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Old 08-30-19, 09:40 AM   #1456
propbeanie
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Quote:
Originally Posted by Randomizer View Post
Downloaded and replaced the original files but still no joy, 1942 starts still place the boat in the Bight of Benin. Will stick with GWX3 (or Soviet Waterway) for any Black Sea action.

Thanks anyway.

-C
Did you empty your Save folder after de-activating GWX and activating WAC? If you did not clear C:\Users \UserName \Documents \SH3, then you are playing a mix of GWX and WAC.
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Old 08-31-19, 03:30 AM   #1457
Anvar1061
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I think he's using separate sets from GWX & WAC.
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Old 08-31-19, 06:21 AM   #1458
Dani
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Can somebody tell me, which files from WAC 5.0 are needed to get the SH5 fire and smoke in game?
WAC is to heavy for my computer and I would like SH5 effects in my GWX installation.
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Old 08-31-19, 09:42 AM   #1459
Anvar1061
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Originally Posted by Dani View Post
Can somebody tell me, which files from WAC 5.0 are needed to get the SH5 fire and smoke in game?
WAC is to heavy for my computer and I would like SH5 effects in my GWX installation.
I suppose
- Materials.dat
- Particles.dat
- Particles.dsd
- Whistles_Horns_shells.dat
- Whistles_Horns_shells.sim
- Whistles_Horns_ships.dat
- Whistles_Horns_ships.dsd
- Whistles_Horns_ships.sim
improved textures mod's files in \data\Textures\TNormal\tex
More detail
https://www.subsim.com/radioroom/sho...49&postcount=1
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Old 08-31-19, 11:35 AM   #1460
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Originally Posted by Anvar1061 View Post
I think he's using separate sets from GWX & WAC.
- Where are the spawn-in locations for the player's submarine stored though, Flotillas.upc in the Data / Cfg, correct?...
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Old 09-07-19, 08:40 AM   #1461
SW1899
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Default SH3 Generator

Hello,


Really great great mod.
First time I can play SH3 with a supermod along with SH Commander (GWX before but often CTDs) since new adapted computer with Win10.


What an improvement since original SH3 !!!
I really enjoy playing this mod and I'm still discovering new features.



Everything seems to work perfectly + H.sie & wide GUI + voice German + 52 % Realismus :
-SH3 + patch 1.4 + 4GB patch
- WarAceCampaign 5.0
- WarAceCampaign 5.0 Patch 5.2
- detection gwx for wac5
- WAC5.2 H.sie Supplement to V16B1 (JSGME)
- Optimized WAC5.2 WideScreensGUI 1920x1080 Ahnenerbe
- O2-Gauges v2
- Musique Menu Gwx

- FULL MAP for Optimized WAC5.2 WideScreensGUI 1920x1080 Ahnenerbe


+ SH Commander 3.2.0
- WAC 5.0 Commander light


Only Complete Sound for WAC5 won't load via JSGME.
Perhaps PC not powerful enough ?


I only missed a greater Message traffic concerning intelligence or special mission within the patrol. But I'm only at begin of 1940 in the carreer I play (4th patrol).



I got CTD each time I try to reload the last saved patrol ?
So for instance when I started a patrol I managed to finish it in Basis.


3 questions :

- Will be there the Panama canal for future ?
- What are planned improvements or new features for future too ?

- Does SHGen works well with WAC 5.2 ? I made tries but cannot see if changes really occured. Need a good tuto.



Many thanks to WAC crew for this mod.
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Old 09-07-19, 12:34 PM   #1462
ericlea
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Hi,

complete sound for wac5 :
In jsgme you have only to wait : it is very long from left to right

Sh3gen works fine with wac5.2 !
Tuto here :
https://www.designmodproject.de/foru...rt=270#1447948

:-)
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Old 09-07-19, 04:28 PM   #1463
SW1899
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Thank you Ericlea ,
The link for SH3Gen helps me a lot even for Tatuk-GIS and now it works.


Will try again later for Complete Sound.








And best regards from an old sailor



Last edited by SW1899; 09-07-19 at 05:01 PM. Reason: Errors
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Old 09-08-19, 07:10 AM   #1464
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Old 09-08-19, 04:10 PM   #1465
The Gentle Uncle
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I would really like to try the mod but my computer is too old to support it. Can I somehow extract the campaign of WAC (with the historical events and radio messages) and add it as a mod to my LSH3? Does anyone know if this is possible and by which files? Many thanks.
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Old 09-08-19, 11:14 PM   #1466
Anvar1061
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Quote:
Originally Posted by The Gentle Uncle View Post
I would really like to try the mod but my computer is too old to support it. Can I somehow extract the campaign of WAC (with the historical events and radio messages) and add it as a mod to my LSH3? Does anyone know if this is possible and by which files? Many thanks.
You need to extract the Campaign folder that contains the campaign and radiogram files. Then test it using the SH Validator. You will see in the log file, which units you need to add to the folders of Air, Land, Sea, Submarine with the obligatory addition of them to the Roster. It's long, but it's possible!
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Old 09-09-19, 03:49 PM   #1467
Progrocker
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Quote:
Originally Posted by HanSolo78 View Post
Hi!

Any other ideas?

Maybe we could collect some ideas here…

What about Indian Ocean Monsun Operation (Penang) for IXD2 boats?
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Old 09-10-19, 02:47 AM   #1468
Progrocker
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Folks, i have a problem with Black Sea campaign. First problem is, that on my standard settings on which all other SH3 campaigns work (WAC 5.2 Mediterranean inclusive) the in-game menu is very small, like the resolution is different. Then when i start to load the first mission on 1st october 1942 the "Black Sea campaign" picture is suddenly ok. But after that, the game stops at "Ran an den Feind" screen and its over.

Interesting is that the Mediterranean campaign works without problems on same setting and mods combination.

Here are my mods:

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Old 09-10-19, 04:14 AM   #1469
SW1899
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Quote:
Originally Posted by Progrocker View Post
What about Indian Ocean Monsun Operation (Penang) for IXD2 boats?

- some ports from GWX
- Panama & Suez canal
- Maunsell forts
- Swimming dock
- whales & dolphins


During play I noticed that there is no renown for sinking ennemy sub (not counted as warship ?).


For Pennants in WAC 5.2 : is it Ctrl+PageUp (using azerty) within 500m of basis when in harbour itself or near mark when selecting "begin patrol at see" ?


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Old 09-10-19, 11:43 AM   #1470
Aktungbby
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Default welcome aboard!

SW1899! AFTER AN EIGHT YEAR SILENT RUN!
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