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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 686
Downloads: 128
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#32 |
Watch
![]() Join Date: Mar 2008
Posts: 30
Downloads: 41
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#33 |
Planesman
![]() Join Date: Jun 2014
Posts: 198
Downloads: 43
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Shouldn't the Charlie classes have anti-ship missiles and a VLS? I'm not seeing missiles for them when loading them out.
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#34 |
Planesman
![]() Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 42
Uploads: 1
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I am finishing the 1968 campaign. Fixed a few issues, including the Charlie vls. Reworked sound levels for all units. I think I should be ready to release this week
Inviato dal mio SM-A300FU utilizzando Tapatalk
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#35 |
Planesman
![]() Join Date: Jun 2014
Posts: 198
Downloads: 43
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#36 |
Planesman
![]() Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 42
Uploads: 1
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Mod updated, link at first page
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#37 |
Watch
![]() Join Date: Mar 2008
Posts: 30
Downloads: 41
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I would added some new types of missions such as:
Hunt for the US carrier strike group (when it's all too bad and NATO attempts to take control of Greenland - Barentz seas). SSBN bastion defence. Spetznaz group insertion. |
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#38 |
Planesman
![]() Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 42
Uploads: 1
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The carrier battle group hunt is on my list of things to do. Ssbn bastion defence could be problematic since so far i don't know how to add friendly units in a mission (don't know if it's possibile )
Inviato dal mio SM-A300FU utilizzando Tapatalk
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#39 |
Watch
![]() Join Date: Mar 2008
Posts: 30
Downloads: 41
Uploads: 0
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Did you try some flag like NumberOfFriendlyUnits for example?
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#40 | |
Nub
![]() Join Date: Mar 2013
Posts: 3
Downloads: 29
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http://imgur.com/a/t6UjU Admittedly I'm unsure when it had it, but given that supposedly the Soviets rarely changed the screws on existing hulls it's possible it had it during 1984. If the game ever adds proper diesel-electric mechanics then we could just add the various holes in the water the Soviets made. :v Also, if or when it's possible to add 3D models, other novelties that could be added would be the Papa class (ancestor to the Alfa, and still the fastest submarine ever built) in the 1968 campaign, and the Mike class (a combat capable technology testbed; kind of a proto-Akula?) in 1984. |
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#41 | |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
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I agree with you that Victor II is probably the Soviet equivalent to the USS Jack, which trialed contra-roatating screws for the USN (somewhat unsuccessfully due to the weight of her direct drive sapping most of the efficiency, but she did keep the setup for her whole service life). Papa would have JUST been launched in December of 68 and had a hell of a test process to go through (didn't commission until December 69). The Papa and the Alfa after it were way more anti-carrier platforms than anything else but I don't think there was a torpedo in existence that could catch the Papa in that time period. Mike, being titanium is sort of a different ball of wax than the Akula and sort of like an Alfa successor in terms of automation and design concepts. Out of all the titanium boats the Mike was the first one that was really stressed for deep diving, and while I don't think she had any problems there, its my understanding the conclusion that was reached was that there wasn't as much value as you would think to diving that deep. I mean it likely could escape some / most / all-non nuclear weapons of the day but it wasn't any more stealthy (hit 3000ft. and then disappear) so basically not worth the trouble vs. how hard it was to construct a boat that could dive that deep.
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#42 |
Watch
![]() Join Date: Jul 2017
Posts: 27
Downloads: 19
Uploads: 0
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it's propaganda.
671rtm MUCH less noisy, a little more than 688. 971 Akula was less noisy then 688 Fl.0 And Skipjack noiselevel was about 150dB according to Tom Stefanick data 1987 ----------- Consider that Americans tend to overstate the secret characteristics and the Russians on the contrary are understated. |
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#43 |
Good Hunting!
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Ships don't emit constant levels of sound across their speeds, though, so what does "a Skipjack makes 150 dB of noise" really mean? It's a very simplified graphic, and as the axes don't have units, should be interpreted as such. A graphic like this can't show that diesels are quieter at low speeds but louder at high speeds than a nuke boat.
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#44 | |
Nub
![]() Join Date: Mar 2013
Posts: 3
Downloads: 29
Uploads: 0
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Somewhat related: while looking for what sonar the Mike had (Shark Gill, same as the other attack boats of that era), I found this: https://translate.google.com/transla...oruzhenie.html Supposedly, it's the Russian perspective on the effectiveness of their sonars and the acoustic performance of American submarines. Given the Russian interest in selling submarines, take it with a grain of salt, but still interesting. |
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#45 |
Planesman
![]() Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 42
Uploads: 1
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In version 1.02 of the mod I have adjusted the noise levels of all units (subs and surface units) based on the noise level settings used in Dangerous Waters Lwami mod.
Inviato dal mio SM-A300FU utilizzando Tapatalk
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