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Old 09-08-20, 03:30 AM   #31
iambecomelife
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Very interesting project; I found out about it a few weeks ago and gave them a shoutout on the Wolves of the Kaiser facebook page.

I REALLY REALLY love that they will include search and rescue functions!

One thing I never liked about the Silent Hunter series? Escorts not having to rescue survivors. In WWII this was always an agonizing decision for a destroyer commander. Whenever a ship was torpedoed - do we track down the submarine and leave the survivors to die? or do we rescue the survivors and maybe let the sub continue its attack? For all they knew, the same sub they let go could sink a battleship or troopship next time - costing thousands of lives.

I don't know much about US destroyer's interiors, but the pictures are quite lovely; I assume they must be highly accurate.

Also happy to hear about the "fog of war"/lack of omniscience. Too many games have up-to-date "radar screens" that give away exactly where each friendly or enemy is at all time. Although maybe something like that could be an option for beginners/low difficulty levels.

I hope there's a good roster of ships! To be honest I would really love to have seen a project focusing on British & Canadian units (I'm biased because my family comes from the[former] British Empire...lol. And the UK+Dominions escorts, of course, did the vast majority of Atlantic escort work, even after the US entered the war. Still, I'm glad to hear that other navies are a possibility in the future.
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Old 09-27-20, 02:02 AM   #32
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Sounds interesting! Just hope it will not be like that movie with Tom Hanks.....

I pesonally would have preferred British destroyers but to play as a USN destroyer might also be nice for a change.

The British and Canadians took the brunt of convoy escort duties and most of the ASW technical discoveries and weapons were developed by the British.

OLtzS Ashikaga.
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Old 09-29-20, 08:31 AM   #33
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Default First Gameplay trailer released

The first early gameplay trailer has now been been released, nice to see a very high level of detail and procedure here, the devs obviously learned a lot from their visit with the vets aboard USS Kidd ...https://www.facebook.com/11111841051...8894317072317/
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Old 09-29-20, 09:53 AM   #34
Artur Salwarowski
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Hi there!

We have just released the first gameplay trailer for the game. This is just a very short preview, but it should give you a rough idea of where this is going. Please don't forget to wishlist the game on Steam if you like what you see!

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Old 09-29-20, 10:08 AM   #35
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Wow, I really love the way they have set up the fire control and plot, looks very logical and useable.

This just became my #1 Steam Wishlist game.

Last edited by Onkel Neal; 09-29-20 at 10:35 AM. Reason: added link
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Old 09-29-20, 03:30 PM   #36
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This looks amazing!

I am pretty hyped for this game!
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Old 09-29-20, 04:08 PM   #37
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Added to my Steam wishlist.
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Old 09-29-20, 04:58 PM   #38
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Damn, that plotting board blew my mind.
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Old 09-29-20, 05:42 PM   #39
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I have a feeling this little wish I suddenly got by watching the video is impossible.

Create some addon to both this game and the SH5 game.
So we once again like in the good old SHII and Destroyer command days can play mp against each other.

Markus
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Old 10-01-20, 01:39 AM   #40
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This is for me the most expected sim of 2021. We have not had anything alike since the times of Destroyer Command and playing destroyers and escorts is my preferred Naval game so I can just say I am awaiting real eagerly.

I will purchase it or pre-purchase it the very first minute it becomes available.

But I agree with what it is commented above, the dream is to have again the possibility of doing multiplayer between escorts and U-Boats and hopefully one day we will have that again.

The Fletcher class destroyer is my favourite warship class of WWII so I am just real happy
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Old 10-01-20, 08:53 AM   #41
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Hello everyone,

Thank you very much for the kind words. We are at the beginning of the development process, so I am glad that the general response to the trailer has been so positive. There is a lot of work ahead of us, but I think we are heading in the right direction.

I really wish we could show the depth charge attacks better in the trailer, but we were already bordering the maximum length of the video, and the sonar room was far from ready (actually, we barely made it in time with the pilothouse).

I would really like the next trailer to feature sonar room gameplay, so I hope we will get there quickly. Right now, we've got the first iteration of the pilothouse and observer stations up and running, and we are starting to work on the CIC. Radar is up first.

Keep your fingers crossed
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Old 10-01-20, 09:33 AM   #42
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I'm looking forward for this game. Looks promising! Are you interested in more case studies? Then you should go here https://writemyessay4me.org/blog/case-study!

Last edited by brunoa; 10-11-20 at 04:39 AM.
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Old 10-01-20, 11:14 AM   #43
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Default Welcome aboard!

brunoa!
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Old 10-10-20, 01:04 PM   #44
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I know the answer to my last comment.

Can't be done they use different game-engine(I think they call it)

My wish is therefore that the dev-team create an add-on to the main game.
(after release and fixing bugs and similar)

An add-on who can be played without the main game(Destroyer - The U-boat Hunter) but are limited due to this.

This add-on contains subs.

Which mean the player who have bought this add-on can play solo or against other player with this add-on OR play against those who has the main game(Destroyer - The U-boat Hunter)

I think this would be more correct.

Markus
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Old 10-11-20, 06:11 PM   #45
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This looks great. Looking forward to it. Been waiting for years for something like this. Future add ons. Destroyers in the Pacific? Destroyer Command had much potential but was bleh in the end. Need a full fledged DD sim for all theaters. The endless hours of Hunting I boats, escorting Task Forces, Battle of Samar, Kamikazes etc etc Much potential.
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