SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > DW Mod Workshop
Forget password? Reset here

Reply
 
Thread Tools Search this Thread Display Modes
Old 11-12-05, 04:05 PM   #16
JoGary(sco)
A-ganger
 
Join Date: May 2005
Location: Loch lomand, Scotland
Posts: 71
Downloads: 10
Uploads: 0
Default

Is there anything stopping some one adding their own info to the USNI as long as they did not publish it ?
If so then couldnt you just add a word pad document with all the changes and helpfull info and if someone added it to the USNI then it woulodnt be your fault or SCS :|\
Also you could format it so as to make it easier to add yourself. As long as you dont tell them how to or suggest it
__________________
Joseph,Gary Winters
jgw28@blueyonder.co.uk
ICQ : 259-346-534
http://seawolves.org
JoGary(sco) is offline   Reply With Quote
Old 11-12-05, 05:07 PM   #17
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Solution:

Bring back the "wardroom" station from 688I. Go to the computer. On the computer, you'll find such things as "USNI reference", "Operating proceedures," and "[name of your section here]." Add whatever you want to your section, USNI shouldn't care!
Molon Labe is offline   Reply With Quote
Old 11-12-05, 08:22 PM   #18
JoGary(sco)
A-ganger
 
Join Date: May 2005
Location: Loch lomand, Scotland
Posts: 71
Downloads: 10
Uploads: 0
Default

can u explain it more Malon Labe. Never played 688 so u have lost me here.
__________________
Joseph,Gary Winters
jgw28@blueyonder.co.uk
ICQ : 259-346-534
http://seawolves.org
JoGary(sco) is offline   Reply With Quote
Old 11-13-05, 12:26 PM   #19
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

It's just something that changed from 688I to SC. The reference and game status were accessible from a "station" that was basically the captian's quarters with a computer and a safe in it. The safe was for saving/loading ect. The computer showed the mission status, damage to the ship, and also had a Jane's reference section very much like the USNI reference we have now.

I think we should bring back this "station" and allow modders to put their reference items inside this "computer" but under a tab separate from the offical reference to prevent legal issues.
Molon Labe is offline   Reply With Quote
Old 12-06-05, 04:30 AM   #20
Kapitan
Sub Test Pilot
 
Kapitan's Avatar
 
Join Date: Mar 2005
Location: UK + Canada
Posts: 7,090
Downloads: 68
Uploads: 7


Default

skhval has been bought by the chinease but they rarely deploy them on any submarine due to the lack of electronic systems capible of handeling such advanced weapons
__________________
DONT FORGET if you like a post to nominate it by using the blue diamond



Find out about Museum Ships here: https://www.museumships.us/

Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/

Navy general board articles: https://www.navygeneralboard.com/author/aegis/
Kapitan is offline   Reply With Quote
Old 01-15-06, 08:46 AM   #21
Deathblow
Captain
 
Join Date: Sep 2005
Posts: 518
Downloads: 0
Uploads: 0
Default

So I've decided to return to this issue to see if I can modify the torpedo selection of the SW and 688i to add another torpedo type. Probably a Supercavitcator and a Half-Length Torpedo.

Quote:
Originally Posted by MaHuJa
I suspect it may be as simple a matter as finding the correct offset, opening the correct file (probably the loadout dll) in a hex editor, and changing it. The "finding the correct offset" being the hard part of it.

This would, of course, show up as different interface files in multiplayer sessions.

At least for how big torpedo stores you have in 688i/seawolf/akula/kilo. What weapons one can carry (and/or what the interface calls them) may be editable as well, but the number of tubes and similar is worse.


Be advised: Distributing hacked interface files isn't so unlikely to raise the wages of the lawyers...
(Though I wouldn't be surprised if they would be forgiving of p3/mh60 calling mk46 mk54 as part of files included with the lwami mod, I'd want to clear it with them first anyway.)
Anyone have any clue on how to find the correct offset in a hex editor? Looks like a needle in a haystack to me. Help would be appreciated. I'm still determined to change weapons capacity and torp types.

On a related note. Anyone got any good info on the USN Half-length torpedo other developement?
Deathblow is offline   Reply With Quote
Old 01-15-06, 10:03 AM   #22
Kazuaki Shimazaki II
Ace of the Deep
 
Join Date: Jan 2006
Posts: 1,140
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by LuftWolf
You can do it for non-playable submarines only. So you can add it to the launcher list for the 688i and SW, but only the AI versions of those submarines will be able to use them. You won't be able to select that weapon for yourself at the weapons loadout.
Well, if he's really desperate, can't he just carefully edit the TASM entry - since supposedly they don't even HAVE TASMs anymore, so this is just realism.

He'd just have to remember he can't load his Squalls into the VLS tubes, and since the TASM may be heavily referenced, he may be spending a lot of time changing things about in the database, but in theory it should be possible, no?

A problem with hacking the 688 and Seawolf is that they have so few weapon slots.

Quote:
skhval has been bought by the chinease but they rarely deploy them on any submarine due to the lack of electronic systems capible of handeling such advanced weapons
What electronic handling is required, may I ask. The Shkval is a straight runner, not wire guided. What does it need other than initial course, initial depth, and a torpedo tube strong enough it would take extra strain it produces.
Kazuaki Shimazaki II is offline   Reply With Quote
Old 01-15-06, 10:15 AM   #23
Kapitan
Sub Test Pilot
 
Kapitan's Avatar
 
Join Date: Mar 2005
Location: UK + Canada
Posts: 7,090
Downloads: 68
Uploads: 7


Default

skhval has a special firing sequence as its motor cannot be ignited inside the tube other wise it would blow to bits because of extreme pressure.

Skhval uses two types of electornic systems to fire and ignite one launches out the tube the other to ignite, the skhval has to be a fair distance from the front of the sub before it can start or it would melt the rubber tiles.

electronic systems of all kinds are classified but have you ever seen a picture where an akula has like these three prongs sticking up from the front of its hull?

thats one system to help the skhval and also helps the other sonar too. hull mounted sonar system external.

i have been on an akula well three actualy but never been on an akula 2
__________________
DONT FORGET if you like a post to nominate it by using the blue diamond



Find out about Museum Ships here: https://www.museumships.us/

Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/

Navy general board articles: https://www.navygeneralboard.com/author/aegis/
Kapitan is offline   Reply With Quote
Old 01-15-06, 10:21 AM   #24
Kazuaki Shimazaki II
Ace of the Deep
 
Join Date: Jan 2006
Posts: 1,140
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by Kapitain
i have been on an akula well three actualy but never been on an akula 2
You have been on ... three Akulas? Lucky you. Do they actually use the SSAZ sonar display rather than the waterfall or did you never get to see that part ... or that small detail is classified?
Kazuaki Shimazaki II is offline   Reply With Quote
Old 01-15-06, 10:24 AM   #25
Kapitan
Sub Test Pilot
 
Kapitan's Avatar
 
Join Date: Mar 2005
Location: UK + Canada
Posts: 7,090
Downloads: 68
Uploads: 7


Default

my stepfather moved from st petersburg to murmansk earlier this year hence why i cant go this year again

the sonar screens are almost true copies (even down to the cream colour) and they do use the SSAZ version of display however they are trying out waterful displays (have been for about 8 years now) but only gepard has it so im told.

i got to see weapons bay sonar radio conn everything forward of the reactor. on the oscar class should see how big they are on TV they look tichy but hell no ! stood next to one and **** they were big
__________________
DONT FORGET if you like a post to nominate it by using the blue diamond



Find out about Museum Ships here: https://www.museumships.us/

Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/

Navy general board articles: https://www.navygeneralboard.com/author/aegis/
Kapitan is offline   Reply With Quote
Old 01-15-06, 10:31 AM   #26
Deathblow
Captain
 
Join Date: Sep 2005
Posts: 518
Downloads: 0
Uploads: 0
Default

Back to modifying the weapons capacity

Quote:
Well, if he's really desperate, can't he just carefully edit the TASM entry - since supposedly they don't even HAVE TASMs anymore, so this is just realism.
I've thought of this with the Harpoon, modifying it to be a new torp, but for some reason, was a weapon has been assigned a entity type (torp, missile, sub, etc) it doesn't seems like its able to be reassigned a new entity type. Givining the Harpoon a torp doctrine, stats, and 3d mesh doesn't seem to work, does makes the missile act funny. Not to mention that the interface is totally incorrect.....

btw, if they aren't using TASM then what are they using?
Deathblow is offline   Reply With Quote
Old 01-15-06, 10:35 AM   #27
Kapitan
Sub Test Pilot
 
Kapitan's Avatar
 
Join Date: Mar 2005
Location: UK + Canada
Posts: 7,090
Downloads: 68
Uploads: 7


Default

crappy harpoons TASM's are a good missile more so than the shipwreck and sunburn but it too lacks range speed and warhead to do major damage to a carrier or cruiser or even destroyer.
id rather go to sea with a gun than a pee shooter and thats what a harpoon is pee shooter
__________________
DONT FORGET if you like a post to nominate it by using the blue diamond



Find out about Museum Ships here: https://www.museumships.us/

Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/

Navy general board articles: https://www.navygeneralboard.com/author/aegis/
Kapitan is offline   Reply With Quote
Old 01-15-06, 10:45 AM   #28
Kazuaki Shimazaki II
Ace of the Deep
 
Join Date: Jan 2006
Posts: 1,140
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by Kapitain
the sonar screens are almost true copies (even down to the cream colour) and they do use the SSAZ version of display however they are trying out waterful displays (have been for about 8 years now) but only gepard has it so im told.
Interesting. One has to wonder why ... the FRAZ narrowband presentation is very good (makes one rely on the narrowband more than otherwise), but the SSAZ broadband is not as good for showing the effects of long integration, which degrades the usable sensitivity of the array (it can hear it, barely, but you can't see it).

And why is a Tomahawk a better weapon than the Shipwreck. Weight for weight it is superior (you can have 3-4 Tomahawks for the weight of a Shipwreck IIRC), but the Shipwreck flies faster and has a bigger warhead, and supposedly even has a jammer - a drone rather than a missile in a sense.
Kazuaki Shimazaki II is offline   Reply With Quote
Old 01-15-06, 10:49 AM   #29
Kapitan
Sub Test Pilot
 
Kapitan's Avatar
 
Join Date: Mar 2005
Location: UK + Canada
Posts: 7,090
Downloads: 68
Uploads: 7


Default

when i ment on TASM i was meaning its more accurate its CEP is less than a shipwrech

true is the russian ASM missiles 10 years ahead of any other western achivement to date and true again is the fact they they are a bigger threat than america says
__________________
DONT FORGET if you like a post to nominate it by using the blue diamond



Find out about Museum Ships here: https://www.museumships.us/

Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/

Navy general board articles: https://www.navygeneralboard.com/author/aegis/
Kapitan is offline   Reply With Quote
Old 01-15-06, 10:53 AM   #30
Deathblow
Captain
 
Join Date: Sep 2005
Posts: 518
Downloads: 0
Uploads: 0
Default

Will you guys stop hijacking my thread
Deathblow is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:46 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.