Fuel drops steadily, but does not drop all the way to zero.
  105. CTD while drawing new map
    • CTD while drawing new map
  106. CTD with Re-build Scenario function
    • Crash to the desktop when Scenario Rebuild - Re-build All Units is selected with AxisEvil.scn.
  107. MP Saved game titles
    • MP Saved game titles often use portions of the orders in lieu of the Session name.
  108. Crash from fatal mount error
    • Crash from fatal mount error when trying to load scenario
  109. Altitude mis-match between Group and units
    • Units and Group icons show different altitude values in SE.
  110. ASW/WH torps tracking wrong targets
    • WH/ASW torps tracking targets they cannot hit.
  111. TALD materialize at wrong point
    • When firing lots of missiles i.e. TALD, the missiles all originate from the same point even when the plane moves away.
  112. Time compression causes miss
    • Higher time compression creates automatic miss.
  113. Fighters hanging on refPt
    • Fighters will launch and hang on one Ref point.
  114. Plane ignores Nav Zone
    • Plane totally ignores Nav Zone
  115. Active sonobuoys dropped passively
    • Sonobuoys with active-only sonar systems are dropped in passive mode even when the "Drop Active Sonobuoy" hotkey is depressed.
  116. Unassign command sound missing
    • Use of the Unassign Hotkey command on groups will elicit an audible "ping". However, this audible cue is missing when the same command is issued to individual units.
  117. Different depth at same location
    • Two maps of the same area show different depth at same location.
  118. Phantom air group
    • Phantom air group.
  119. Missiles not releasing
    • Missiles not releasing even though they are assigned in Weapons allocation window [Originally reported by KlubMarcus].
  120. Torpedo knows target depth
    • Torpedo becomes de facto depth finder
  121. Forger cannot launch
    • Yak-38 Forger will show "UNABLE" under the ready status
  122. Hidden units can be destroyed without detection
    • When hidden units are part of a group, attacks on the Group Icon can destroy the hidden units without the need to ever detect them.
  123. Units out of range can be destroyed
    • Units out of range can be destroyed if they are part of a group.
  124. SSK rises early
    • Diesel subs rise to Periscope depth long before their batteries are exhausted.
  125. All ammo not available
    • 300 rounds of ammo are shown, but only 44 are offered for fire allocation.
  126. Max launch speed restriction
    • When a unit is travelling faster than the Maximum Allowable Launch Speed of the weapons it is carrying and tries to fire them, the weapon allocation table appears and the player is mistakenly given the choice of firing the weapon. The window no longer displays a warning message and restricts player from attempts to fire.
  127. Weapon Max Launch Speed ignored
    • Weapons ignore Maximum Launch Speed set in database.
  128. Unable to fire SSM
    • Unable to fire SSM Sizzler from any depth or range. Weapons will fire from DDG Sovremennyy.
  129. Unable to intercept target
    • Unable to intercept target for either unit. Weapons will fire if units are manually placed within range of target.
  130. Automatic contact classification
    • The true type classification of a contact is automatically revealed when it is designated hostile by the hotkey.
  131. Group Nav Zone Settings
    • The Nav Zone settings for a Group are not adopted by the individual units forming that Group. i.e. If you order a TF to avoid Ship Threat Zone [A], the Group icon will avoid the Threat Zone but the individual ships of the Group will sail into the Threat Zone.

      Work-around solution: Set the Nav Zone parameters for each unit individually.
  132. Subs in groups
    • Subs joined with groups are automatically assigned a formation patrol zone on the ASW axis that cannot be changed or modified.
  133. AI inside Minimum Launch Range
    • If an AI unit finds itself inside the Minimum Launch Range of its weapons, it is unable to move away in order to fire its weapons.
  134. MAD contact for ground facilities
    • The MAD detector is able to detect ground facilities.
  135. ARMs cause planes to hang
    • Aircraft armed with Anti-Radiation Missiles and bombs will continue to hang over a target once the bombs are released if they have not fired their ARMs. This will occur even if ARMs cannot be fired at the target in question.
  136. Weapon ignores range limitation
    • Weapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected.
  137. Sonobuoy deployment altitude
    • Sonobuoys can be deployed at any altitude.
  138. Min engine altitude ignored
    • Min engine altitude ignored for Trident SLBM. Missile can be launched from a depth deeper that allowed by the engine parameters.

These 95 problems were reported after the 3.10 Release
  1. Helos launch into base group
    • Helos launch into base group instead of separate aircraft units in MP
  2. Helos unable to launch
    • Helos unable to launch from base in MP
  3. Plotted mission auto-RtBs
    • Aircraft on plotted mission Return to Base on their own volition against the wishes of the player
  4. All land units re-named to default
    • All land units re-named to default when scenario is re-built by SE thereby corrupting all ViConds dependent upon them
  5. Magazines forcibly re-set
    • AI will automatically calculate magazine loadout and discard weapons it considers in excess of capacity leaving a user no opportunity to either stop this process or correct his error before records are wiped
  6. Excess weapons mis-calculated
    • AI mis-calculates the number of weapons in magazines and discards weapons that are not in excess of magazine capacity
  7. Recon mission self-deleted
    • Recon missions delete themselves after completion of one run instead of repeating
  8. Active sonobuoys have no range ring
    • Active sonobuoys have no range ring
  9. AI engages neutral units
    • AI deliberately engages neutral units even though they are not hostile towards the AI and are unarmed
  10. CTD scrolling Report
    • SE will CTD when ordered to scroll to the bottom of the Report listing units contained within a base grouping
  11. Intermittent sensor defaults to zero
    • Sonar will never turn on because Intermittent defaults will show 0 mins Active for 0% variance and then 5 min Passive for 50% variance
  12. Pull-down menu commands revert
    • Pull-down menu commands revert to 3.8.0 settings. Window commands (F, S, M, W) have gone back to the older 3.8.0 version. S & M no longer activate pull-down windows
  13. Sub Mission launch failure
    • When sub is detected, helos will not launch on their own volition in order to prosecute the sub
  14. Subs self-immobilized
    • Subs will move to patrol positions, engage enemy subs, and then stop and take no further action even though additional contacts are detected
  15. Surface groups broken up
    • Surface groups are broken up into individual units when scenario is re-built by SE
  16. Unit postures corrupted
    • Units in pre-3.10 scenarios that did not report their positions to the player now do so in 3.10 Postures are corrupted
  17. ASuW mission never goes ECM active
    • ASuW mission never goes ECM active even though Mission Editor clearly shows that ECM is supposed to be active
  18. H3Editor generates incompatible signature
    • H3Editor generates incompatible signature for *.DAT files from Reimer Editor
  19. Unarmed units not engaged
    • Submarine will move into a field of supertankers, clearly identify them as hostile via sonar and periscope, and refuse to engage
  20. Missiles attack phantom target
    • Aircraft approaches target but releases missiles against an unknown target which then fly into oblivion
  21. ALCM cannot hit runway
    • Hundreds of ALCM will fire at runway target and none will ever hit
  22. Out of Range message missing
    • "Out of Range" message does not appear when a target that is too high for AAA is selected. Instead, the normal Weapon Allocation window appears, the player assigns AAA fire, and nothing happens
  23. Cluster warheads neutralized
    • Bombs with 'Cluster' flag enabled in 394 no longer destroy targets in 310
  24. Mission Editor inaccessible in window mode
    • Mission Editor not fully accessible in window mode. Even though size of Editor window can be changed, it is impossible to reach/see the bottom controls of the ME without the addition of a scroll bar (Originally reported by Josh Loughlin [a.k.a. Fulton])
  25. CTD while drawing new map II
    • CTD while drawing new map
  26. Weapons always free in MP
    • Weapons tight works for solitaire, but is ignored in MP under all circumstances
  27. Sanity check loadout false positive
    • DB editor generates false positive error on loadout sanity check
  28. Passive radar shows jamming
    • Passive radar shows jamming
  29. Non-existent Profile command
    • According to AGSI Wiki, "The scenario and database editors may load mission profiles on user command. Select the menu item Edit->Mission Profiles->Load." No such "Load" command exists.
  30. Re-build causes Re-heat
    • After Re-build command, directly inserted aircraft change to re-heat when moving to support mission when it should be cruise throttle
  31. Duplicate unit in Mission Editor
    • Two "Base Blue" units appear in right hand window when only one is in the scenario
  32. Red planes land on Blue base
    • Red planes land on Blue base
  33. MP starts Weapons Free
    • MP games start in Weapons Free mode even though scenario has been pre-set for Weapons Tight. SP games start in correct mode.
  34. Path editor only appends in MP
    • Path editor only appends in MP when it should be adding plotted path at whatever waypoint is selected
  35. Planes just launched cannot return
    • Planes just launched cannot return to the platform that just launched them
  36. Delayed Missions crash server
    • Time-delayed missions crash server in MP
  37. ASuW range ring missing
    • Aircraft will display ASuW range ring in H3 but not in ANW even though weapon parameters are identical
  38. Game Status always default
    • Whenever Staff messages appear and are closed by the player, the game always returns to the Game Status window as the default instead of returning to the previously active window
  39. REditor imports unknown codes
    • Reimer Editor will create/import weapons codes that do not previously exist
  40. Magazine validation erroneous
    • The H3Reimer Editor Validation command for the magazine table uses improper logic thereby mis-calculating magazine capacity
  41. CTD REditor upon Text Export
    • Reimer Editor will crash to the desktop when trying to export Text descriptions to a non-pre-existent folder
  42. REditor re-import causes crash
    • Reimer editor re-import command causes crash when applied to Country.DAT
  43. REditor fails to import Ship Type
    • Reimer editor fails to import Ship Type properly
  44. Resignation causes colour inversion
    • Resign command in SE causes colour to invert to another colour scheme
  45. Inserted planes cannot attack
    • AI will launch planes to attack ship but identical planes directly inserted into the scenario with the same mission will not attack
  46. Multiple re-build ops cause freeze
    • Multiple use of "Re-build by Battleset" command causes scenario to balloon in size and freeze during load
  47. Arty kills target out of range
    • Artillery will fire and destroy a unit that was never within actual range
  48. Decoy expenditures not recorded
    • Unit Status report shows expenditure of decoy weapons but final game evaluation shows that no such weapons have been deployed
  49. Rocket-deployed torps not recorded
    • Evaluation will show SS-N-14 expended, but not the UGMT-1 torpedoes deployed by the Silex
  50. Automatic ASW Nav Zone missing
    • ASW Nav zone normally automatically drawn around ASW Patrol Mission area does not appear when mission is created
  51. StrikeTakeover unable to repeat
    • Helo will launch and take over a few facilities then get hung up trying to intercept another one before returning to base when out of fuel. After re-fueling, helo will not re-launch on mission even though mission has additional targets and has not expired
  52. StrikeTakeover cannot intercept
    • Helo will launch and perform mission against one or two facilities and then be unable to intercept group named "Airfield [Medium] v6-3"
  53. Sub on ASW will not engage ship
    • Sub on ASW mission will be detected and can be chased all day by the ship at all ranges without ever being fire upon
  54. Unarmed sub captures CVN
    • Unarmed sub captures CVN from underwater
  55. Mine weapons indetectable
    • Unlike other deployable weapons (sonobuoys, torpedoes, missiles), mine weapons are indetectable regardless of RCS or acoustic values
  56. Shift-Click non-functional
    • The ability to select individual units by holding down the Shift key and clicking on objects in order to add them to a group of selected items is no longer possible.
  57. Mission scripts unavailable in MP
    • Only standard mission profiles are available in MP even though customized mission profiles are available in solitaire play
  58. CTD after re-build in SE
    • CTD after re-build in SE. Scenario runs fine in 3.9.4 after same re-build process
  59. Sensor Max Range value functional
  60. Ballistic missile skims sea
    • Missile drops from 60000m cruising alt to 132m at a range of 20nm from the target for the terminal attack profile
  61. Missile dives 60km instantaneously
    • Missile will instantaneously dive from 60,000m to 132m for the terminal attack profile
  62. Weather fails to draw
    • Weather fails to draw completely on world map and only appears on left-hand edge
  63. CTD on World Map
    • CTD with Get Weather Function error while attempting to select unit on World Map
  64. All windows active in MP
    • All windows shown as active (highlighted border) when starting MP
  65. Time compression drops to 1s
    • Appearance of staff message windows cause time compression to revert to 1:1 regardless of the actual 1:1 box being checked or not
  66. Plotted mission will not fire
    • Order ships to sail right up to enemy ships and they will not fire on you as they are on plotted mission
  67. 5-Plane strike groups form
    • 5-plane strike groups will launch and form up for strike even though focused strike has been disabled for the Mission
  68. All missions go WeaponsFree
    • All missions (even delayed ones) go WeaponsFree when the WeaponsFree command is issued
  69. ARMs allocated to ineligible target
    • Weapon Allocation window will allow you to allocate weapons, but they will not launch because weapon cannot engage target due to inability to track the specific radar frequency
  70. Create Mission window discrepancy
    • When creating missions in MP, the "Edit Now" option is missing from the window under the "Settings" selection.
  71. CTD for Batch rebuild from list
    • CTD when Batch Rebuild --> From ScenList.ini command is selected and files are not found.
  72. CTD with XRef Weapons Dump
    • CTD when Game Editor ordered to perform an XRef Weapons Dump.
  73. Formation patrol loadouts changed
    • Formation patrol loadouts changed when different aircraft are used as substitutes for other aircraft originally assigned to a particular formation patrol
  74. Formation patrols revealed
    • Formation patrols revealed when the base group is attacked.
  75. Groups ignore sensor commands
    • Groups consisting of units with different individual sensor settings for group members will ignore sensor [F9] commands.
  76. Incoming Missiles does not update
    • "Inc Missiles" display on original target will still show value of 1 even though no missiles are allocated towards it
  77. Int depth shown at -50m
    • Sub at -50m is reported being at Int depth when it should be Shallow Depth.
  78. Intermittent EmCon not displayed
    • Sonar settings show Active and not originally set Intermittent values
  79. Keyboard commands missing
    • Keyboard short-cut commands missing for functions added by ANW.
  80. Missions do not return WeaponsTight
    • Missions do not return to WeaponsTight status if the Weapons Free command has been used and then Weapons Tight has been re-engaged manually under the Game Settings menu
  81. Mount sensors unassailable
    • Sensors specifically assigned to individual mounts are unassailable and cannot be destroyed by ARMs.
  82. Opening multiple ViCond windows
    • It is possible to open multiple ViCond windows in ScenEdit.
  83. Side disappears when another side deleted
    • When one side is deleted, no other side appears as the default.
  84. TLAM nukes will not reload
    • TLAM nukes will not reload even if there are no other weapons aboard.
  85. Timed out message
    • MP session will eject players that 'time-out' and do not respond within 30 seconds
  86. Revised group names not saved in MP
    • Revised group names not saved in MP if they are changed from the original name.
  87. Motionless SSK consumes no charge
    • Diesel submarine consumes no charge when motionless.
  88. MovieMaker only works with Load Battleset
    • MovieMaker only works when scenarios are loaded with the Load Battleset function. Scenarios loaded with the Open File command will not generate screenshots.
  89. Nuke sub tries to re-charge
    • After 30min, Error message will appear saying that the Nuclear submarine is trying to re-charge
  90. SSGN launches prematurely
    • Wave of missiles can be seen passing SE of formation due to SSGN firing at an inexactly located target
  91. CTD caused by TALD engagement
    • Firing entire mount of guns at a TALD decoy results in an Unhandled exception error crashing the game
  92. Air group stuck at waypoint
    • Air group will reaches a RefPt and then loiter thereby unable to proceed further along plotted path
  93. CTD due to Server Name
    • A user logging on with a Player name that matches the Server name will cause the Server to hang with the "Waiting for Server to respond" message. When quit is selected, server will crash. (Originally reported by Anthony Gilroy)
  94. Depth change immobilizes sub
    • Depth change immobilizes sub
  95. Buoys appear without range rings
    • Some buoys deploy normally with associated range rings while others do not
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Old 03-16-11, 02:31 AM   #3
Herman
Ace of the Deep
 
Join Date: Jan 2005
Location: Canada
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Default * Known Harpoon Classic Issues

With the release of the 2009.050 Patch for Harpoon Ultimate Commanders' Edition, these are some of the issues that remain open.
  1. Barges in harbour cannot be torpedoed

    Barges grouped with land facilities cannot be attacked by torpedo even though the vessels are clearly in open water. Attack is possible by SLCM.
  2. CTD choosing ClassID in SE

    SE crashes when setting up ClassID in ViConds
  3. Damage display corrupted [2006]

    After base is damaged by missiles, the Unit display is corrupted.
  4. Doubles selected in unit window

    Two units can be shown as selected at the same time within the Unit display window
  5. Dual BOL windows cause freeze

    Multiple BOL launch windows can be opened, but not closed; thereby causing game to freeze
  6. Group survivors form improper group

    Airfield ACb is destroyed. Ground units grouped with the base now form a group called "DL". Two letter designation for a group is improper. All units should have 3 characters. Also, when DL is selected and all units are detached to a new group, EQr is formed (a proper group).
  7. Ineligible target type

    When ordered to attack a surface group known to contain ships, subs, and aircraft, only subs and aircraft are offered as target types.
  8. Instantaneous torpedo resolution

    Torpedoes fired from submarines to ships 3nm-4nm away hit at once without running the distance. Also, there is no launch/hit animation (if active) and the Ph does seem unrealistic
  9. Keyboard commands missing

    Many keyboard commands listed in either the in-game help function for GE, the in-game help function for SE, or the manual are missing. Also, the keyboard commands listed in the manual do not correspond with the ones available from the in-game help function.
  10. Launch Limbo [2006]

    When aircraft are either launching or landing, if the aircraft in the group are destroyed before the group is fully launched/landed, the aircraft that have not yet launched to / already landed from the group are stranded in limbo either as launching or landing.
  11. Missile turns away

    Incoming Phoenix missile turns away on final approach to target.
  12. No Standoff attack possible

    Sub group ordered to attack carrier group. Elects to attack the sub in the group with Stand-off weapon. However, Weapons Allocation window is blank.
  13. Nuke blast range error

    Nuclear torpedoes fired from submarines to ships 2nm-3nm away hit at once without running the distance. Also, the target ship is not destroyed! (but those in the blast range are)
  14. Patrol zones centred on wrong position

    Formation patrol zones are centred on different positions and not consistent This can cause major problems when trying to add new air or ship patrols.
  15. Patrol zones do not match positions

    Graphic circular display in formation editor does not match ship positions.
  16. VLow SAMs intercept VHigh[/url]

    ManPAD SAMs with low level ceiling are launch against aircraft at VHigh while they are crossing targets
  17. Shot down during landing [2005]

    Air Group BJA consisted of four aircraft. BJA is in the process of landing. Two have already landed. One was shot down. The final aircraft in the group is about to be shot down. When it is shot down, the two aircraft already on the ground will be stranded in limbo and listed as Landing, but they will never move out of that phase and are forever lost to the player/AI. This situation is easily replicable for any DB and is definitely not specific to HCDB.
  18. Specific Class not possible in ViConds

    Unable to select the Class category for any type of Victory Condition. Consequently, scenario designers are no longer able to specify individual bases for ViConds.
  19. Sub ignores patrol zone

    Sub ignores assigned formation patrol zone. This problem was first identified by Mark Kratzer.
  20. Units do not move to new patrol zones

    Units do not move to new patrol zones when size of zones is changed
  21. Staff message appears after attack cancelled

    Units do not move to new patrol zones when size of zones is changed
  22. Torps cannot acquire

    Torpedoes never acquire target regardless of which direction and distance they are fired from. Torpedoes do work against other submarine targets. The distance the target is away from its group icon and formation patrol zone may be one possible explanation of this behaviour.
  23. SE unit display button inaccessible

    SE unit display window does not allow use of [D]isplay button after a unit is selected. Hotkey [D] works, though.
  24. Bitching Betty never turns off

    AI warns player to turn on radar. Even after player complies, the same warning repeats ad nauseum.
http://tinyurl.com/4eux25l

See also: Bug Tracker
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Old 05-04-11, 08:37 PM   #4
Herman
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Default

A demo for Harpoon Ultimate Edition [HUE] v3.10.1 is now available for download:

http://www.computerharpoon.com/downl...t_20110310.exe

This features a restricted set of scenarios and will time out after a reasonable period of time.

* Known Harpoon [ANW] Issues
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Old 09-10-11, 03:02 PM   #5
Gorshkov
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Default

Where is 3.10 patch for ANW owners? It is almost a year since Ultimate Edition release and still nothing!
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Old 01-10-13, 06:51 PM   #6
Herman
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Default

Quote:
We are are happy to announce, along with Advanced Gaming Systems (www.advancedgaming.biz), the release of the v3.11.1 update for the Advanced Naval Warfare portion of the powerful modern naval strategy game Harpoon – Ultimate Edition.

This comprehensive update adds in an updated Database, perfect for scenario creators and editors to tailor their scenarios to their choosing with more variety. The update also fixes and improves the Boarding and Takeover feature for those daring players that bring the fight to their enemies in the water just that much closer! Other additions include a new victory condition that requires the possession of certain units, which works similar to the Protect Unit victory condition.
http://www.matrixgames.com/forums/fb.asp?m=3248712
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Old 01-10-13, 07:34 PM   #7
Herman
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Default

After 3.7.0 Release: (080 Issues reported)
After 3.8.0 ..Patch: (080 Issues - 34 Fixed + 088 New) = 134 Issues
After 3.9.0 ..Patch: (134 Issues - 31 Fixed + 068 New) = 171 Issues
After 3.9.2 ..Patch: (171 Issues - 15 Fixed + 035 New) = 191 Issues
After 3.9.3 ..Patch: (191 Issues - 19 Fixed + 015 New) = 187 Issues
After 3.9.4 ..Patch: (187 Issues - 46 Fixed + 068 New) = 209 Issues
After 3.10. Release: (209 Issues - 82 Fixed + 102 New) = 229 Issues
After 3.11. ..Patch: (229 Issues - 09 Fixed + 014 New) = 234 Issues



A comprehensive third-party list of 234 * Known Harpoon [ANW] Issues has been exhaustively collected on HarPlonkHQ since the release of Harpoon ANW 3.7.0 Now that 3.11 has been released, the list has been checked to see what has changed. While it is by no means definitive, it is believed that:

These 9 problems were resolved by the 3.11 Patch
  1. ASuW Mission will not engage TLAM
    ASuW Mission will not engage TLAM
  2. CTD changing map size
    CTD occurs while changing size of tactical map.
  3. Guns will not fire at aircraft
    Mission-directed 40mm guns will fire at aircraft but 120mm guns will not unless manually ordered to do so (Originally reported by Freek Schepers)
  4. Inserted planes cannot attack
    AI will launch planes to attack ship but identical planes directly inserted into the scenario with the same mission will not attack
  5. Intermittent sensor defaults to zero
    Sonar will never turn on because Intermittent defaults will show 0 mins Active for 0% variance and then 5 min Passive for 50% variance
  6. Nuke sub tries to re-charge
    After 30min, Error message will appear saying that the Nuclear submarine is trying to re-charge
  7. Shift-Click non-functional
    The ability to select individual units by holding down the Shift key and clicking on objects in order to add them to a group of selected items is no longer possible.
  8. Sub on ASW will not engage ship
    Sub on ASW mission will be detected and can be chased all day by the ship at all ranges without ever being fire upon
  9. UnRep for 2 ships only
    Only 2 ships can conduct UnRep at the same time even though the ship has ability to replenish 2 ships to port and 2 ships to starboard.

These 220 problems were not resolved by the 3.11 Patch
  1. Hellfire do not launch in ODb
    Hellfire missiles will not launch even though they appear in the weapons allocation window.
  2. CTD when Database button is depressed
    When playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed.

    [Edit] With the Patch 3.9.0 release, this issue no longer results in CTD. However, it is still erroneous.
  3. SSM Altitude crash
    Land-based SSMs appear to crash into the surface after launch and ignore their cruise altitude.
  4. Ammo dumps emptied
    Ammo dumps in all ODb scenarios have been emptied of weapons for aircraft.
  5. Firing sonobuoys at subs
    Sonobuoys can be fired at subs through the weapons allocation window.
  6. Torpedo decoy fired at radar
    Torpedo decoy is an eligible weapon for firing at radar.
  7. Sonobuoys non-functional
    Sonobuoys deployed by Bear F non-functional.
  8. Patch duplicates AALog file
    Patch installation creates duplicate AALog.opt file if AALog is already enabled at time of installation procedure. (Originally reported by Freek Schepers)
  9. UGM-109 cannot be launched
    All UGM-109 Tomahawk TLAM in OriginalDB cannot be launched since none of the weapons has an engine / propulsion unit.
  10. Type 65-76 disappear on BOL
    Type 65-76 torpedoes disappear after reaching activation point even though they have copious fuel remaining.
  11. 8 files for 7 Tutorial sessions
    8 scenario files exist for 7 Tutorial sessions listed in the Index. The final "Lesson8: Using the Formation Editor" has no instructions.
  12. Air Group formation
    Air Groups do not form properly when the launching platform is destroyed before the group is fully launched.
  13. ViCond evaluates with wrong UNIT
    ViCond evaluates with wrong specific UNIT identified in condition
  14. Opening 3.6.3 scen causes crash
    Opening this scenario in ANW causes Crash. Scenario opens and runs fine in H3.6.3
  15. Crash during re-build process
    ScenEditor freezes up and does not complete function when ordered to re-build scenario.
  16. Crash during re-build process II
    ScenEditor is unable to complete function when ordered to re-build scenario and seems to be in endless loop.
  17. CTD reading Evaluation
    CTD while attempting to PgDown in Evaluation window
  18. Map windows disappear
    Map windows do not appear when file loaded. Probable cause is repeated use of Batch Re-build by Battleset function.
  19. Absolute mission delay time
    Mission delay times are calculated (absolutely) from the start of a scenario and not from the time at which they are created (relatively) (Originally reported by DWReese)
  20. Afterburner unavailable at low alt
    Afterburner speed unavailable at low alt in MP for Rafale. No problem in Solitaire.
  21. Ammo re-loads mismatch in SE
    Ammo re-loads mismatch in SE between Edit Aircraft command and F6 [Air Ops] command
  22. Centre key [T] inconsistency
    When switching between a Map window with Unit Display enabled to a window with Group Display toggled, the user will not be able to centre on the position of the unit selected because the Unit Display has not been toggled for that window
  23. Complete visual ID failure
    Aircraft will never be able to identify bogey regardless of range (Originally reported by Enrique Vaamonde)
  24. CTD changing map size II
    CTD occurs while changing size of formation editor
  25. ECM emitter not shown
    Unknown aircraft will be briefly detected as ECM emitter, then the 'q' symbol denoting ECM will disappear even though the jamming persists (Originally reported by Enrique Vaamonde)
  26. Ferry mission to comm centre
    Ferry mission lands at comm centre and not hangar or runway (Originally reported by Freek Schepers)
  27. Ferry mission to SSN
    It is possible to create a Ferry mission with the destination as an airplane or SSN.
  28. Generic strikes seek additional targets 3
    Bombers will strike N, then S, then W and hang there
  29. Generic strikes seek additional targets
    Generic strikes seek additional targets after initial target is destroyed even if secondary targets have no relation to original target.
  30. Ground strike fails to execute
    Ground strike fails to execute with 3.9.4 but has no problem firing in 3.9.3
  31. Group climbs automatically
    The simple act of grouping planes together causes them to climb to 2001m. (Originally reported by JChiecchio)
  32. Group icon moves without ships
    Group icon will arrive even though all ship components are trapped by ice
  33. Group plots across ice
    Group plots path through ice in ANW and ships subsequently get stuck on the ice
  34. Hangar overload
    It is possible to land many more aircraft than the hangar capacity allows.
  35. Incorrect number to be readied
    When aircraft are ordered to change loadout for Minimal mission, an incorrect number of planes is recommended in the message window.
  36. Indexation status false
    ANW Launcher claim that "most community-databases do not support" indexation by Time and Country is false.
  37. Intermittent values rejected
    Some intermittent values for EmCon window rejected
  38. Missiles drawn to wrong targets
    Missiles fired at targets located with pinpoint precision are still drawn to other targets.
  39. Mission fails to navigate without Full throttle setting
    Aircraft without a "Full speed" throttle setting in the database are fully functional under manual control, but are unable to calculate a path to their targets under AI control.
  40. Mount re-load never finishes
    Ship will attempt to re-load each of its torpedo mounts. Re-load operation will never finish. Mount never becomes ready to fire
  41. NAV improperly drawn
    NAV zone shows double-sided left wall and inability to modify other points of the zone.
  42. Navigator plots path off map
    Navigator plots path outside of the map
  43. Phantom mounts shown on aircraft
    Phantom mounts are shown on aircraft when the Logistics button is pushed.
  44. Plane does not immediately RTB
    B014 will launch ALCM and then circle until running low on fuel before RTB
  45. Planes cannot accept mission
    Planes cannot accept mission even though they are not intended for immediate launch
  46. Plotted path gets stuck
    Ship gets stuck on land even though a path was plotted successfully.
  47. Poor AAW missile allocation
    Two CAP fighters concentrate fire on a single target when there are two eligible targets. Each fighter should be engaging a separate target.
  48. Propulsion ranges import improperly
    Propulsion ranges do not import to the Reimer Editor properly. Ranges with a speed of Zero will not import even when those ranges are required for proper platform behaviour in units such as mines and false contacts.
  49. Protect ViCond doesn't evaluate properly
    Protect ship Victory Condition does not evaluate properly.
  50. Protect ViCond failure
    Protect ViCond fails to trigger even when no enemy is present to inflict damage on player.
  51. Re-build cancels intermittent EmCon
    Units starting with Intermittent Sonar EmCon setting will be re-set to zero after scenario is re-built with ScenEdit
  52. Ready time cancelled by mission
    Ready time changed when aircraft are assigned to a mission
  53. Ready Times shortened
    Aircraft with long ready times can have them shortened to the default 30 minutes.
  54. RoE error yields wrong message
    Violation of RoE yields message saying that it was a Good Guess instead of a message saying that the player will come before a Board of Inquiry
  55. SAMs locate new targets in mid-flight
    SAMs locate new targets in mid-flight after original targets destroyed.
  56. Sanity check fails for multiple weapons records
    Sanity check reports an error when a Quantity value >1 is entered beside a Weapons Record in either the Loadout tabel or the Magazine table even though this causes no problem for the game, itself.
  57. Sensor default values are zero
    When Sensor menu [F9] is activated for individual units or groups, all default values are Zero. Previously, the default values were 1 min Active followed by 5 minutes Passive for all types of sensors. Proper default values of 1min/5min appear if a group of separate units are "drag-selected" and then the F9 hotkey is depressed.
  58. Sonar range circle appears for group
    Sonar range circle appears for group where none should be seen
  59. Sonobuoy endurance display error
    Sonobuoy endurance display only shows "0 Fuel" and "00:00:00" under unit display.
  60. Speed changes with altitude
    When a group climbs, the speed will increase to the default speed for that altitude band even though user has previously entered a different speed. (Originally reported by JChiecchio)
  61. Strike Mission fails to cancel
    Ground Strike Mission fails to cancel after target is destroyed.
  62. Sub accelerates to cruise speed when plotted
    Sub immediately goes to 14kts (cruise speed) and not Creep Speed (5kts) or 0 kts when plotted path entered (Originally reported by JChiecchio)
  63. Sub ignores speed order
    Sub is ordered to rise to the surface and run at 10kts, but only makes 5kts when it reaches the surface
  64. Sub on surface dives on its own
    Sub starts on surface but dives to Periscope depth on its own
  65. Submarine evades own torpedoes
    Submarine evades her own wake-homing torpedoes after firing. This does not occur with wire-guided torpedoes.
  66. Subs fire SS-N-15 onto the ice
    Submarines are able to fire SS-N-15 Starfish while under polar ice.
  67. Subs go over land
    Subs go over island instead around it.
  68. Subs surfacing under ice
    Submarines are able to rise to the surface from under the ice pack and run on the surface.
  69. Superfluous line in display
    Superfluous blank line appears in weapons display for loadout list
  70. Subsequent strikes are disorganized
    Subsequent strikes are disorganized and launch in separate groups.
  71. Support missions do not fully launch
    Not all aircraft assigned to support missions launch as they previously did in H3.6.3.
  72. Torpedoes chasing dipping helo
    Torpedoes will go active and then turn towards dipping helo
  73. Transit mission fails to execute
    Ships will plot path around NAV Zones, but Transit mission will not trigger and execute
  74. Unable to lay sonobuoy string
    Aircraft unable to lay sonobuoy string. No such problem in H3 (Originally reported by Jason Howell)
  75. Ships are unable to navigate around ice
    Ships are unable to navigate around ice.
  76. Unable to set Weapons Tight in SE
    Scenario designer is unable to set Weapons Tight in ScenEditor.
  77. Unassigned SSMs do not fire
    Unassigned land-based SSMs will fire on ships, but not against land targets.
  78. Unassigned SSMs no longer fire
    Unassigned SSM battery would fire in 3.9.3, but will no longer do so in 3.9.4
  79. Unidentified targets auto-engaged
    Unidentified and unknown targets are auto-engaged without being properly classified as hostile.
  80. Units drop off network
    Units are listed on a mission, but none of the individual ships in the group show this mission in their unit display
  81. UnRep done concurrently
    UnRep process is conducted concurrently and not consecutively. If all items take 1 second to transfer, 1000 items can be transferred in a single second if they are all different items.
  82. UnRep Teleportation
    UnRep process is possible while physically separated by several miles.
  83. Wrong cruise altitude
    TLAM shows cruise altitude of 20m and Intermediate depth.
  84. Wrong ready time displayed
    Aircraft will now show 0:00 for ready time and Unassigned status when ordered to launch (Originally reported by Captain Piluso)
  85. Allied sides share unit control
    Players can change unit paths for sides allied via Friendly posture setting.
  86. Change in threat axis ignored
    Change in threat axis ignored in MP.
  87. CTD on load
    CTD while attempting to load saved game
  88. Aircraft below sea level
    Aircraft below sea level.
  89. Country annex nullified
    "Every time i attempt to make an alteration to a platform commision dates like the Astute class in the countries tab and then then go to save countries list next time i enter the editor every country that was in the list has been deleted no matter what I try" (Originally reported by Grimtore)
  90. AAW patrol motionless
    AAW patrol motionless instead of flying between assigned reference points.
  91. Dual speeds selected
    When ships are damaged, sometimes dual speeds are show in the throttle setting.
  92. Formation patrols ignore axis
    Formation patrols ignore axis when assigned patrol zones in the Formation editor. Most often, the patrols appear offset from the actual Threat Axis. i.e. if the Threat Zone is pointing North and a Patrol zone is assigned to it, the ship may take up a patrol zone 90 degrees off the intended placement. This occurs primarily in multi-player games, but has been reported in SP (by Shemar), too.
  93. CTD when hitting Report button
    CTD when unit Skunk 2435 selected and then Report button depressed.
  94. Damage changes aircraft ready time instead of destroying them
    Damage changes aircraft ready time instead of destroying them. Planes are given a ready time of 0:00 but they never become ready unless player uses F6 to change them to Ready status.
  95. Dead stop after torp evasion
    Escort comes to a dead stop after torpedo evasion.
  96. Fuel does not drop to zero
    Fuel drops steadily, but does not drop all the way to zero.
  97. CTD while drawing new map
    CTD while drawing new map
  98. CTD with Re-build Scenario function
    Crash to the desktop when Scenario Rebuild - Re-build All Units is selected with AxisEvil.scn.
  99. MP Saved game titles
    MP Saved game titles often use portions of the orders in lieu of the Session name.
  100. Crash from fatal mount error
    Crash from fatal mount error when trying to load scenario
  101. Altitude mis-match between Group and units
    Units and Group icons show different altitude values in SE.
  102. ASW/WH torps tracking wrong targets
    WH/ASW torps tracking targets they cannot hit.
  103. TALD materialize at wrong point
    When firing lots of missiles i.e. TALD, the missiles all originate from the same point even when the plane moves away.
  104. Fighters hanging on refPt
    Fighters will launch and hang on one Ref point.
  105. Plane ignores Nav Zone
    Plane totally ignores Nav Zone
  106. Active sonobuoys dropped passively
    Sonobuoys with active-only sonar systems are dropped in passive mode even when the "Drop Active Sonobuoy" hotkey is depressed.
  107. Unassign command sound missing
    Use of the Unassign Hotkey command on groups will elicit an audible "ping". However, this audible cue is missing when the same command is issued to individual units.
  108. Different depth at same location
    Two maps of the same area show different depth at same location.
  109. Phantom air group
    Phantom air group.
  110. Missiles not releasing
    Missiles not releasing even though they are assigned in Weapons allocation window [Originally reported by KlubMarcus].
  111. Torpedo knows target depth
    Torpedo becomes de facto depth finder
  112. Hidden units can be destroyed without detection
    When hidden units are part of a group, attacks on the Group Icon can destroy the hidden units without the need to ever detect them.
  113. Units out of range can be destroyed
    Units out of range can be destroyed if they are part of a group.
  114. All ammo not available
    300 rounds of ammo are shown, but only 44 are offered for fire allocation.
  115. Weapon Max Launch Speed ignored
    Weapons ignore Maximum Launch Speed set in database.
  116. Unable to fire SSM
    Unable to fire SSM Sizzler from any depth or range. Weapons will fire from DDG Sovremennyy.
  117. Automatic contact classification
    The true type classification of a contact is automatically revealed when it is designated hostile by the hotkey.
  118. Group Nav Zone Settings
    The Nav Zone settings for a Group are not adopted by the individual units forming that Group. i.e. If you order a TF to avoid Ship Threat Zone [A], the Group icon will avoid the Threat Zone but the individual ships of the Group will sail into the Threat Zone.

    Work-around solution: Set the Nav Zone parameters for each unit individually.
  119. Subs in groups
    Subs joined with groups are automatically assigned a formation patrol zone on the ASW axis that cannot be changed or modified.
  120. AI inside Minimum Launch Range
    If an AI unit finds itself inside the Minimum Launch Range of its weapons, it is unable to move away in order to fire its weapons.
  121. MAD contact for ground facilities
    The MAD detector is able to detect ground facilities.
  122. Weapon ignores range limitation
    Weapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected.
  123. Sonobuoy deployment altitude
    Sonobuoys can be deployed at any altitude.
  124. Min engine altitude ignored
    Min engine altitude ignored for Trident SLBM. Missile can be launched from a depth deeper that allowed by the engine parameters.
  125. Plotted mission auto-RtBs
    Aircraft on plotted mission Return to Base on their own volition against the wishes of the player
  126. All land units re-named to default
    All land units re-named to default when scenario is re-built by SE thereby corrupting all ViConds dependent upon them
  127. Magazines forcibly re-set
    AI will automatically calculate magazine loadout and discard weapons it considers in excess of capacity leaving a user no opportunity to either stop this process or correct his error before records are wiped
  128. Excess weapons mis-calculated
    AI mis-calculates the number of weapons in magazines and discards weapons that are not in excess of magazine capacity
  129. Recon mission self-deleted
    Recon missions delete themselves after completion of one run instead of repeating
  130. Active sonobuoys have no range ring
    Active sonobuoys have no range ring
  131. AI engages neutral units
    AI deliberately engages neutral units even though they are not hostile towards the AI and are unarmed
  132. CTD scrolling Report
    SE will CTD when ordered to scroll to the bottom of the Report listing units contained within a base grouping
  133. Pull-down menu commands revert
    Pull-down menu commands revert to 3.8.0 settings. Window commands (F, S, M, W) have gone back to the older 3.8.0 version. S & M no longer activate pull-down windows
  134. Sub Mission launch failure
    When sub is detected, helos will not launch on their own volition in order to prosecute the sub
  135. Subs self-immobilized
    Subs will move to patrol positions, engage enemy subs, and then stop and take no further action even though additional contacts are detected
  136. Surface groups broken up
    Surface groups are broken up into individual units when scenario is re-built by SE
  137. Unit postures corrupted
    Units in pre-3.10 scenarios that did not report their positions to the player now do so in 3.10 Postures are corrupted
  138. ASuW mission never goes ECM active
    ASuW mission never goes ECM active even though Mission Editor clearly shows that ECM is supposed to be active
  139. H3Editor generates incompatible signature
    H3Editor generates incompatible signature for *.DAT files from Reimer Editor
  140. Unarmed units not engaged
    Submarine will move into a field of supertankers, clearly identify them as hostile via sonar and periscope, and refuse to engage
  141. Missiles attack phantom target
    Aircraft approaches target but releases missiles against an unknown target which then fly into oblivion
  142. Cluster warheads neutralized
    Bombs with 'Cluster' flag enabled in 394 no longer destroy targets in 310
  143. Mission Editor inaccessible in window mode
    Mission Editor not fully accessible in window mode. Even though size of Editor window can be changed, it is impossible to reach/see the bottom controls of the ME without the addition of a scroll bar (Originally reported by Josh Loughlin [a.k.a. Fulton])
  144. CTD while drawing new map II
    CTD while drawing new map
  145. Weapons always free in MP
    Weapons tight works for solitaire, but is ignored in MP under all circumstances
  146. Sanity check loadout false positive
    DB editor generates false positive error on loadout sanity check
  147. Passive radar shows jamming
    Passive radar shows jamming
  148. Non-existent Profile command
    According to AGSI Wiki, "The scenario and database editors may load mission profiles on user command. Select the menu item Edit->Mission Profiles->Load." No such "Load" command exists.
  149. Re-build causes Re-heat
    After Re-build command, directly inserted aircraft change to re-heat when moving to support mission when it should be cruise throttle
  150. Red planes land on Blue base
    Red planes land on Blue base
  151. Path editor only appends in MP
    Path editor only appends in MP when it should be adding plotted path at whatever waypoint is selected
  152. Planes just launched cannot return
    Planes just launched cannot return to the platform that just launched them
  153. ASuW range ring missing
    Aircraft will display ASuW range ring in H3 but not in ANW even though weapon parameters are identical
  154. Game Status always default
    Whenever Staff messages appear and are closed by the player, the game always returns to the Game Status window as the default instead of returning to the previously active window
  155. REditor imports unknown codes
    Reimer Editor will create/import weapons codes that do not previously exist
  156. Magazine validation erroneous
    The H3Reimer Editor Validation command for the magazine table uses improper logic thereby mis-calculating magazine capacity
  157. CTD REditor upon Text Export
    Reimer Editor will crash to the desktop when trying to export Text descriptions to a non-pre-existent folder
  158. REditor re-import causes crash
    Reimer editor re-import command causes crash when applied to Country.DAT
  159. REditor fails to import Ship Type
    Reimer editor fails to import Ship Type properly
  160. Resignation causes colour inversion
    Resign command in SE causes colour to invert to another colour scheme
  161. Multiple re-build ops cause freeze
    Multiple use of "Re-build by Battleset" command causes scenario to balloon in size and freeze during load
  162. Decoy expenditures not recorded
    Unit Status report shows expenditure of decoy weapons but final game evaluation shows that no such weapons have been deployed
  163. Rocket-deployed torps not recorded
    Evaluation will show SS-N-14 expended, but not the UGMT-1 torpedoes deployed by the Silex
  164. Automatic ASW Nav Zone missing
    ASW Nav zone normally automatically drawn around ASW Patrol Mission area does not appear when mission is created
  165. StrikeTakeover unable to repeat
    Helo will launch and take over a few facilities then get hung up trying to intercept another one before returning to base when out of fuel. After re-fueling, helo will not re-launch on mission even though mission has additional targets and has not expired
  166. StrikeTakeover cannot intercept
    Helo will launch and perform mission against one or two facilities and then be unable to intercept group named "Airfield [Medium] v6-3"
  167. Unarmed sub captures CVN
    Unarmed sub captures CVN from underwater
  168. Mine weapons indetectable
    Unlike other deployable weapons (sonobuoys, torpedoes, missiles), mine weapons are indetectable regardless of RCS or acoustic values
  169. Mission scripts unavailable in MP
    Only standard mission profiles are available in MP even though customized mission profiles are available in solitaire play
  170. CTD after re-build in SE
    CTD after re-build in SE. Scenario runs fine in 3.9.4 after same re-build process
  171. Sensor Max Range value functional
    According to claims confirmed by AGSI at http://www.matrixgames.com/forums/fb.asp?m=2378093, "The "max range" value is informative only." This is not the case as Sensor Max range restricts range of detection. (Originally reported by Adm. Romero)
  172. Ballistic missile skims sea
    Missile drops from 60000m cruising alt to 132m at a range of 20nm from the target for the terminal attack profile
  173. Missile dives 60km instantaneously
    Missile will instantaneously dive from 60,000m to 132m for the terminal attack profile
  174. Weather fails to draw
    Weather fails to draw completely on world map and only appears on left-hand edge
  175. CTD on World Map
    CTD with Get Weather Function error while attempting to select unit on World Map
  176. All windows active in MP
    All windows shown as active (highlighted border) when starting MP
  177. Time compression drops to 1s
    Appearance of staff message windows cause time compression to revert to 1:1 regardless of the actual 1:1 box being checked or not
  178. Plotted mission will not fire
    Order ships to sail right up to enemy ships and they will not fire on you as they are on plotted mission
  179. 5-Plane strike groups form
    5-plane strike groups will launch and form up for strike even though focused strike has been disabled for the Mission
  180. All missions go WeaponsFree
    All missions (even delayed ones) go WeaponsFree when the WeaponsFree command is issued
  181. ARMs allocated to ineligible target
    Weapon Allocation window will allow you to allocate weapons, but they will not launch because weapon cannot engage target due to inability to track the specific radar frequency
  182. CTD for Batch rebuild from list
    CTD when Batch Rebuild --> From ScenList.ini command is selected and files are not found.
  183. CTD with XRef Weapons Dump
    CTD when Game Editor ordered to perform an XRef Weapons Dump.
  184. Formation patrol loadouts changed
    Formation patrol loadouts changed when different aircraft are used as substitutes for other aircraft originally assigned to a particular formation patrol
  185. Formation patrols revealed
    Formation patrols revealed when the base group is attacked.
  186. Groups ignore sensor commands
    Groups consisting of units with different individual sensor settings for group members will ignore sensor [F9] commands.
  187. Incoming Missiles does not update
    "Inc Missiles" display on original target will still show value of 1 even though no missiles are allocated towards it
  188. Int depth shown at -50m
    Sub at -50m is reported being at Int depth when it should be Shallow Depth.
  189. Intermittent EmCon not displayed
    Sonar settings show Active and not originally set Intermittent values
  190. Keyboard commands missing
    Keyboard short-cut commands missing for functions added by ANW.
  191. Missions do not return WeaponsTight
    Missions do not return to WeaponsTight status if the Weapons Free command has been used and then Weapons Tight has been re-engaged manually under the Game Settings menu
  192. Mount sensors unassailable
    Sensors specifically assigned to individual mounts are unassailable and cannot be destroyed by ARMs.
  193. Opening multiple ViCond windows
    It is possible to open multiple ViCond windows in ScenEdit.
  194. Side disappears when another side deleted
    When one side is deleted, no other side appears as the default.
  195. TLAM nukes will not reload
    TLAM nukes will not reload even if there are no other weapons aboard.
  196. Timed out message
    MP session will eject players that 'time-out' and do not respond within 30 seconds
  197. Revised group names not saved in MP
    Revised group names not saved in MP if they are changed from the original name.
  198. Motionless SSK consumes no charge
    Diesel submarine consumes no charge when motionless.
  199. MovieMaker only works with Load Battleset
    MovieMaker only works when scenarios are loaded with the Load Battleset function. Scenarios loaded with the Open File command will not generate screenshots.
  200. SSGN launches prematurely
    Wave of missiles can be seen passing SE of formation due to SSGN firing at an inexactly located target
  201. CTD caused by TALD engagement
    Firing entire mount of guns at a TALD decoy results in an Unhandled exception error crashing the game
  202. Air group stuck at waypoint
    Air group will reaches a RefPt and then loiter thereby unable to proceed further along plotted path
  203. CTD due to Server Name
    A user logging on with a Player name that matches the Server name will cause the Server to hang with the "Waiting for Server to respond" message. When quit is selected, server will crash. (Originally reported by Anthony Gilroy)
  204. Depth change immobilizes sub
    Depth change immobilizes sub
  205. Buoys appear without range rings
    Some buoys deploy normally with associated range rings while others do not
  206. CTD during missile engagement
    CTD with Unhandled Exception Error after reporting: W303 Sea Dart Mod 2 has acquired its target: W292 Sandbox [Originally reported by Arska]
  207. Message missing in MP
    Player message appears in solitaire play but not when run in MP
  208. CTD logging onto MP Server
    MP server will crash whenever an outside computer attempts to log on and enter the lobby (Originally reported by Ron Belcher)
  209. CTD FileStream error in MP
    Server will go into continuous loop trying to save game until it crashes (Originally reported by Ryan Anderson)
  210. CTD on VCR re-play
    CTD on VCR while attempting to re-play (Originally reported by CaptPiluso)
  211. Probable Kill toggle defective
    k-Hotkey does not act as toggle and fails to turn off Probable Kill status after second application (Originally reported by Dale Hillier)
  212. Sides missing after loading
    After loading a scenario via the Load Battleset function, two of three possible sides are missing and not offered
  213. Captured unit stops combat
    Captured unit stops combat since all units (hostile units included) are now connected by datalinks
  214. Recon planes launch as a group
    Recon planes (and other area missions) launch as a single group instead of individual planes that will cover a much larger area
  215. AAA fires on targets too high
    AAA fires on targets flying higher than Max Alt of gun system
  216. No eligible weapons window
    The Weapons Allocation window appears even though no weapons are capable of firing against the target
  217. Sub sinks itself
    Sub sinks itself while firing torpedoes at ship
  218. Air patrols no longer detach
    Air patrols will not detach from groups on Transit missions to investigate and attack contacts
  219. VCR uses original scenario file
    VCR uses the original scenario file as the primary reference when a recorded session is played back. When the scenario file is modified, these changes are shown in the VCR recording even if they were never part of the original file.
  220. CTD Checking Composite ViCond
    ScenEditor will crash when attempting to check the next lower level of a Composite Victory Condition

These 14 problems were reported after the 3.11 Patch
  1. Aircraft ready time re-set
    Aircraft ready time re-set to maximum
  2. CTD changing Formation Editor size
    CTD changing Formation Editor size via maximize/minimize command
  3. CTD Changing Link 16
    CTD Changing Link 16 track to "1"
  4. CTD changing map size III
    CTD occurs after changing size of tactical map, saving, and then re-loading scenario.
  5. CTD changing map size IV
    CTD occurs when maximizing tactical map size.
  6. CTD Invalid (____) in MP
    Session will crash with error message stating: "Invalid (Unit/Sensor/Mission)"
  7. CTD upon Bearing-Only-Launch
    CTD upon Bearing-Only-Launch of any weapons
  8. CTD while drawing new map III
    CTD while drawing new map III
  9. Game Map shrinks instead of moving
    Game Map shrinks in size instead of moving when player tries to re-position it
  10. Helo stranded by mountains
    Helos will be stranded when they cannot fly over the mountains. They will never run out of fuel nor can they return to any base.
  11. Map constantly shrinks
    Map constantly shrinks every time it is maximized and then minimized
  12. StrikeTakeover no longer functions
    Helo will no longer launch and perform StrikeTakeover mission against one or two facilities
  13. WeaponStatusLogs always active II
    Weapons Status AALogs are always active even if AALogs have been disabled by the Config Launcher
  14. ASW Mission will not engage TLAM
    ASW Mission will not engage TLAM
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Old 01-10-13, 09:21 PM   #8
Blacklight
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Honestly. How hard is it for their programming team to go down your list issue by issue and fix each one?

Is the Commander's edition any better in that regard?

It's a shame that Harpoon ANW is really the only game in town when it comes to a sim that covers everything that it does but then they let it get filled with bug after bug after bug.
I wish some other company would take over Harpoon development who will actually do it justice. "Command" looks like it's going to be a shoe-in for the next Harpoon if everything works right. It already is surpassing what "Harpoon 4" was supposed to have been before AGSI canceled development on it. It might be nice if AGSI devoted some development time to creating a new engine that uses the latest Harpoon rules set that isn't so full of bugs.
The only reason I can imagine for all these issues is that they have one or two barely paid part time programmers in their company who barely have time to devote to any coding or playtesting.
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Old 01-10-13, 09:30 PM   #9
Herman
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I firmly believe that every Harpoon bug could be fixed within 6 weeks, if there was the will to do so.

Until that happens, this albatross will continue to hang around their neck.
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Old 01-10-13, 09:40 PM   #10
Blacklight
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You would think that if they have a military contract for their "MilSim" that they would be more vigilant in squashing those bugs.
You would think that their military customers would be stomping on them.

I know that I, as a consumer, am not going to blow my cash on their product until I see the massive level of bugs gone.
Maybe we can hope that some team of crackers reverse engineers the code and goes in, fixes the bugs themselves, and presents the fixed version to AGSI. This is probably a pretty doable venture with some smart people. There are hobbyist crackers who do this kind of thing as a hobby. I used to know someone who, whenever he would find bugs in a game he liked, he would "reverse engineer" the code, fix it, and then re-compile the thing. And he did it for fun.
Wishful thinking that someone would do that in this day and age.

I really hope Command follows through on being the next Harpoon.
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Old 01-10-13, 10:37 PM   #11
Herman
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Quote:
Originally Posted by Blacklight View Post
Is the Commander's edition any better in that regard?
HCE is a bit better, but they have also pretty much given up fixing bugs and just sit around complaining why no one wants to help them. The overall level of function is probably higher in HCE than in ANW/HUE.

Quote:
Originally Posted by Blacklight View Post
It's a shame that Harpoon ANW is really the only game in town when it comes to a sim that covers everything that it does but then they let it get filled with bug after bug after bug.
I wish some other company would take over Harpoon development who will actually do it justice. "Command" looks like it's going to be a shoe-in for the next Harpoon if everything works right. It already is surpassing what "Harpoon 4" was supposed to have been before AGSI canceled development on it. It might be nice if AGSI devoted some development time to creating a new engine that uses the latest Harpoon rules set that isn't so full of bugs.
Who knows what that game will be like. They make a lot of claims, but there's no way to know since it isn't publicly available. At least Harpoon is out there for anyone to check, bugs and all.

Quote:
Originally Posted by Blacklight View Post
The only reason I can imagine for all these issues is that they have one or two barely paid part time programmers in their company who barely have time to devote to any coding or playtesting.
That's just another excuse. If you don't have the resources to do it properly, better to not do anything at all. They took the money and now won't deliver a functional product. This is the same thing that has happened with NWAC. That game is half-assed, too.

Quote:
Originally Posted by Blacklight View Post
You would think that if they have a military contract for their "MilSim" that they would be more vigilant in squashing those bugs.
You would think that their military customers would be stomping on them.
I doubt that their military customers have much use for them. However, if all they want is a program to track a few units moving around a map, then the game is fine for that purpose. If they actually want an intelligent AI, then they are probably looking elsewhere.
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Old 01-11-13, 06:31 PM   #12
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A (crazy) idea :

We should gather and organize a fundraising in order to buy the license and fix those endless bugs.
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Old 01-11-13, 07:37 PM   #13
Herman
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I heard that someone tried to do just that, a long time ago. The number was supposedly in the 'high six figures'. Only someone truly delusional would place such a value on Harpoon (and much less on the current state of the game.)
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Old 01-11-13, 11:22 PM   #14
Blacklight
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Is there any alternative to Harpoon that even comes close to what Harpoon does out there?

Kickstarter for a Harpoon Alternative anyone?
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Old 01-12-13, 02:20 AM   #15
Herman
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I think that there are a lot of additional parts to the puzzle that need to be assembled before anyone's ready to make any KickStarter announcements.
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