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Old 04-11-11, 07:24 AM   #31
Sepp von Ch.
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Hello gap,

thank you for your nice mod. I have only this problem with your mod (see distance of point of compasses from the point of measure):



I use reaper7 UI Mod, version 2.2.
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Last edited by Sepp von Ch.; 04-11-11 at 07:50 AM.
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Old 04-11-11, 08:09 AM   #32
SashaKA001
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Quote:
Originally Posted by Josef von Posorschitz View Post
Hello gap,

thank you for your nice mod. I have only this problem with your mod (see distance of point of compasses from the point of measure):



I use reaper7 UI Mod, version 2.2.
+1
so too have this problem
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Old 04-11-11, 08:28 AM   #33
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Quote:
Originally Posted by Josef von Posorschitz View Post
Hello gap,

thank you for your nice mod. I have only this problem with your mod (see distance of point of compasses from the point of measure):



I use reaper7 UI Mod, version 2.2.
Quote:
Originally Posted by SashaKA001 View Post
+1
so too have this problem
Is it possible, that another MOD the file "Mouse.cfg" from this MOD overrides? Please check this in your Install-Order ! When yes, you have the solution for the problem !

Best regards,
Magic
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Old 04-11-11, 09:57 AM   #34
Sepp von Ch.
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I have "IO strategic map 3.1 for UI Boat V2.2"-Mod, which doesn´t overwrite "Alternative Cursors & Kriegsmarine Maptools"-Mod.
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Old 04-11-11, 10:13 AM   #35
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Okay,
before release I had tested my mod with the latest reaper7 UI mod (v. 3.10) and everything seemed fine. Honestly I didn't care about backward compatibility, as I didn't know that some people are still using v. 2.2.
I will carry my tests with it and IO strategic map 3.1 and I will see what can be done.

Thank you for your report.
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Old 04-11-11, 10:43 AM   #36
Sepp von Ch.
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If your mod works well with the new versionof reaper7´UI mod, then repair nothing.
Waiting at the end of patrol in the bunker and then I want to try new verion 3.1 with the fix of Cimmaron tanker.
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Old 04-21-11, 12:16 PM   #37
Sepp von Ch.
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Hello gap,

I have the same problem with reaper7´s UI Mod vers. 4.0:

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Old 04-21-11, 12:50 PM   #38
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Quote:
Originally Posted by Josef von Posorschitz View Post
Hello gap,

I have the same problem with reaper7´s UI Mod vers. 4.0:

Okay I will check. Thanks for reporting
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Old 04-22-11, 08:30 AM   #39
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Okay,
I had a look to the issue reported by Josef.
It was an error in the ini file with compass tool offsets. My fault, not a compatibility issue with UI-Boat!
Weird no one (including me) noticed the mistake before. I will release a fix for it later today, together with some improvements.
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Old 04-22-11, 10:05 AM   #40
Sepp von Ch.
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Quote:
Originally Posted by gap View Post
I will release a fix for it later today, together with some improvements.
Thank you gap, your alternative maptools are very nice! I like your mod.
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Old 04-22-11, 08:46 PM   #41
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Quote:
Originally Posted by Josef von Posorschitz View Post
Thank you gap, your alternative maptools are very nice! I like your mod.
Thank you too Josef, for your patience and support.

Version 1.1 of the mod packed and released. It features mostly minor touches and fixes for bugs present in the first release.

Download link here:
http://www.subsim.com/radioroom/show...25&postcount=1

Fot the next version I plan to add an optional mod for reducing the size of basic maptools (the ones in use when tool helper is closed), together with their omologue shown on the bottom left corner of the navigation map. The latter addition is something that was implemented by Reaper7 in his UI, but not featured by TDW New UI's as far as I know.

For doing so, I'll have to edit zone settings in the relative .ini file, something that I never did before, so contribution by anyone, especiallu UI modders like Reaper, Obelix, or TheDarkWraith is very wellcome.

But before I disturb the guru's , I wish to know if anyone is interested to this addition. Let my know about it (or any other suggestion/complaint/criticism/etc.) by leaving some lines on this thread.

Thanks
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Old 04-22-11, 08:54 PM   #42
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You'll be seeing this mod in a lot of action in my Let's Play. I love the look of it and had to install it.
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Old 04-23-11, 03:39 AM   #43
Sepp von Ch.
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Thank you gap for newest version. Will try it and give a feedback!
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Old 07-05-13, 02:16 AM   #44
gap
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Default Beta testers wanted

Time to revamp this little mod of mine (I think it was my first SH5 mod ever, by the way).

I have already reworked most of its textures, and made some adjustements for compatibility with the main SH5 UI mods and with EQuaTool. Before release I need for beta testers in order to make sure that everything is in place and looking good. More specifically, I am looking for someone who can test it with Magui, with UI-Boat (in case anyone is still using the latter) and/or with a random combination of them with EQuaTool.

Anyone interested, please drop me a message on this thread, and I will send you a link to the mod.

Some previews now:
(please note that I had to reduce tool's size, in order to make them to fit in the screen. In game they will be 25% bigger)


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Old 07-05-13, 06:11 AM   #45
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give me the link pls
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