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Old 06-03-17, 05:27 PM   #1
Onkel Neal
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Showoff New video: Cold Water Intro

Just a short intro into the world of Cold Waters
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Old 06-03-17, 07:39 PM   #2
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Didn't know the game modeled Cold War platforms going all the way back to the 60s. It just got infinitely more interesting to me.
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Old 06-03-17, 07:45 PM   #3
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Great video Neal. Thanks for taking the time to share with us. Hopefully you can find the time to create and release more to help ease the pain of the wait
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Old 06-03-17, 09:36 PM   #4
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Next week cannot come fast enough
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Old 06-03-17, 09:44 PM   #5
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Nice!
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Old 06-04-17, 02:46 AM   #6
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This looks and feels alredy very intresting and exciting, thanks for the sneak peak. I personally hope killerfish put in some more sounds for crew reactions and commands.
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Old 06-04-17, 04:08 AM   #7
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Interesting tactics there
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Old 06-04-17, 06:06 AM   #8
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wooow.......: Kaleun_Applaud:
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Old 06-04-17, 08:58 AM   #9
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Can you order specific depths and courses or do you have "steer the boat" yourself manually?
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Old 06-04-17, 10:00 AM   #10
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Thank you for taking the time and showing some of the features.

I'm happy with what was shown and can't wait for release.

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Old 06-04-17, 11:15 AM   #11
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Default welcome back!

red_scope! After a three year silent run!
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Old 06-04-17, 12:52 PM   #12
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Quote:
Originally Posted by daft View Post
Can you order specific depths and courses or do you have "steer the boat" yourself manually?
WASD control only, unfortunately
A dev did mention that if the community requested an alternate method they would consider adding it.
For me personally, my anticipation went from 100% to 60% when I found out it was WASD only control. Will wait to see what the reviews are like before buying it now as opposed to instant buy.

If they do add a commanders order system, then it will be at 100% again.
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Old 06-04-17, 12:58 PM   #13
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They simply can add it later, dont get it why people go nuts about it. Give some constructive input on how they should implement it rather panicing about it.
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Old 06-04-17, 01:08 PM   #14
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Quote:
Originally Posted by zyx View Post
They simply can add it later, dont get it why people go nuts about it. Give some constructive input on how they should implement it rather panicing about it.
I'm hardly going nuts, just expressing my opinion.
And as I said a +1 for the devs for listening to opinions and possibly the introduction of alternate controls at a later date.
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Old 06-04-17, 01:15 PM   #15
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Thanks Wulfen! It's not make or break for me, this looks awesome from what I've seen so far. I've been wanting a "Captain sim" for quite a while now. Truly being in command solving tactical issues and having your crew do what crews do. In that regard the whole driving the boat does detract a bit but it's not the end of the world as far as I am concerned. We'll see if this is it, but it looks like it's a good way there anyway.
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